wayland: Support EGL_WIDTH and EGL_HEIGHT queries for wl_buffer

We're going to make the public wl_buffer struct as small as possible.

Signed-off-by: Kristian Høgsberg <krh@bitplanet.net>
This commit is contained in:
Kristian Høgsberg 2012-07-19 09:02:25 -04:00
parent e23bfdb329
commit d7522ed130
3 changed files with 23 additions and 5 deletions

View File

@ -154,6 +154,9 @@ Additions to the EGL 1.4 Specification:
from a wl_buffer in any way (such as glTexImage2D, binding the
EGLImage as a renderbuffer etc) will result in undefined behavior.
Further, eglQueryWaylandBufferWL accepts attributes EGL_WIDTH and
EGL_HEIGHT to query the width and height of the wl_buffer.
Issues
Revision History
@ -168,4 +171,5 @@ Revision History
formats. (Kristian Høgsberg)
Version 4, July 19, 2012
Use EGL_TEXTURE_FORMAT, EGL_TEXTURE_RGB, and EGL_TEXTURE_RGBA,
and just define the new YUV texture formats. (Kristian Høgsberg)
and just define the new YUV texture formats. Add support for
EGL_WIDTH and EGL_HEIGHT in the query attributes (Kristian Høgsberg)

View File

@ -1414,9 +1414,16 @@ dri2_query_wayland_buffer_wl(_EGLDriver *drv, _EGLDisplay *disp,
return EGL_FALSE;
format = buffer->driver_format;
if (attribute == EGL_TEXTURE_FORMAT) {
switch (attribute) {
case EGL_TEXTURE_FORMAT:
*value = format->components;
return EGL_TRUE;
case EGL_WIDTH:
*value = buffer->buffer.width;
break;
case EGL_HEIGHT:
*value = buffer->buffer.height;
break;
}
return EGL_FALSE;

View File

@ -888,7 +888,8 @@ egl_g3d_query_wayland_buffer_wl(_EGLDriver *drv, _EGLDisplay *dpy,
if (!wayland_buffer_is_drm(&buffer->buffer))
return EGL_FALSE;
if (attribute == EGL_TEXTURE_FORMAT) {
switch (attribute) {
case EGL_TEXTURE_FORMAT:
switch (resource->format) {
case PIPE_FORMAT_B8G8R8A8_UNORM:
*value = EGL_TEXTURE_RGBA;
@ -899,9 +900,15 @@ egl_g3d_query_wayland_buffer_wl(_EGLDriver *drv, _EGLDisplay *dpy,
default:
return EGL_FALSE;
}
case EGL_WIDTH:
*value = buffer->buffer.width;
return EGL_TRUE;
case EGL_HEIGHT:
*value = buffer->buffer.height;
return EGL_TRUE;
default:
return EGL_FALSE;
}
return EGL_FALSE;
}
#endif /* EGL_WL_bind_wayland_display */