radv/gfx10: emit the GS NGG prologue before the nested barrier
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com> Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
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@ -4455,6 +4455,7 @@ LLVMModuleRef ac_translate_nir_to_llvm(struct ac_llvm_compiler *ac_llvm,
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if (i) {
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if (shaders[i]->info.stage == MESA_SHADER_GEOMETRY &&
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ctx.options->key.vs_common_out.as_ngg) {
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gfx10_ngg_gs_emit_prologue(&ctx);
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nested_barrier = false;
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} else {
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nested_barrier = true;
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@ -4497,12 +4498,6 @@ LLVMModuleRef ac_translate_nir_to_llvm(struct ac_llvm_compiler *ac_llvm,
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LLVMBasicBlockRef merge_block;
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if (shader_count >= 2 || is_ngg) {
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if (shaders[i]->info.stage == MESA_SHADER_GEOMETRY &&
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ctx.options->key.vs_common_out.as_ngg) {
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gfx10_ngg_gs_emit_prologue(&ctx);
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}
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LLVMValueRef fn = LLVMGetBasicBlockParent(LLVMGetInsertBlock(ctx.ac.builder));
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LLVMBasicBlockRef then_block = LLVMAppendBasicBlockInContext(ctx.ac.context, fn, "");
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merge_block = LLVMAppendBasicBlockInContext(ctx.ac.context, fn, "");
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