vk/0.210.0: Rework device features and limits

This commit is contained in:
Jason Ekstrand 2015-12-02 16:58:54 -08:00
parent 74c4c4acb6
commit d689745303
2 changed files with 105 additions and 79 deletions

View File

@ -1123,29 +1123,31 @@ typedef struct VkPhysicalDeviceFeatures {
VkBool32 geometryShader;
VkBool32 tessellationShader;
VkBool32 sampleRateShading;
VkBool32 dualSourceBlend;
VkBool32 dualSrcBlend;
VkBool32 logicOp;
VkBool32 multiDrawIndirect;
VkBool32 depthClip;
VkBool32 depthClamp;
VkBool32 depthBiasClamp;
VkBool32 fillModeNonSolid;
VkBool32 depthBounds;
VkBool32 wideLines;
VkBool32 largePoints;
VkBool32 alphaToOne;
VkBool32 multiViewport;
VkBool32 samplerAnisotropy;
VkBool32 textureCompressionETC2;
VkBool32 textureCompressionASTC_LDR;
VkBool32 textureCompressionBC;
VkBool32 occlusionQueryNonConservative;
VkBool32 occlusionQueryPrecise;
VkBool32 pipelineStatisticsQuery;
VkBool32 vertexSideEffects;
VkBool32 tessellationSideEffects;
VkBool32 geometrySideEffects;
VkBool32 fragmentSideEffects;
VkBool32 shaderTessellationPointSize;
VkBool32 shaderGeometryPointSize;
VkBool32 vertexPipelineStoresAndAtomics;
VkBool32 fragmentStoresAndAtomics;
VkBool32 shaderTessellationAndGeometryPointSize;
VkBool32 shaderImageGatherExtended;
VkBool32 shaderStorageImageExtendedFormats;
VkBool32 shaderStorageImageMultisample;
VkBool32 shaderStorageImageReadWithoutFormat;
VkBool32 shaderStorageImageWriteWithoutFormat;
VkBool32 shaderUniformBufferArrayDynamicIndexing;
VkBool32 shaderSampledImageArrayDynamicIndexing;
VkBool32 shaderStorageBufferArrayDynamicIndexing;
@ -1156,8 +1158,7 @@ typedef struct VkPhysicalDeviceFeatures {
VkBool32 shaderInt64;
VkBool32 shaderInt16;
VkBool32 shaderResourceResidency;
VkBool32 shaderResourceMinLOD;
VkBool32 alphaToOne;
VkBool32 shaderResourceMinLod;
VkBool32 sparseBinding;
VkBool32 sparseResidencyBuffer;
VkBool32 sparseResidencyImage2D;
@ -1167,6 +1168,7 @@ typedef struct VkPhysicalDeviceFeatures {
VkBool32 sparseResidency8Samples;
VkBool32 sparseResidency16Samples;
VkBool32 sparseResidencyAliased;
VkBool32 variableMultisampleRate;
} VkPhysicalDeviceFeatures;
typedef struct VkFormatProperties {
@ -1195,21 +1197,22 @@ typedef struct VkPhysicalDeviceLimits {
uint32_t maxImageDimension3D;
uint32_t maxImageDimensionCube;
uint32_t maxImageArrayLayers;
VkSampleCountFlags sampleCounts;
uint32_t maxTexelBufferSize;
uint32_t maxUniformBufferSize;
uint32_t maxStorageBufferSize;
uint32_t maxTexelBufferElements;
uint32_t maxUniformBufferRange;
uint32_t maxStorageBufferRange;
uint32_t maxPushConstantsSize;
uint32_t maxMemoryAllocationCount;
uint32_t maxSamplerAllocationCount;
VkDeviceSize bufferImageGranularity;
VkDeviceSize sparseAddressSpaceSize;
uint32_t maxBoundDescriptorSets;
uint32_t maxDescriptorSets;
uint32_t maxPerStageDescriptorSamplers;
uint32_t maxPerStageDescriptorUniformBuffers;
uint32_t maxPerStageDescriptorStorageBuffers;
uint32_t maxPerStageDescriptorSampledImages;
uint32_t maxPerStageDescriptorStorageImages;
uint32_t maxPerStageDescriptorInputAttachments;
uint32_t maxPerStageResources;
uint32_t maxDescriptorSetSamplers;
uint32_t maxDescriptorSetUniformBuffers;
uint32_t maxDescriptorSetUniformBuffersDynamic;
@ -1217,27 +1220,28 @@ typedef struct VkPhysicalDeviceLimits {
uint32_t maxDescriptorSetStorageBuffersDynamic;
uint32_t maxDescriptorSetSampledImages;
uint32_t maxDescriptorSetStorageImages;
uint32_t maxDescriptorSetInputAttachments;
uint32_t maxVertexInputAttributes;
uint32_t maxVertexInputBindings;
uint32_t maxVertexInputAttributeOffset;
uint32_t maxVertexInputBindingStride;
uint32_t maxVertexOutputComponents;
uint32_t maxTessGenLevel;
uint32_t maxTessPatchSize;
uint32_t maxTessControlPerVertexInputComponents;
uint32_t maxTessControlPerVertexOutputComponents;
uint32_t maxTessControlPerPatchOutputComponents;
uint32_t maxTessControlTotalOutputComponents;
uint32_t maxTessEvaluationInputComponents;
uint32_t maxTessEvaluationOutputComponents;
uint32_t maxTessellationGenerationLevel;
uint32_t maxTessellationPatchSize;
uint32_t maxTessellationControlPerVertexInputComponents;
uint32_t maxTessellationControlPerVertexOutputComponents;
uint32_t maxTessellationControlPerPatchOutputComponents;
uint32_t maxTessellationControlTotalOutputComponents;
uint32_t maxTessellationEvaluationInputComponents;
uint32_t maxTessellationEvaluationOutputComponents;
uint32_t maxGeometryShaderInvocations;
uint32_t maxGeometryInputComponents;
uint32_t maxGeometryOutputComponents;
uint32_t maxGeometryOutputVertices;
uint32_t maxGeometryTotalOutputComponents;
uint32_t maxFragmentInputComponents;
uint32_t maxFragmentOutputBuffers;
uint32_t maxFragmentDualSourceBuffers;
uint32_t maxFragmentOutputAttachments;
uint32_t maxFragmentDualSrcAttachments;
uint32_t maxFragmentCombinedOutputResources;
uint32_t maxComputeSharedMemorySize;
uint32_t maxComputeWorkGroupCount[3];
@ -1247,21 +1251,20 @@ typedef struct VkPhysicalDeviceLimits {
uint32_t subTexelPrecisionBits;
uint32_t mipmapPrecisionBits;
uint32_t maxDrawIndexedIndexValue;
uint32_t maxDrawIndirectInstanceCount;
VkBool32 primitiveRestartForPatches;
uint32_t maxDrawIndirectCount;
float maxSamplerLodBias;
float maxSamplerAnisotropy;
uint32_t maxViewports;
uint32_t maxViewportDimensions[2];
float viewportBoundsRange[2];
uint32_t viewportSubPixelBits;
uint32_t minMemoryMapAlignment;
uint32_t minTexelBufferOffsetAlignment;
uint32_t minUniformBufferOffsetAlignment;
uint32_t minStorageBufferOffsetAlignment;
uint32_t minTexelOffset;
size_t minMemoryMapAlignment;
VkDeviceSize minTexelBufferOffsetAlignment;
VkDeviceSize minUniformBufferOffsetAlignment;
VkDeviceSize minStorageBufferOffsetAlignment;
int32_t minTexelOffset;
uint32_t maxTexelOffset;
uint32_t minTexelGatherOffset;
int32_t minTexelGatherOffset;
uint32_t maxTexelGatherOffset;
float minInterpolationOffset;
float maxInterpolationOffset;
@ -1269,23 +1272,31 @@ typedef struct VkPhysicalDeviceLimits {
uint32_t maxFramebufferWidth;
uint32_t maxFramebufferHeight;
uint32_t maxFramebufferLayers;
uint32_t maxFramebufferColorSamples;
uint32_t maxFramebufferDepthSamples;
uint32_t maxFramebufferStencilSamples;
VkSampleCountFlags framebufferColorSampleCounts;
VkSampleCountFlags framebufferDepthSampleCounts;
VkSampleCountFlags framebufferStencilSampleCounts;
VkSampleCountFlags framebufferNoAttachmentsSampleCounts;
uint32_t maxColorAttachments;
uint32_t maxSampledImageColorSamples;
uint32_t maxSampledImageDepthSamples;
uint32_t maxSampledImageIntegerSamples;
uint32_t maxStorageImageSamples;
VkSampleCountFlags sampledImageColorSampleCounts;
VkSampleCountFlags sampledImageIntegerSampleCounts;
VkSampleCountFlags sampledImageDepthSampleCounts;
VkSampleCountFlags sampledImageStencilSampleCounts;
VkSampleCountFlags storageImageSampleCounts;
uint32_t maxSampleMaskWords;
uint64_t timestampFrequency;
float timestampPeriod;
uint32_t maxClipDistances;
uint32_t maxCullDistances;
uint32_t maxCombinedClipAndCullDistances;
uint32_t discreteQueuePriorities;
float pointSizeRange[2];
float lineWidthRange[2];
float pointSizeGranularity;
float lineWidthGranularity;
VkBool32 strictLines;
VkBool32 standardSampleLocations;
VkDeviceSize optimalBufferCopyOffsetAlignment;
VkDeviceSize optimalBufferCopyRowPitchAlignment;
VkDeviceSize nonCoherentAtomSize;
} VkPhysicalDeviceLimits;
typedef struct VkPhysicalDeviceSparseProperties {

View File

@ -324,26 +324,26 @@ void anv_GetPhysicalDeviceFeatures(
.geometryShader = true,
.tessellationShader = false,
.sampleRateShading = false,
.dualSourceBlend = true,
.dualSrcBlend = true,
.logicOp = true,
.multiDrawIndirect = true,
.depthClip = false,
.depthClamp = false,
.depthBiasClamp = false,
.fillModeNonSolid = true,
.depthBounds = false,
.wideLines = true,
.largePoints = true,
.alphaToOne = true,
.multiViewport = true,
.samplerAnisotropy = false, /* FINISHME */
.textureCompressionETC2 = true,
.textureCompressionASTC_LDR = true,
.textureCompressionBC = true,
.occlusionQueryNonConservative = false, /* FINISHME */
.occlusionQueryPrecise = false, /* FINISHME */
.pipelineStatisticsQuery = true,
.vertexSideEffects = false,
.tessellationSideEffects = false,
.geometrySideEffects = false,
.fragmentSideEffects = false,
.shaderTessellationPointSize = false,
.shaderGeometryPointSize = true,
.vertexPipelineStoresAndAtomics = false,
.fragmentStoresAndAtomics = true,
.shaderTessellationAndGeometryPointSize = true,
.shaderImageGatherExtended = true,
.shaderStorageImageExtendedFormats = false,
.shaderStorageImageMultisample = false,
@ -351,12 +351,15 @@ void anv_GetPhysicalDeviceFeatures(
.shaderSampledImageArrayDynamicIndexing = false,
.shaderStorageBufferArrayDynamicIndexing = false,
.shaderStorageImageArrayDynamicIndexing = false,
.shaderStorageImageReadWithoutFormat = false,
.shaderStorageImageWriteWithoutFormat = true,
.shaderClipDistance = false,
.shaderCullDistance = false,
.shaderFloat64 = false,
.shaderInt64 = false,
.shaderInt16 = false,
.alphaToOne = true,
.variableMultisampleRate = false,
};
}
@ -369,30 +372,34 @@ void anv_GetPhysicalDeviceProperties(
anv_finishme("Get correct values for VkPhysicalDeviceLimits");
VkSampleCountFlags sample_counts =
VK_SAMPLE_COUNT_1_BIT |
VK_SAMPLE_COUNT_2_BIT |
VK_SAMPLE_COUNT_4_BIT |
VK_SAMPLE_COUNT_8_BIT;
VkPhysicalDeviceLimits limits = {
.maxImageDimension1D = (1 << 14),
.maxImageDimension2D = (1 << 14),
.maxImageDimension3D = (1 << 10),
.maxImageDimensionCube = (1 << 14),
.maxImageArrayLayers = (1 << 10),
/* Broadwell supports 1, 2, 4, and 8 samples. */
.sampleCounts = 4,
.maxTexelBufferSize = (1 << 14),
.maxUniformBufferSize = UINT32_MAX,
.maxStorageBufferSize = UINT32_MAX,
.maxTexelBufferElements = (1 << 14),
.maxUniformBufferRange = UINT32_MAX,
.maxStorageBufferRange = UINT32_MAX,
.maxPushConstantsSize = MAX_PUSH_CONSTANTS_SIZE,
.maxMemoryAllocationCount = UINT32_MAX,
.maxSamplerAllocationCount = UINT32_MAX,
.bufferImageGranularity = 64, /* A cache line */
.sparseAddressSpaceSize = 0,
.maxBoundDescriptorSets = MAX_SETS,
.maxDescriptorSets = UINT32_MAX,
.maxPerStageDescriptorSamplers = 64,
.maxPerStageDescriptorUniformBuffers = 64,
.maxPerStageDescriptorStorageBuffers = 64,
.maxPerStageDescriptorSampledImages = 64,
.maxPerStageDescriptorStorageImages = 64,
.maxPerStageDescriptorInputAttachments = 64,
.maxPerStageResources = 128,
.maxDescriptorSetSamplers = 256,
.maxDescriptorSetUniformBuffers = 256,
.maxDescriptorSetUniformBuffersDynamic = 256,
@ -400,27 +407,28 @@ void anv_GetPhysicalDeviceProperties(
.maxDescriptorSetStorageBuffersDynamic = 256,
.maxDescriptorSetSampledImages = 256,
.maxDescriptorSetStorageImages = 256,
.maxDescriptorSetInputAttachments = 256,
.maxVertexInputAttributes = 32,
.maxVertexInputBindings = 32,
.maxVertexInputAttributeOffset = 256,
.maxVertexInputBindingStride = 256,
.maxVertexOutputComponents = 32,
.maxTessGenLevel = 0,
.maxTessPatchSize = 0,
.maxTessControlPerVertexInputComponents = 0,
.maxTessControlPerVertexOutputComponents = 0,
.maxTessControlPerPatchOutputComponents = 0,
.maxTessControlTotalOutputComponents = 0,
.maxTessEvaluationInputComponents = 0,
.maxTessEvaluationOutputComponents = 0,
.maxTessellationGenerationLevel = 0,
.maxTessellationPatchSize = 0,
.maxTessellationControlPerVertexInputComponents = 0,
.maxTessellationControlPerVertexOutputComponents = 0,
.maxTessellationControlPerPatchOutputComponents = 0,
.maxTessellationControlTotalOutputComponents = 0,
.maxTessellationEvaluationInputComponents = 0,
.maxTessellationEvaluationOutputComponents = 0,
.maxGeometryShaderInvocations = 6,
.maxGeometryInputComponents = 16,
.maxGeometryOutputComponents = 16,
.maxGeometryOutputVertices = 16,
.maxGeometryTotalOutputComponents = 16,
.maxFragmentInputComponents = 16,
.maxFragmentOutputBuffers = 8,
.maxFragmentDualSourceBuffers = 2,
.maxFragmentOutputAttachments = 8,
.maxFragmentDualSrcAttachments = 2,
.maxFragmentCombinedOutputResources = 8,
.maxComputeSharedMemorySize = 1024,
.maxComputeWorkGroupCount = {
@ -438,8 +446,7 @@ void anv_GetPhysicalDeviceProperties(
.subTexelPrecisionBits = 4 /* FIXME */,
.mipmapPrecisionBits = 4 /* FIXME */,
.maxDrawIndexedIndexValue = UINT32_MAX,
.maxDrawIndirectInstanceCount = UINT32_MAX,
.primitiveRestartForPatches = UINT32_MAX,
.maxDrawIndirectCount = UINT32_MAX,
.maxSamplerLodBias = 16,
.maxSamplerAnisotropy = 16,
.maxViewports = MAX_VIEWPORTS,
@ -460,23 +467,31 @@ void anv_GetPhysicalDeviceProperties(
.maxFramebufferWidth = (1 << 14),
.maxFramebufferHeight = (1 << 14),
.maxFramebufferLayers = (1 << 10),
.maxFramebufferColorSamples = 8,
.maxFramebufferDepthSamples = 8,
.maxFramebufferStencilSamples = 8,
.framebufferColorSampleCounts = sample_counts,
.framebufferDepthSampleCounts = sample_counts,
.framebufferStencilSampleCounts = sample_counts,
.framebufferNoAttachmentsSampleCounts = sample_counts,
.maxColorAttachments = MAX_RTS,
.maxSampledImageColorSamples = 8,
.maxSampledImageDepthSamples = 8,
.maxSampledImageIntegerSamples = 1,
.maxStorageImageSamples = 1,
.sampledImageColorSampleCounts = sample_counts,
.sampledImageIntegerSampleCounts = VK_SAMPLE_COUNT_1_BIT,
.sampledImageDepthSampleCounts = sample_counts,
.sampledImageStencilSampleCounts = sample_counts,
.storageImageSampleCounts = VK_SAMPLE_COUNT_1_BIT,
.maxSampleMaskWords = 1,
.timestampFrequency = 1000 * 1000 * 1000 / 80,
.timestampPeriod = 80.0 / (1000 * 1000 * 1000),
.maxClipDistances = 0 /* FIXME */,
.maxCullDistances = 0 /* FIXME */,
.maxCombinedClipAndCullDistances = 0 /* FIXME */,
.discreteQueuePriorities = 1,
.pointSizeRange = { 0.125, 255.875 },
.lineWidthRange = { 0.0, 7.9921875 },
.pointSizeGranularity = (1.0 / 8.0),
.lineWidthGranularity = (1.0 / 128.0),
.strictLines = false, /* FINISHME */
.standardSampleLocations = true, /* FINISHME */
.optimalBufferCopyOffsetAlignment = 128,
.optimalBufferCopyRowPitchAlignment = 128,
.nonCoherentAtomSize = 64,
};
*pProperties = (VkPhysicalDeviceProperties) {