mesa: Add support for array formats of depth and stencil.
In desktop GL, you can specify things like GL_DEPTH_COMPONENT/GL_BYTE as a ReadPixels format, and we need to be able to represent that to see if we have proper MESA_FORMATs for them. That's exactly what the mesa_array_format enum is for. v2: Drop _mesa from static fn. Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
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@ -176,6 +176,10 @@ static const struct mesa_format_info format_info[MESA_FORMAT_COUNT] =
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def format_channel_bits(fmat, tuple_list):
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return ['.%s = %s' % (field, str(get_channel_bits(fmat, name))) for (field, name) in tuple_list]
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bf_map = {
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"GL_DEPTH_COMPONENT" : "MESA_ARRAY_FORMAT_BASE_FORMAT_DEPTH",
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"GL_STENCIL_INDEX" : "MESA_ARRAY_FORMAT_BASE_FORMAT_STENCIL",
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}
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for fmat in formats:
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print(' {')
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@ -200,6 +204,7 @@ for fmat in formats:
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chan = fmat.array_element()
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norm = chan.norm or chan.type == parser.FLOAT
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print(' .ArrayFormat = MESA_ARRAY_FORMAT({0}),'.format(', '.join([
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bf_map.get(get_gl_base_format(fmat), "MESA_ARRAY_FORMAT_BASE_FORMAT_RGBA_VARIANTS"),
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str(chan.size // 8),
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str(int(chan.sign)),
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str(int(chan.type == parser.FLOAT)),
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@ -29,16 +29,20 @@
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#include "format_unpack.h"
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const mesa_array_format RGBA32_FLOAT =
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MESA_ARRAY_FORMAT(4, 1, 1, 1, 4, 0, 1, 2, 3);
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MESA_ARRAY_FORMAT(MESA_ARRAY_FORMAT_BASE_FORMAT_RGBA_VARIANTS,
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4, 1, 1, 1, 4, 0, 1, 2, 3);
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const mesa_array_format RGBA8_UBYTE =
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MESA_ARRAY_FORMAT(1, 0, 0, 1, 4, 0, 1, 2, 3);
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MESA_ARRAY_FORMAT(MESA_ARRAY_FORMAT_BASE_FORMAT_RGBA_VARIANTS,
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1, 0, 0, 1, 4, 0, 1, 2, 3);
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const mesa_array_format RGBA32_UINT =
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MESA_ARRAY_FORMAT(4, 0, 0, 0, 4, 0, 1, 2, 3);
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MESA_ARRAY_FORMAT(MESA_ARRAY_FORMAT_BASE_FORMAT_RGBA_VARIANTS,
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4, 0, 0, 0, 4, 0, 1, 2, 3);
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const mesa_array_format RGBA32_INT =
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MESA_ARRAY_FORMAT(4, 1, 0, 0, 4, 0, 1, 2, 3);
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MESA_ARRAY_FORMAT(MESA_ARRAY_FORMAT_BASE_FORMAT_RGBA_VARIANTS,
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4, 1, 0, 0, 4, 0, 1, 2, 3);
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static void
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invert_swizzle(uint8_t dst[4], const uint8_t src[4])
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@ -232,6 +232,15 @@ get_base_format_for_array_format(mesa_array_format format)
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uint8_t swizzle[4];
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int num_channels;
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switch (_mesa_array_format_get_base_format(format)) {
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case MESA_ARRAY_FORMAT_BASE_FORMAT_DEPTH:
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return GL_DEPTH_COMPONENT;
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case MESA_ARRAY_FORMAT_BASE_FORMAT_STENCIL:
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return GL_STENCIL_INDEX;
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case MESA_ARRAY_FORMAT_BASE_FORMAT_RGBA_VARIANTS:
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break;
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}
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_mesa_array_format_get_swizzle(format, swizzle);
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num_channels = _mesa_array_format_get_num_channels(format);
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@ -109,6 +109,12 @@ enum mesa_array_format_datatype {
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MESA_ARRAY_FORMAT_TYPE_FLOAT = 0xe,
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};
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enum mesa_array_format_base_format {
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MESA_ARRAY_FORMAT_BASE_FORMAT_RGBA_VARIANTS = 0x0,
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MESA_ARRAY_FORMAT_BASE_FORMAT_DEPTH = 0x1,
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MESA_ARRAY_FORMAT_BASE_FORMAT_STENCIL = 0x2,
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};
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/**
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* An enum useful to encode/decode information stored in a mesa_array_format
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*/
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@ -124,11 +130,12 @@ enum {
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MESA_ARRAY_FORMAT_SWIZZLE_Y_MASK = 0x03800,
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MESA_ARRAY_FORMAT_SWIZZLE_Z_MASK = 0x1c000,
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MESA_ARRAY_FORMAT_SWIZZLE_W_MASK = 0xe0000,
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MESA_ARRAY_FORMAT_BASE_FORMAT_MASK = 0x300000,
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MESA_ARRAY_FORMAT_BIT = 0x80000000
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};
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#define MESA_ARRAY_FORMAT(SIZE, SIGNED, IS_FLOAT, NORM, NUM_CHANS, \
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SWIZZLE_X, SWIZZLE_Y, SWIZZLE_Z, SWIZZLE_W) ( \
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#define MESA_ARRAY_FORMAT(BASE_FORMAT, SIZE, SIGNED, IS_FLOAT, NORM, NUM_CHANS, \
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SWIZZLE_X, SWIZZLE_Y, SWIZZLE_Z, SWIZZLE_W) ( \
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(((SIZE >> 1) ) & MESA_ARRAY_FORMAT_TYPE_SIZE_MASK) | \
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(((SIGNED) << 2 ) & MESA_ARRAY_FORMAT_TYPE_IS_SIGNED) | \
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(((IS_FLOAT) << 3 ) & MESA_ARRAY_FORMAT_TYPE_IS_FLOAT) | \
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@ -138,6 +145,7 @@ enum {
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(((SWIZZLE_Y) << 11) & MESA_ARRAY_FORMAT_SWIZZLE_Y_MASK) | \
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(((SWIZZLE_Z) << 14) & MESA_ARRAY_FORMAT_SWIZZLE_Z_MASK) | \
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(((SWIZZLE_W) << 17) & MESA_ARRAY_FORMAT_SWIZZLE_W_MASK) | \
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(((BASE_FORMAT) << 20) & MESA_ARRAY_FORMAT_BASE_FORMAT_MASK) | \
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MESA_ARRAY_FORMAT_BIT)
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/**
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@ -161,6 +169,13 @@ _mesa_array_format_is_normalized(mesa_array_format f)
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return (f & MESA_ARRAY_FORMAT_TYPE_NORMALIZED) !=0;
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}
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static inline enum mesa_array_format_base_format
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_mesa_array_format_get_base_format(mesa_array_format f)
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{
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return (enum mesa_array_format_base_format)
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((f & MESA_ARRAY_FORMAT_BASE_FORMAT_MASK) >> 20);
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}
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static inline enum mesa_array_format_datatype
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_mesa_array_format_get_datatype(mesa_array_format f)
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{
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@ -3501,6 +3501,12 @@ get_swizzle_from_gl_format(GLenum format, uint8_t *swizzle)
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case GL_INTENSITY:
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set_swizzle(swizzle, 0, 0, 0, 0);
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return true;
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case GL_DEPTH_COMPONENT:
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set_swizzle(swizzle, 0, 6, 6, 6);
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return true;
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case GL_STENCIL_INDEX:
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set_swizzle(swizzle, 6, 0, 6, 6);
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return true;
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default:
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return false;
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}
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@ -3577,10 +3583,24 @@ _mesa_format_from_format_and_type(GLenum format, GLenum type)
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* create the array format
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*/
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if (is_array_format) {
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normalized = !_mesa_is_enum_format_integer(format);
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enum mesa_array_format_base_format bf;
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switch (format) {
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case GL_DEPTH_COMPONENT:
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bf = MESA_ARRAY_FORMAT_BASE_FORMAT_DEPTH;
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break;
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case GL_STENCIL_INDEX:
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bf = MESA_ARRAY_FORMAT_BASE_FORMAT_STENCIL;
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break;
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default:
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bf = MESA_ARRAY_FORMAT_BASE_FORMAT_RGBA_VARIANTS;
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break;
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}
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normalized = !(_mesa_is_enum_format_integer(format) ||
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format == GL_STENCIL_INDEX);
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num_channels = _mesa_components_in_format(format);
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return MESA_ARRAY_FORMAT(type_size, is_signed, is_float,
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return MESA_ARRAY_FORMAT(bf, type_size, is_signed, is_float,
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normalized, num_channels,
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swizzle[0], swizzle[1], swizzle[2], swizzle[3]);
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}
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@ -137,3 +137,25 @@ TEST(MesaFormatsTest, FormatSanity)
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}
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}
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static mesa_format fffat_wrap(GLenum format, GLenum type)
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{
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uint32_t f = _mesa_format_from_format_and_type(format, type);
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if (_mesa_format_is_mesa_array_format(f))
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f = _mesa_format_from_array_format((mesa_array_format)f);
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return (mesa_format)f;
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}
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TEST(MesaFormatsTest, FormatFromFormatAndType)
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{
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EXPECT_EQ(fffat_wrap(GL_RGBA, GL_SHORT),
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MESA_FORMAT_RGBA_SNORM16);
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EXPECT_EQ(fffat_wrap(GL_DEPTH_COMPONENT, GL_UNSIGNED_SHORT),
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MESA_FORMAT_Z_UNORM16);
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EXPECT_EQ(fffat_wrap(GL_STENCIL_INDEX, GL_UNSIGNED_BYTE),
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MESA_FORMAT_S_UINT8);
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/* Should return an array format, but not a proper MESA_FORMAT. */
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EXPECT_TRUE(_mesa_format_is_mesa_array_format(_mesa_format_from_format_and_type(GL_DEPTH_COMPONENT,
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GL_BYTE)));
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}
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