mesa: UseShaderProgramEXT and Uniform* shouldn't be allowed inside Begin/End
I couldn't find this being required by the spec. Reviewed-by: Brian Paul <brianp@vmware.com>
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@ -1790,6 +1790,8 @@ _mesa_UseShaderProgramEXT(GLenum type, GLuint program)
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GET_CURRENT_CONTEXT(ctx);
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struct gl_shader_program *shProg = NULL;
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ASSERT_OUTSIDE_BEGIN_END(ctx);
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if (!validate_shader_target(ctx, type)) {
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_mesa_error(ctx, GL_INVALID_ENUM, "glUseShaderProgramEXT(type)");
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return;
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@ -855,6 +855,8 @@ _mesa_uniform(struct gl_context *ctx, struct gl_shader_program *shProg,
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struct gl_uniform *uniform;
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GLint elems, offset;
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ASSERT_OUTSIDE_BEGIN_END(ctx);
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if (!shProg || !shProg->LinkStatus) {
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_mesa_error(ctx, GL_INVALID_OPERATION, "glUniform(program not linked)");
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return;
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@ -1028,6 +1030,8 @@ _mesa_uniform_matrix(struct gl_context *ctx, struct gl_shader_program *shProg,
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struct gl_uniform *uniform;
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GLint offset;
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ASSERT_OUTSIDE_BEGIN_END(ctx);
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if (!shProg || !shProg->LinkStatus) {
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_mesa_error(ctx, GL_INVALID_OPERATION,
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"glUniformMatrix(program not linked)");
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