llvmpipe: check for texture usage in all scenes

This commit is contained in:
Brian Paul 2010-01-13 14:51:26 -07:00
parent a27b12171d
commit d59fe44896
2 changed files with 16 additions and 10 deletions

View File

@ -50,10 +50,6 @@
#include "draw/draw_vbuf.h"
/** XXX temporary value, temporary here */
#define MAX_SCENES 2
static void set_scene_state( struct setup_context *, unsigned );
@ -474,15 +470,19 @@ lp_setup_set_sampler_textures( struct setup_context *setup,
/**
* Is the given texture referenced in the setup module's current scene?
* Is the given texture referenced by any scene?
* Note: we have to check all scenes including any scenes currently
* being rendered and the current scene being built.
*/
boolean
lp_setup_is_texture_referenced( const struct setup_context *setup,
const struct pipe_texture *texture )
{
const struct lp_scene *scene = setup->scene;
if (scene && lp_scene_is_textured_referenced(scene, texture)) {
return PIPE_REFERENCED_FOR_READ;
unsigned i;
for (i = 0; i < Elements(setup->scenes); i++) {
if (lp_scene_is_textured_referenced(setup->scenes[i], texture)) {
return PIPE_REFERENCED_FOR_READ;
}
}
return PIPE_UNREFERENCED;
}
@ -645,8 +645,8 @@ lp_setup_create( struct pipe_screen *screen,
/* create some empty scenes */
for (i = 0; i < MAX_SCENES; i++) {
struct lp_scene *scene = lp_scene_create();
lp_scene_enqueue(setup->empty_scenes, scene);
setup->scenes[i] = lp_scene_create();
lp_scene_enqueue(setup->empty_scenes, setup->scenes[i]);
}
setup->triangle = first_triangle;

View File

@ -50,6 +50,11 @@
struct lp_scene_queue;
/** Max number of scenes */
#define MAX_SCENES 2
/**
* Point/line/triangle setup context.
* Note: "stored" below indicates data which is stored in the bins,
@ -75,6 +80,7 @@ struct setup_context
*/
struct draw_stage *vbuf;
struct lp_rasterizer *rast;
struct lp_scene *scenes[MAX_SCENES]; /**< all the scenes */
struct lp_scene *scene; /**< current scene being built */
struct lp_scene_queue *empty_scenes; /**< queue of empty scenes */