gallium: new pipe->texture_update() function

Called whenever texture data is changed (glTexImage, glTexSubImage,
glCopyTexSubImage, etc).
This commit is contained in:
Brian 2008-02-20 13:24:52 -07:00
parent 1d45787d4a
commit d5640a2dbd
16 changed files with 104 additions and 28 deletions

View File

@ -244,6 +244,7 @@ cell_create_context(struct pipe_winsys *winsys, struct cell_winsys *cws)
/* textures */
cell->pipe.texture_create = cell_texture_create;
cell->pipe.texture_release = cell_texture_release;
cell->pipe.texture_update = cell_texture_update;
cell->pipe.get_tex_surface = cell_get_tex_surface;
cell->pipe.set_sampler_texture = cell_set_sampler_texture;

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@ -128,6 +128,14 @@ cell_texture_release(struct pipe_context *pipe, struct pipe_texture **pt)
}
void
cell_texture_update(struct pipe_context *pipe, struct pipe_texture *texture)
{
/* XXX TO DO: re-tile the texture data ... */
}
/**
* Called via pipe->get_tex_surface()
*/

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@ -67,6 +67,9 @@ cell_texture_create(struct pipe_context *pipe,
extern void
cell_texture_release(struct pipe_context *pipe, struct pipe_texture **pt);
extern void
cell_texture_update(struct pipe_context *pipe, struct pipe_texture *texture);
extern struct pipe_surface *
cell_get_tex_surface(struct pipe_context *pipe,
struct pipe_texture *pt,

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@ -137,15 +137,14 @@ struct pipe_context *failover_create( struct pipe_context *hw,
failover_init_state_functions( failover );
#if 0
failover->pipe.surface_alloc = hw->surface_alloc;
#endif
failover->pipe.get_tex_surface = hw->get_tex_surface;
failover->pipe.surface_copy = hw->surface_copy;
failover->pipe.surface_fill = hw->surface_fill;
failover->pipe.texture_create = hw->texture_create;
failover->pipe.texture_release = hw->texture_release;
failover->pipe.texture_update = hw->texture_update;
failover->pipe.get_tex_surface = hw->get_tex_surface;
failover->pipe.flush = hw->flush;
failover->dirty = 0;

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@ -302,6 +302,7 @@ struct pipe_context *i915_create( struct pipe_winsys *pipe_winsys,
i915->pipe.texture_create = i915_texture_create;
i915->pipe.texture_release = i915_texture_release;
i915->pipe.texture_update = i915_texture_update;
i915->dirty = ~0;
i915->hardware_dirty = ~0;

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@ -534,3 +534,10 @@ i915_texture_release(struct pipe_context *pipe, struct pipe_texture **pt)
}
*pt = NULL;
}
void
i915_texture_update(struct pipe_context *pipe, struct pipe_texture *texture)
{
/* no-op? */
}

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@ -14,4 +14,8 @@ extern void
i915_texture_release(struct pipe_context *pipe, struct pipe_texture **pt);
extern void
i915_texture_update(struct pipe_context *pipe, struct pipe_texture *texture);
#endif /* I915_TEXTURE_H */

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@ -224,6 +224,7 @@ struct pipe_context *brw_create(struct pipe_winsys *pipe_winsys,
brw->pipe.clear = brw_clear;
brw->pipe.texture_create = brw_texture_create;
brw->pipe.texture_release = brw_texture_release;
brw->pipe.texture_update = brw_texture_update;
brw_init_surface_functions(brw);
brw_init_state_functions(brw);

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@ -351,3 +351,11 @@ brw_texture_release(struct pipe_context *pipe, struct pipe_texture **pt)
}
*pt = NULL;
}
void
brw_texture_update(struct pipe_context *pipe, struct pipe_texture *texture)
{
/* no-op? */
}

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@ -12,4 +12,7 @@ brw_texture_create(struct pipe_context *pipe, const struct pipe_texture *templat
extern void
brw_texture_release(struct pipe_context *pipe, struct pipe_texture **pt);
extern void
brw_texture_update(struct pipe_context *pipe, struct pipe_texture *texture);
#endif

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@ -283,6 +283,7 @@ struct pipe_context *softpipe_create( struct pipe_winsys *pipe_winsys,
/* textures */
softpipe->pipe.texture_create = softpipe_texture_create;
softpipe->pipe.texture_release = softpipe_texture_release;
softpipe->pipe.texture_update = softpipe_texture_update;
softpipe->pipe.get_tex_surface = softpipe_get_tex_surface;
/*

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@ -39,6 +39,7 @@
#include "sp_context.h"
#include "sp_state.h"
#include "sp_texture.h"
#include "sp_tile_cache.h"
/* Simple, maximally packed layout.
@ -128,6 +129,20 @@ softpipe_texture_release(struct pipe_context *pipe, struct pipe_texture **pt)
}
void
softpipe_texture_update(struct pipe_context *pipe,
struct pipe_texture *texture)
{
struct softpipe_context *softpipe = softpipe_context(pipe);
uint unit;
for (unit = 0; unit < PIPE_MAX_SAMPLERS; unit++) {
if (softpipe->texture[unit] == texture) {
sp_flush_tile_cache(softpipe, softpipe->tex_cache[unit]);
}
}
}
/**
* Called via pipe->get_tex_surface()
*/

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@ -62,6 +62,10 @@ softpipe_texture_create(struct pipe_context *pipe,
extern void
softpipe_texture_release(struct pipe_context *pipe, struct pipe_texture **pt);
extern void
softpipe_texture_update(struct pipe_context *pipe,
struct pipe_texture *texture);
extern struct pipe_surface *
softpipe_get_tex_surface(struct pipe_context *pipe,
struct pipe_texture *pt,

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@ -359,30 +359,37 @@ sp_flush_tile_cache(struct softpipe_context *softpipe,
struct pipe_surface *ps = tc->surface;
int inuse = 0, pos;
if (!ps || !ps->buffer)
return;
for (pos = 0; pos < NUM_ENTRIES; pos++) {
struct softpipe_cached_tile *tile = tc->entries + pos;
if (tile->x >= 0) {
if (tc->depth_stencil) {
pipe_put_tile_raw(pipe, ps,
tile->x, tile->y, TILE_SIZE, TILE_SIZE,
tile->data.depth32, 0/*STRIDE*/);
if (ps && ps->buffer) {
/* caching a drawing surface */
for (pos = 0; pos < NUM_ENTRIES; pos++) {
struct softpipe_cached_tile *tile = tc->entries + pos;
if (tile->x >= 0) {
if (tc->depth_stencil) {
pipe_put_tile_raw(pipe, ps,
tile->x, tile->y, TILE_SIZE, TILE_SIZE,
tile->data.depth32, 0/*STRIDE*/);
}
else {
pipe_put_tile_rgba(pipe, ps,
tile->x, tile->y, TILE_SIZE, TILE_SIZE,
(float *) tile->data.color);
}
tile->x = tile->y = -1; /* mark as empty */
inuse++;
}
else {
pipe_put_tile_rgba(pipe, ps,
tile->x, tile->y, TILE_SIZE, TILE_SIZE,
(float *) tile->data.color);
}
tile->x = tile->y = -1; /* mark as empty */
inuse++;
}
}
#if TILE_CLEAR_OPTIMIZATION
sp_tile_cache_flush_clear(&softpipe->pipe, tc);
sp_tile_cache_flush_clear(&softpipe->pipe, tc);
#endif
}
else if (tc->texture) {
/* caching a texture, mark all entries as embpy */
for (pos = 0; pos < NUM_ENTRIES; pos++) {
tc->entries[pos].x = -1;
}
tc->tex_face = -1;
}
#if 0
debug_printf("flushed tiles in use: %d\n", inuse);

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@ -206,6 +206,14 @@ struct pipe_context {
void (*texture_release)(struct pipe_context *pipe,
struct pipe_texture **pt);
/**
* Called when texture data is changed.
* Note: we could pass some hints about which mip levels or cube faces
* have changed...
*/
void (*texture_update)(struct pipe_context *pipe,
struct pipe_texture *texture);
/** Get a surface which is a "view" into a texture */
struct pipe_surface *(*get_tex_surface)(struct pipe_context *pipe,
struct pipe_texture *texture,

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@ -67,14 +67,20 @@ update_textures(struct st_context *st)
* this table before being deleted, otherwise the pointer
* comparison below could fail.
*/
if (st->state.sampler_texture[unit] != stObj ||
(stObj && stObj->dirtyData)) {
if (st->state.sampler_texture[unit] != stObj) {
struct pipe_texture *pt = st_get_stobj_texture(stObj);
st->state.sampler_texture[unit] = stObj;
st->pipe->set_sampler_texture(st->pipe, unit, pt);
if (stObj)
stObj->dirtyData = GL_FALSE;
}
stObj = st->state.sampler_texture[unit];
if (stObj && stObj->dirtyData) {
struct pipe_texture *pt = st_get_stobj_texture(stObj);
st->pipe->texture_update(st->pipe, pt);
stObj->dirtyData = GL_FALSE;
}
}
}