st/mesa: line wrapping, whitespace fixes in st_cb_texture.c
Trivial.
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@ -156,7 +156,9 @@ st_NewTextureObject(struct gl_context * ctx, GLuint name, GLenum target)
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if (!obj)
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return NULL;
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/* Pre-allocate a sampler views container to save a branch in the fast path. */
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/* Pre-allocate a sampler views container to save a branch in the
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* fast path.
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*/
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obj->sampler_views = calloc(1, sizeof(struct st_sampler_views)
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+ sizeof(struct st_sampler_view));
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if (!obj->sampler_views) {
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@ -2796,7 +2798,7 @@ st_texture_create_from_memory(struct st_context *st,
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GLuint depth0,
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GLuint layers,
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GLuint nr_samples,
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GLuint bind )
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GLuint bind)
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{
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struct pipe_resource pt, *newtex;
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struct pipe_screen *screen = st->pipe->screen;
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