virgl: Add simple disk cache
Since virgl has no backend compilation, this is just a disk cache for the frontend. As such it is very simple and only implements enough for get_disk_shader_cache() to work. With portal2 apitrace: Before: 100.65 fps After: 129.051 fps Reviewed-by: Gert Wollny <gert.wollny@collabora.com> Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/10200>
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@ -824,6 +824,9 @@ virgl_destroy_screen(struct pipe_screen *screen)
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if (vws)
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vws->destroy(vws);
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disk_cache_destroy(vscreen->disk_cache);
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FREE(vscreen);
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}
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@ -881,6 +884,28 @@ static void virgl_query_memory_info(struct pipe_screen *screen, struct pipe_memo
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ctx->destroy(ctx);
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}
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static struct disk_cache *virgl_get_disk_shader_cache (struct pipe_screen *pscreen)
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{
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struct virgl_screen *screen = virgl_screen(pscreen);
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return screen->disk_cache;
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}
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static void virgl_disk_cache_create(struct virgl_screen *screen)
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{
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const struct build_id_note *note =
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build_id_find_nhdr_for_addr(virgl_disk_cache_create);
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assert(note && build_id_length(note) == 20); /* sha1 */
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const uint8_t *id_sha1 = build_id_data(note);
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assert(id_sha1);
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char timestamp[41];
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_mesa_sha1_format(timestamp, id_sha1);
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screen->disk_cache = disk_cache_create("virgl", timestamp, 0);
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}
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struct pipe_screen *
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virgl_create_screen(struct virgl_winsys *vws, const struct pipe_screen_config *config)
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{
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@ -923,6 +948,7 @@ virgl_create_screen(struct virgl_winsys *vws, const struct pipe_screen_config *c
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screen->base.fence_finish = virgl_fence_finish;
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screen->base.fence_get_fd = virgl_fence_get_fd;
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screen->base.query_memory_info = virgl_query_memory_info;
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screen->base.get_disk_shader_cache = virgl_get_disk_shader_cache;
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virgl_init_screen_resource_functions(&screen->base);
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@ -937,5 +963,6 @@ virgl_create_screen(struct virgl_winsys *vws, const struct pipe_screen_config *c
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slab_create_parent(&screen->transfer_pool, sizeof(struct virgl_transfer), 16);
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virgl_disk_cache_create(screen);
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return &screen->base;
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}
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@ -25,6 +25,7 @@
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#include "pipe/p_screen.h"
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#include "util/slab.h"
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#include "util/disk_cache.h"
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#include "virgl_winsys.h"
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enum virgl_debug_flags {
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@ -56,6 +57,8 @@ struct virgl_screen {
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bool tweak_gles_emulate_bgra;
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bool tweak_gles_apply_bgra_dest_swizzle;
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int32_t tweak_gles_tf3_value;
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struct disk_cache *disk_cache;
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};
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