nir: Don't abs slt and friends
No shader-db changes, but this is symmetric with the previous commit. Signed-off-by: Ian Romanick <ian.d.romanick@intel.com> Reviewed-by: Matt Turner <mattst88@gmail.com>
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@ -134,6 +134,10 @@ optimizations = [
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(('ior', ('flt', a, c), ('flt', b, c)), ('flt', ('fmin', a, b), c)),
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(('ior', ('fge', a, b), ('fge', a, c)), ('fge', a, ('fmin', b, c))),
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(('ior', ('fge', a, c), ('fge', b, c)), ('fge', ('fmax', a, b), c)),
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(('fabs', ('slt', a, b)), ('slt', a, b)),
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(('fabs', ('sge', a, b)), ('sge', a, b)),
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(('fabs', ('seq', a, b)), ('seq', a, b)),
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(('fabs', ('sne', a, b)), ('sne', a, b)),
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(('slt', a, b), ('b2f', ('flt', a, b)), 'options->lower_scmp'),
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(('sge', a, b), ('b2f', ('fge', a, b)), 'options->lower_scmp'),
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(('seq', a, b), ('b2f', ('feq', a, b)), 'options->lower_scmp'),
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