i965: Stop looking at NewDriverState when emitting 3DSTATE_URB

Looking at NewDriverState is not safe in general.  The state atom system
is set up to ensure that new bits that get added to NewDriverState get
accumulated into the set of bits used when emitting atoms but it doesn't
go the other way.  If we read NewDriverState, we may not get the full
picture because the per-pipeline state (3D or compute) does not get
added to NewDriverState before state emit is done.  It's especially
dangerous to do this from BLORP (either explicitly or implicitly when
BLORP calls gen7_upload_urb) because that does not happen during one of
the normal state upload paths.

This commit solves the problem by whacking all of the per-shader-stage
URB sizes to zero whenever we change the total URB size.  We still have
to flag BRW_NEW_URB_SIZE to ensure that the gen7_urb atom triggers but
the actual decision in gen7_upload_urb can now be based entirely on URB
sizes rather than on state atoms.  This also makes BLORP correct because
it just asks for a new URB config whenever the vsize is too small and so
any change to the total URB size will trigger blorp to re-emit as well
because 0 < vs_entry_size.

Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Jordan Justen <jordan.l.justen@intel.com>
Bugzilla: https://bugs.freedesktop.org/102289
Cc: mesa-stable@lists.freedesktop.org
This commit is contained in:
Jason Ekstrand 2017-08-18 16:10:39 -07:00
parent bc56dfbf3f
commit d5e217dbfd
3 changed files with 11 additions and 5 deletions

View File

@ -204,6 +204,15 @@ update_urb_size(struct brw_context *brw, const struct gen_l3_config *cfg)
if (brw->urb.size != sz) {
brw->urb.size = sz;
brw->ctx.NewDriverState |= BRW_NEW_URB_SIZE;
/* If we change the total URB size, reset the individual stage sizes to
* zero so that, even if there is no URB size change, gen7_upload_urb
* still re-emits 3DSTATE_URB_*.
*/
brw->urb.vsize = 0;
brw->urb.gsize = 0;
brw->urb.hsize = 0;
brw->urb.dsize = 0;
}
}

View File

@ -201,9 +201,7 @@ gen7_upload_urb(struct brw_context *brw, unsigned vs_size,
/* If we're just switching between programs with the same URB requirements,
* skip the rest of the logic.
*/
if (!(brw->ctx.NewDriverState & BRW_NEW_CONTEXT) &&
!(brw->ctx.NewDriverState & BRW_NEW_URB_SIZE) &&
brw->urb.vsize == entry_size[MESA_SHADER_VERTEX] &&
if (brw->urb.vsize == entry_size[MESA_SHADER_VERTEX] &&
brw->urb.gs_present == gs_present &&
brw->urb.gsize == entry_size[MESA_SHADER_GEOMETRY] &&
brw->urb.tess_present == tess_present &&

View File

@ -176,8 +176,7 @@ blorp_emit_urb_config(struct blorp_batch *batch,
struct brw_context *brw = batch->driver_batch;
#if GEN_GEN >= 7
if (!(brw->ctx.NewDriverState & (BRW_NEW_CONTEXT | BRW_NEW_URB_SIZE)) &&
brw->urb.vsize >= vs_entry_size)
if (brw->urb.vsize >= vs_entry_size)
return;
gen7_upload_urb(brw, vs_entry_size, false, false);