mesa: Add support for array formats of depth and stencil.

In desktop GL, you can specify things like GL_DEPTH_COMPONENT/GL_BYTE as a
ReadPixels format, and we need to be able to represent that to see if we
have proper MESA_FORMATs for them.  That's exactly what the
mesa_array_format enum is for.

v2: Drop _mesa from static fn.

Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
This commit is contained in:
Eric Anholt 2019-09-18 14:01:29 -07:00
parent 4f4fc75357
commit d77c77936b
6 changed files with 83 additions and 8 deletions

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@ -176,6 +176,10 @@ static const struct mesa_format_info format_info[MESA_FORMAT_COUNT] =
def format_channel_bits(fmat, tuple_list):
return ['.%s = %s' % (field, str(get_channel_bits(fmat, name))) for (field, name) in tuple_list]
bf_map = {
"GL_DEPTH_COMPONENT" : "MESA_ARRAY_FORMAT_BASE_FORMAT_DEPTH",
"GL_STENCIL_INDEX" : "MESA_ARRAY_FORMAT_BASE_FORMAT_STENCIL",
}
for fmat in formats:
print(' {')
@ -200,6 +204,7 @@ for fmat in formats:
chan = fmat.array_element()
norm = chan.norm or chan.type == parser.FLOAT
print(' .ArrayFormat = MESA_ARRAY_FORMAT({0}),'.format(', '.join([
bf_map.get(get_gl_base_format(fmat), "MESA_ARRAY_FORMAT_BASE_FORMAT_RGBA_VARIANTS"),
str(chan.size // 8),
str(int(chan.sign)),
str(int(chan.type == parser.FLOAT)),

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@ -29,16 +29,20 @@
#include "format_unpack.h"
const mesa_array_format RGBA32_FLOAT =
MESA_ARRAY_FORMAT(4, 1, 1, 1, 4, 0, 1, 2, 3);
MESA_ARRAY_FORMAT(MESA_ARRAY_FORMAT_BASE_FORMAT_RGBA_VARIANTS,
4, 1, 1, 1, 4, 0, 1, 2, 3);
const mesa_array_format RGBA8_UBYTE =
MESA_ARRAY_FORMAT(1, 0, 0, 1, 4, 0, 1, 2, 3);
MESA_ARRAY_FORMAT(MESA_ARRAY_FORMAT_BASE_FORMAT_RGBA_VARIANTS,
1, 0, 0, 1, 4, 0, 1, 2, 3);
const mesa_array_format RGBA32_UINT =
MESA_ARRAY_FORMAT(4, 0, 0, 0, 4, 0, 1, 2, 3);
MESA_ARRAY_FORMAT(MESA_ARRAY_FORMAT_BASE_FORMAT_RGBA_VARIANTS,
4, 0, 0, 0, 4, 0, 1, 2, 3);
const mesa_array_format RGBA32_INT =
MESA_ARRAY_FORMAT(4, 1, 0, 0, 4, 0, 1, 2, 3);
MESA_ARRAY_FORMAT(MESA_ARRAY_FORMAT_BASE_FORMAT_RGBA_VARIANTS,
4, 1, 0, 0, 4, 0, 1, 2, 3);
static void
invert_swizzle(uint8_t dst[4], const uint8_t src[4])

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@ -232,6 +232,15 @@ get_base_format_for_array_format(mesa_array_format format)
uint8_t swizzle[4];
int num_channels;
switch (_mesa_array_format_get_base_format(format)) {
case MESA_ARRAY_FORMAT_BASE_FORMAT_DEPTH:
return GL_DEPTH_COMPONENT;
case MESA_ARRAY_FORMAT_BASE_FORMAT_STENCIL:
return GL_STENCIL_INDEX;
case MESA_ARRAY_FORMAT_BASE_FORMAT_RGBA_VARIANTS:
break;
}
_mesa_array_format_get_swizzle(format, swizzle);
num_channels = _mesa_array_format_get_num_channels(format);

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@ -109,6 +109,12 @@ enum mesa_array_format_datatype {
MESA_ARRAY_FORMAT_TYPE_FLOAT = 0xe,
};
enum mesa_array_format_base_format {
MESA_ARRAY_FORMAT_BASE_FORMAT_RGBA_VARIANTS = 0x0,
MESA_ARRAY_FORMAT_BASE_FORMAT_DEPTH = 0x1,
MESA_ARRAY_FORMAT_BASE_FORMAT_STENCIL = 0x2,
};
/**
* An enum useful to encode/decode information stored in a mesa_array_format
*/
@ -124,11 +130,12 @@ enum {
MESA_ARRAY_FORMAT_SWIZZLE_Y_MASK = 0x03800,
MESA_ARRAY_FORMAT_SWIZZLE_Z_MASK = 0x1c000,
MESA_ARRAY_FORMAT_SWIZZLE_W_MASK = 0xe0000,
MESA_ARRAY_FORMAT_BASE_FORMAT_MASK = 0x300000,
MESA_ARRAY_FORMAT_BIT = 0x80000000
};
#define MESA_ARRAY_FORMAT(SIZE, SIGNED, IS_FLOAT, NORM, NUM_CHANS, \
SWIZZLE_X, SWIZZLE_Y, SWIZZLE_Z, SWIZZLE_W) ( \
#define MESA_ARRAY_FORMAT(BASE_FORMAT, SIZE, SIGNED, IS_FLOAT, NORM, NUM_CHANS, \
SWIZZLE_X, SWIZZLE_Y, SWIZZLE_Z, SWIZZLE_W) ( \
(((SIZE >> 1) ) & MESA_ARRAY_FORMAT_TYPE_SIZE_MASK) | \
(((SIGNED) << 2 ) & MESA_ARRAY_FORMAT_TYPE_IS_SIGNED) | \
(((IS_FLOAT) << 3 ) & MESA_ARRAY_FORMAT_TYPE_IS_FLOAT) | \
@ -138,6 +145,7 @@ enum {
(((SWIZZLE_Y) << 11) & MESA_ARRAY_FORMAT_SWIZZLE_Y_MASK) | \
(((SWIZZLE_Z) << 14) & MESA_ARRAY_FORMAT_SWIZZLE_Z_MASK) | \
(((SWIZZLE_W) << 17) & MESA_ARRAY_FORMAT_SWIZZLE_W_MASK) | \
(((BASE_FORMAT) << 20) & MESA_ARRAY_FORMAT_BASE_FORMAT_MASK) | \
MESA_ARRAY_FORMAT_BIT)
/**
@ -161,6 +169,13 @@ _mesa_array_format_is_normalized(mesa_array_format f)
return (f & MESA_ARRAY_FORMAT_TYPE_NORMALIZED) !=0;
}
static inline enum mesa_array_format_base_format
_mesa_array_format_get_base_format(mesa_array_format f)
{
return (enum mesa_array_format_base_format)
((f & MESA_ARRAY_FORMAT_BASE_FORMAT_MASK) >> 20);
}
static inline enum mesa_array_format_datatype
_mesa_array_format_get_datatype(mesa_array_format f)
{

View File

@ -3501,6 +3501,12 @@ get_swizzle_from_gl_format(GLenum format, uint8_t *swizzle)
case GL_INTENSITY:
set_swizzle(swizzle, 0, 0, 0, 0);
return true;
case GL_DEPTH_COMPONENT:
set_swizzle(swizzle, 0, 6, 6, 6);
return true;
case GL_STENCIL_INDEX:
set_swizzle(swizzle, 6, 0, 6, 6);
return true;
default:
return false;
}
@ -3577,10 +3583,24 @@ _mesa_format_from_format_and_type(GLenum format, GLenum type)
* create the array format
*/
if (is_array_format) {
normalized = !_mesa_is_enum_format_integer(format);
enum mesa_array_format_base_format bf;
switch (format) {
case GL_DEPTH_COMPONENT:
bf = MESA_ARRAY_FORMAT_BASE_FORMAT_DEPTH;
break;
case GL_STENCIL_INDEX:
bf = MESA_ARRAY_FORMAT_BASE_FORMAT_STENCIL;
break;
default:
bf = MESA_ARRAY_FORMAT_BASE_FORMAT_RGBA_VARIANTS;
break;
}
normalized = !(_mesa_is_enum_format_integer(format) ||
format == GL_STENCIL_INDEX);
num_channels = _mesa_components_in_format(format);
return MESA_ARRAY_FORMAT(type_size, is_signed, is_float,
return MESA_ARRAY_FORMAT(bf, type_size, is_signed, is_float,
normalized, num_channels,
swizzle[0], swizzle[1], swizzle[2], swizzle[3]);
}

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@ -137,3 +137,25 @@ TEST(MesaFormatsTest, FormatSanity)
}
}
static mesa_format fffat_wrap(GLenum format, GLenum type)
{
uint32_t f = _mesa_format_from_format_and_type(format, type);
if (_mesa_format_is_mesa_array_format(f))
f = _mesa_format_from_array_format((mesa_array_format)f);
return (mesa_format)f;
}
TEST(MesaFormatsTest, FormatFromFormatAndType)
{
EXPECT_EQ(fffat_wrap(GL_RGBA, GL_SHORT),
MESA_FORMAT_RGBA_SNORM16);
EXPECT_EQ(fffat_wrap(GL_DEPTH_COMPONENT, GL_UNSIGNED_SHORT),
MESA_FORMAT_Z_UNORM16);
EXPECT_EQ(fffat_wrap(GL_STENCIL_INDEX, GL_UNSIGNED_BYTE),
MESA_FORMAT_S_UINT8);
/* Should return an array format, but not a proper MESA_FORMAT. */
EXPECT_TRUE(_mesa_format_is_mesa_array_format(_mesa_format_from_format_and_type(GL_DEPTH_COMPONENT,
GL_BYTE)));
}