radeonsi: Enable OpenGL 3.3
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
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docs/GL3.txt
36
docs/GL3.txt
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@ -63,35 +63,35 @@ GL 3.1 --- all DONE: i965, nv50, nvc0, r600, radeonsi
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Signed normalized textures (GL_EXT_texture_snorm) DONE (r300)
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GL 3.2 --- all DONE: i965, nv50, nvc0
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GL 3.2 --- all DONE: i965, nv50, nvc0, radeonsi
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Core/compatibility profiles DONE
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GLSL 1.50 DONE ()
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Geometry shaders DONE ()
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BGRA vertex order (GL_ARB_vertex_array_bgra) DONE (r300, r600, radeonsi, swrast)
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Base vertex offset(GL_ARB_draw_elements_base_vertex) DONE (r300, r600, radeonsi, swrast)
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Frag shader coord (GL_ARB_fragment_coord_conventions) DONE (r300, r600, radeonsi, swrast)
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Provoking vertex (GL_ARB_provoking_vertex) DONE (r300, r600, radeonsi, swrast)
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Seamless cubemaps (GL_ARB_seamless_cube_map) DONE (r600, radeonsi)
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Multisample textures (GL_ARB_texture_multisample) DONE (r600, radeonsi)
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Frag depth clamp (GL_ARB_depth_clamp) DONE (r600, swrast, radeonsi)
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Fence objects (GL_ARB_sync) DONE (r300, r600, radeonsi, swrast)
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BGRA vertex order (GL_ARB_vertex_array_bgra) DONE (r300, r600, swrast)
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Base vertex offset(GL_ARB_draw_elements_base_vertex) DONE (r300, r600, swrast)
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Frag shader coord (GL_ARB_fragment_coord_conventions) DONE (r300, r600, swrast)
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Provoking vertex (GL_ARB_provoking_vertex) DONE (r300, r600, swrast)
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Seamless cubemaps (GL_ARB_seamless_cube_map) DONE (r600)
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Multisample textures (GL_ARB_texture_multisample) DONE (r600)
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Frag depth clamp (GL_ARB_depth_clamp) DONE (r600, swrast)
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Fence objects (GL_ARB_sync) DONE (r300, r600, swrast)
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GLX_ARB_create_context_profile DONE
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GL 3.3 --- all DONE: i965, nv50, nvc0
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GL 3.3 --- all DONE: i965, nv50, nvc0, radeonsi
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GLSL 3.30 DONE ()
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GL_ARB_blend_func_extended DONE (r600, radeonsi, softpipe)
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GL_ARB_blend_func_extended DONE (r600, softpipe)
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GL_ARB_explicit_attrib_location DONE (all drivers that support GLSL)
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GL_ARB_occlusion_query2 DONE (r300, r600, radeonsi, swrast)
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GL_ARB_occlusion_query2 DONE (r300, r600, swrast)
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GL_ARB_sampler_objects DONE (all drivers)
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GL_ARB_shader_bit_encoding DONE (r600, radeonsi)
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GL_ARB_texture_rgb10_a2ui DONE (r600, radeonsi)
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GL_ARB_texture_swizzle DONE (r300, r600, radeonsi, swrast)
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GL_ARB_timer_query DONE (r600, radeonsi)
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GL_ARB_instanced_arrays DONE (r300, r600, radeonsi)
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GL_ARB_vertex_type_2_10_10_10_rev DONE (r600, radeonsi)
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GL_ARB_shader_bit_encoding DONE (r600)
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GL_ARB_texture_rgb10_a2ui DONE (r600)
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GL_ARB_texture_swizzle DONE (r300, r600, swrast)
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GL_ARB_timer_query DONE (r600)
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GL_ARB_instanced_arrays DONE (r300, r600)
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GL_ARB_vertex_type_2_10_10_10_rev DONE (r600)
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GL 4.0:
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@ -269,7 +269,7 @@ static int si_get_param(struct pipe_screen* pscreen, enum pipe_cap param)
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return 256;
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case PIPE_CAP_GLSL_FEATURE_LEVEL:
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return 140;
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return HAVE_LLVM >= 0x0305 ? 330 : 140;
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case PIPE_CAP_TEXTURE_BUFFER_OFFSET_ALIGNMENT:
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return 1;
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@ -307,7 +307,7 @@ static int si_get_param(struct pipe_screen* pscreen, enum pipe_cap param)
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case PIPE_CAP_MAX_TEXTURE_ARRAY_LAYERS:
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return 16384;
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case PIPE_CAP_MAX_COMBINED_SAMPLERS:
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return 32;
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return HAVE_LLVM >= 0x0305 ? 48 : 32;
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/* Render targets. */
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case PIPE_CAP_MAX_RENDER_TARGETS:
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@ -340,8 +340,10 @@ static int si_get_shader_param(struct pipe_screen* pscreen, unsigned shader, enu
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case PIPE_SHADER_VERTEX:
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break;
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case PIPE_SHADER_GEOMETRY:
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/* TODO: support and enable geometry programs */
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#if HAVE_LLVM < 0x0305
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return 0;
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#endif
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break;
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case PIPE_SHADER_COMPUTE:
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switch (param) {
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case PIPE_SHADER_CAP_PREFERRED_IR:
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