d3d12: Use a constant define for max anisotropy
Reviewed-by: Bill Kristiansen <billkris@microsoft.com> Reviewed-By: Sil Vilerino <sivileri@microsoft.com> Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/14837>
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@ -334,8 +334,6 @@ d3d12_get_param(struct pipe_screen *pscreen, enum pipe_cap param)
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static float
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d3d12_get_paramf(struct pipe_screen *pscreen, enum pipe_capf param)
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{
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struct d3d12_screen *screen = d3d12_screen(pscreen);
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switch (param) {
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case PIPE_CAPF_MIN_LINE_WIDTH:
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case PIPE_CAPF_MIN_LINE_WIDTH_AA:
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@ -356,7 +354,7 @@ d3d12_get_paramf(struct pipe_screen *pscreen, enum pipe_capf param)
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return D3D12_MAX_POINT_SIZE;
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case PIPE_CAPF_MAX_TEXTURE_ANISOTROPY:
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return screen->max_feature_level >= D3D_FEATURE_LEVEL_10_0 ? 16.0f : 2.0f;
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return D3D12_MAX_MAXANISOTROPY;
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case PIPE_CAPF_MAX_TEXTURE_LOD_BIAS:
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return 15.99f;
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