gallium: new pipe->texture_update() function
Called whenever texture data is changed (glTexImage, glTexSubImage, glCopyTexSubImage, etc).
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@ -244,6 +244,7 @@ cell_create_context(struct pipe_winsys *winsys, struct cell_winsys *cws)
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/* textures */
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cell->pipe.texture_create = cell_texture_create;
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cell->pipe.texture_release = cell_texture_release;
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cell->pipe.texture_update = cell_texture_update;
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cell->pipe.get_tex_surface = cell_get_tex_surface;
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cell->pipe.set_sampler_texture = cell_set_sampler_texture;
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@ -128,6 +128,14 @@ cell_texture_release(struct pipe_context *pipe, struct pipe_texture **pt)
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}
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void
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cell_texture_update(struct pipe_context *pipe, struct pipe_texture *texture)
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{
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/* XXX TO DO: re-tile the texture data ... */
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}
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/**
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* Called via pipe->get_tex_surface()
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*/
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@ -67,6 +67,9 @@ cell_texture_create(struct pipe_context *pipe,
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extern void
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cell_texture_release(struct pipe_context *pipe, struct pipe_texture **pt);
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extern void
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cell_texture_update(struct pipe_context *pipe, struct pipe_texture *texture);
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extern struct pipe_surface *
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cell_get_tex_surface(struct pipe_context *pipe,
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struct pipe_texture *pt,
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@ -137,15 +137,14 @@ struct pipe_context *failover_create( struct pipe_context *hw,
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failover_init_state_functions( failover );
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#if 0
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failover->pipe.surface_alloc = hw->surface_alloc;
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#endif
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failover->pipe.get_tex_surface = hw->get_tex_surface;
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failover->pipe.surface_copy = hw->surface_copy;
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failover->pipe.surface_fill = hw->surface_fill;
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failover->pipe.texture_create = hw->texture_create;
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failover->pipe.texture_release = hw->texture_release;
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failover->pipe.texture_update = hw->texture_update;
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failover->pipe.get_tex_surface = hw->get_tex_surface;
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failover->pipe.flush = hw->flush;
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failover->dirty = 0;
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@ -302,6 +302,7 @@ struct pipe_context *i915_create( struct pipe_winsys *pipe_winsys,
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i915->pipe.texture_create = i915_texture_create;
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i915->pipe.texture_release = i915_texture_release;
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i915->pipe.texture_update = i915_texture_update;
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i915->dirty = ~0;
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i915->hardware_dirty = ~0;
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@ -534,3 +534,10 @@ i915_texture_release(struct pipe_context *pipe, struct pipe_texture **pt)
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}
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*pt = NULL;
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}
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void
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i915_texture_update(struct pipe_context *pipe, struct pipe_texture *texture)
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{
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/* no-op? */
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}
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@ -14,4 +14,8 @@ extern void
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i915_texture_release(struct pipe_context *pipe, struct pipe_texture **pt);
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extern void
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i915_texture_update(struct pipe_context *pipe, struct pipe_texture *texture);
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#endif /* I915_TEXTURE_H */
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@ -224,6 +224,7 @@ struct pipe_context *brw_create(struct pipe_winsys *pipe_winsys,
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brw->pipe.clear = brw_clear;
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brw->pipe.texture_create = brw_texture_create;
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brw->pipe.texture_release = brw_texture_release;
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brw->pipe.texture_update = brw_texture_update;
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brw_init_surface_functions(brw);
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brw_init_state_functions(brw);
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@ -351,3 +351,11 @@ brw_texture_release(struct pipe_context *pipe, struct pipe_texture **pt)
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}
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*pt = NULL;
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}
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void
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brw_texture_update(struct pipe_context *pipe, struct pipe_texture *texture)
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{
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/* no-op? */
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}
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@ -12,4 +12,7 @@ brw_texture_create(struct pipe_context *pipe, const struct pipe_texture *templat
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extern void
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brw_texture_release(struct pipe_context *pipe, struct pipe_texture **pt);
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extern void
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brw_texture_update(struct pipe_context *pipe, struct pipe_texture *texture);
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#endif
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@ -283,6 +283,7 @@ struct pipe_context *softpipe_create( struct pipe_winsys *pipe_winsys,
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/* textures */
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softpipe->pipe.texture_create = softpipe_texture_create;
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softpipe->pipe.texture_release = softpipe_texture_release;
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softpipe->pipe.texture_update = softpipe_texture_update;
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softpipe->pipe.get_tex_surface = softpipe_get_tex_surface;
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/*
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@ -39,6 +39,7 @@
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#include "sp_context.h"
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#include "sp_state.h"
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#include "sp_texture.h"
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#include "sp_tile_cache.h"
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/* Simple, maximally packed layout.
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@ -128,6 +129,20 @@ softpipe_texture_release(struct pipe_context *pipe, struct pipe_texture **pt)
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}
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void
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softpipe_texture_update(struct pipe_context *pipe,
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struct pipe_texture *texture)
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{
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struct softpipe_context *softpipe = softpipe_context(pipe);
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uint unit;
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for (unit = 0; unit < PIPE_MAX_SAMPLERS; unit++) {
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if (softpipe->texture[unit] == texture) {
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sp_flush_tile_cache(softpipe, softpipe->tex_cache[unit]);
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}
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}
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}
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/**
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* Called via pipe->get_tex_surface()
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*/
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@ -62,6 +62,10 @@ softpipe_texture_create(struct pipe_context *pipe,
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extern void
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softpipe_texture_release(struct pipe_context *pipe, struct pipe_texture **pt);
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extern void
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softpipe_texture_update(struct pipe_context *pipe,
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struct pipe_texture *texture);
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extern struct pipe_surface *
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softpipe_get_tex_surface(struct pipe_context *pipe,
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struct pipe_texture *pt,
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@ -359,30 +359,37 @@ sp_flush_tile_cache(struct softpipe_context *softpipe,
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struct pipe_surface *ps = tc->surface;
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int inuse = 0, pos;
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if (!ps || !ps->buffer)
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return;
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for (pos = 0; pos < NUM_ENTRIES; pos++) {
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struct softpipe_cached_tile *tile = tc->entries + pos;
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if (tile->x >= 0) {
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if (tc->depth_stencil) {
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pipe_put_tile_raw(pipe, ps,
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tile->x, tile->y, TILE_SIZE, TILE_SIZE,
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tile->data.depth32, 0/*STRIDE*/);
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if (ps && ps->buffer) {
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/* caching a drawing surface */
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for (pos = 0; pos < NUM_ENTRIES; pos++) {
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struct softpipe_cached_tile *tile = tc->entries + pos;
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if (tile->x >= 0) {
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if (tc->depth_stencil) {
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pipe_put_tile_raw(pipe, ps,
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tile->x, tile->y, TILE_SIZE, TILE_SIZE,
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tile->data.depth32, 0/*STRIDE*/);
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}
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else {
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pipe_put_tile_rgba(pipe, ps,
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tile->x, tile->y, TILE_SIZE, TILE_SIZE,
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(float *) tile->data.color);
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}
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tile->x = tile->y = -1; /* mark as empty */
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inuse++;
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}
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else {
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pipe_put_tile_rgba(pipe, ps,
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tile->x, tile->y, TILE_SIZE, TILE_SIZE,
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(float *) tile->data.color);
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}
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tile->x = tile->y = -1; /* mark as empty */
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inuse++;
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}
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}
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#if TILE_CLEAR_OPTIMIZATION
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sp_tile_cache_flush_clear(&softpipe->pipe, tc);
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sp_tile_cache_flush_clear(&softpipe->pipe, tc);
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#endif
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}
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else if (tc->texture) {
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/* caching a texture, mark all entries as embpy */
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for (pos = 0; pos < NUM_ENTRIES; pos++) {
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tc->entries[pos].x = -1;
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}
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tc->tex_face = -1;
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}
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#if 0
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debug_printf("flushed tiles in use: %d\n", inuse);
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@ -206,6 +206,14 @@ struct pipe_context {
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void (*texture_release)(struct pipe_context *pipe,
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struct pipe_texture **pt);
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/**
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* Called when texture data is changed.
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* Note: we could pass some hints about which mip levels or cube faces
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* have changed...
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*/
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void (*texture_update)(struct pipe_context *pipe,
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struct pipe_texture *texture);
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/** Get a surface which is a "view" into a texture */
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struct pipe_surface *(*get_tex_surface)(struct pipe_context *pipe,
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struct pipe_texture *texture,
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@ -67,14 +67,20 @@ update_textures(struct st_context *st)
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* this table before being deleted, otherwise the pointer
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* comparison below could fail.
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*/
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if (st->state.sampler_texture[unit] != stObj ||
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(stObj && stObj->dirtyData)) {
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if (st->state.sampler_texture[unit] != stObj) {
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struct pipe_texture *pt = st_get_stobj_texture(stObj);
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st->state.sampler_texture[unit] = stObj;
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st->pipe->set_sampler_texture(st->pipe, unit, pt);
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if (stObj)
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stObj->dirtyData = GL_FALSE;
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}
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stObj = st->state.sampler_texture[unit];
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if (stObj && stObj->dirtyData) {
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struct pipe_texture *pt = st_get_stobj_texture(stObj);
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st->pipe->texture_update(st->pipe, pt);
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stObj->dirtyData = GL_FALSE;
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}
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}
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}
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