i965/nir: Do lower_io late for fragment shaders
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7c26d8d471
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@ -5606,6 +5606,8 @@ brw_compile_fs(const struct brw_compiler *compiler, void *log_data,
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nir_shader *shader = nir_shader_clone(mem_ctx, src_shader);
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shader = brw_nir_apply_sampler_key(shader, compiler->devinfo, &key->tex,
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true);
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shader = brw_nir_lower_io(shader, compiler->devinfo, true,
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false, NULL);
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shader = brw_postprocess_nir(shader, compiler->devinfo, true);
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/* key->alpha_test_func means simulating alpha testing via discards,
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@ -637,7 +637,8 @@ brw_create_nir(struct brw_context *brw,
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if (nir->stage != MESA_SHADER_VERTEX &&
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nir->stage != MESA_SHADER_TESS_CTRL &&
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nir->stage != MESA_SHADER_TESS_EVAL) {
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nir->stage != MESA_SHADER_TESS_EVAL &&
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nir->stage != MESA_SHADER_FRAGMENT) {
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nir = brw_nir_lower_io(nir, devinfo, is_scalar, false, NULL);
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}
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@ -390,7 +390,8 @@ anv_pipeline_compile(struct anv_pipeline *pipeline,
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/* Finish the optimization and compilation process */
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if (nir->stage != MESA_SHADER_VERTEX &&
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nir->stage != MESA_SHADER_TESS_CTRL &&
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nir->stage != MESA_SHADER_TESS_EVAL) {
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nir->stage != MESA_SHADER_TESS_EVAL &&
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nir->stage != MESA_SHADER_FRAGMENT) {
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nir = brw_nir_lower_io(nir, &pipeline->device->info,
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compiler->scalar_stage[stage], false, NULL);
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}
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