radeonsi: Use TRUNC_COORD on samplers

The default behaviour (0) is: "round-nearest-even to n.6 and drop fraction when point sampling" whereas the OpenGL spec simply wants us to floor it (1) "truncate when point sampling".
See 8.14.2 in the OpenGL spec:

https://www.khronos.org/registry/OpenGL/specs/gl/glspec46.core.pdf

The Direct3D spec also mandates this (https://microsoft.github.io/DirectX-Specs/d3d/archive/D3D11_3_FunctionalSpec.htm#7.18.7%20Point%20Sample%20Addressing)

On WineD3D:
This fixes some point-sampling texture precision issues in some Direct3D 9 titles such as Guild Wars 2 and htoL#NiQ: The Firefly Diary that are not present on other vendors.

CC: <mesa-stable@lists.freedesktop.org>
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/3953>
This commit is contained in:
Joshua Ashton 2020-04-22 05:30:36 +01:00 committed by Marge Bot
parent 65c2362e88
commit d573d1d825
1 changed files with 3 additions and 0 deletions

View File

@ -4478,6 +4478,8 @@ static void *si_create_sampler_state(struct pipe_context *ctx,
struct si_sampler_state *rstate = CALLOC_STRUCT(si_sampler_state);
unsigned max_aniso = sscreen->force_aniso >= 0 ? sscreen->force_aniso : state->max_anisotropy;
unsigned max_aniso_ratio = si_tex_aniso_filter(max_aniso);
bool trunc_coord = state->min_img_filter == PIPE_TEX_FILTER_NEAREST &&
state->mag_img_filter == PIPE_TEX_FILTER_NEAREST;
union pipe_color_union clamped_border_color;
if (!rstate) {
@ -4494,6 +4496,7 @@ static void *si_create_sampler_state(struct pipe_context *ctx,
S_008F30_FORCE_UNNORMALIZED(!state->normalized_coords) |
S_008F30_ANISO_THRESHOLD(max_aniso_ratio >> 1) | S_008F30_ANISO_BIAS(max_aniso_ratio) |
S_008F30_DISABLE_CUBE_WRAP(!state->seamless_cube_map) |
S_008F30_TRUNC_COORD(trunc_coord) |
S_008F30_COMPAT_MODE(sctx->chip_class == GFX8 || sctx->chip_class == GFX9));
rstate->val[1] = (S_008F34_MIN_LOD(S_FIXED(CLAMP(state->min_lod, 0, 15), 8)) |
S_008F34_MAX_LOD(S_FIXED(CLAMP(state->max_lod, 0, 15), 8)) |