r600: refactor out some compressed resource state code.

This just takes this out to a separate function as it will
get more complex with images.

Reviewed-by: Glenn Kennard <glenn.kennard@gmail.com>
This commit is contained in:
Dave Airlie 2017-06-05 13:34:05 +10:00
parent 7a26a0bf09
commit d8212f847a
1 changed files with 28 additions and 24 deletions

View File

@ -1400,6 +1400,32 @@ static void r600_generate_fixed_func_tcs(struct r600_context *rctx)
ureg_create_shader_and_destroy(ureg, &rctx->b.b);
}
static void r600_update_compressed_resource_state(struct r600_context *rctx)
{
unsigned i;
unsigned counter;
counter = p_atomic_read(&rctx->screen->b.compressed_colortex_counter);
if (counter != rctx->b.last_compressed_colortex_counter) {
rctx->b.last_compressed_colortex_counter = counter;
for (i = 0; i < PIPE_SHADER_TYPES; ++i) {
r600_update_compressed_colortex_mask(&rctx->samplers[i].views);
}
}
/* Decompress textures if needed. */
for (i = 0; i < PIPE_SHADER_TYPES; i++) {
struct r600_samplerview_state *views = &rctx->samplers[i].views;
if (views->compressed_depthtex_mask) {
r600_decompress_depth_textures(rctx, views);
}
if (views->compressed_colortex_mask) {
r600_decompress_color_textures(rctx, views);
}
}
}
#define SELECT_SHADER_OR_FAIL(x) do { \
r600_shader_select(ctx, rctx->x##_shader, &x##_dirty); \
if (unlikely(!rctx->x##_shader->current)) \
@ -1440,30 +1466,8 @@ static bool r600_update_derived_state(struct r600_context *rctx)
bool need_buf_const;
struct r600_pipe_shader *clip_so_current = NULL;
if (!rctx->blitter->running) {
unsigned i;
unsigned counter;
counter = p_atomic_read(&rctx->screen->b.compressed_colortex_counter);
if (counter != rctx->b.last_compressed_colortex_counter) {
rctx->b.last_compressed_colortex_counter = counter;
for (i = 0; i < PIPE_SHADER_TYPES; ++i) {
r600_update_compressed_colortex_mask(&rctx->samplers[i].views);
}
}
/* Decompress textures if needed. */
for (i = 0; i < PIPE_SHADER_TYPES; i++) {
struct r600_samplerview_state *views = &rctx->samplers[i].views;
if (views->compressed_depthtex_mask) {
r600_decompress_depth_textures(rctx, views);
}
if (views->compressed_colortex_mask) {
r600_decompress_color_textures(rctx, views);
}
}
}
if (!rctx->blitter->running)
r600_update_compressed_resource_state(rctx);
SELECT_SHADER_OR_FAIL(ps);