main/buffers: update error handling on DrawBuffers for 4.5

Before 4.5, GL_BACK was not allowed as a value of bufs. Since 4.5 it
is allowed under some circumstances:

From the OpenGL 4.5 specification, Section 17.4.1 "Selecting Buffers
for Writing", page 493 (page 515 of the PDF):
 "An INVALID_ENUM error is generated if any value in bufs is FRONT,
  LEFT, RIGHT, or FRONT_AND_BACK . This restriction applies to both
  the de- fault framebuffer and framebuffer objects, and exists
  because these constants may themselves refer to multiple buffers, as
  shown in table 17.4."

And on page 492 (page 514 of the PDF):
 "If the default framebuffer is affected, then each of the constants
  must be one of the values listed in table 17.6 or the special value
  BACK . When BACK is used, n must be 1 and color values are written
  into the left buffer for single-buffered contexts, or into the back
  left buffer for double-buffered contexts."

This patch keeps the same behaviour if OpenGL version is < 4. We
assume that for 4.x this is the intended behaviour, so a fix, but for
3.x the intended behaviour is the already in place.

Part of the fix for:
GL45-CTS.direct_state_access.framebuffers_draw_read_buffers_errors

v2: remove forgot printf
v3: remove spaces before commas on spec quote, split line too
    long (Anuj)

Reviewed-by: Anuj Phogat <anuj.phogat@gmail.com>
This commit is contained in:
Alejandro Piñeiro 2016-12-13 08:58:59 -02:00
parent e33910b0d9
commit d54bc7e01f
1 changed files with 33 additions and 13 deletions

View File

@ -343,7 +343,9 @@ _mesa_NamedFramebufferDrawBuffer(GLuint framebuffer, GLenum buf)
* \param n number of outputs
* \param buffers array [n] of renderbuffer names. Unlike glDrawBuffer, the
* names cannot specify more than one buffer. For example,
* GL_FRONT_AND_BACK is illegal.
* GL_FRONT_AND_BACK is illegal. The only exception is GL_BACK
* that is considered special and allowed as far as n is one
* since 4.5.
*/
static void
draw_buffers(struct gl_context *ctx, struct gl_framebuffer *fb,
@ -401,20 +403,38 @@ draw_buffers(struct gl_context *ctx, struct gl_framebuffer *fb,
return;
}
/* From the OpenGL 4.0 specification, page 256:
* "For both the default framebuffer and framebuffer objects, the
* constants FRONT, BACK, LEFT, RIGHT, and FRONT_AND_BACK are not
* valid in the bufs array passed to DrawBuffers, and will result in
* the error INVALID_ENUM. This restriction is because these
* constants may themselves refer to multiple buffers, as shown in
* table 4.4."
* Previous versions of the OpenGL specification say INVALID_OPERATION,
* but the Khronos conformance tests expect INVALID_ENUM.
/* From the OpenGL 4.5 specification, page 493 (page 515 of the PDF)
* "An INVALID_ENUM error is generated if any value in bufs is FRONT,
* LEFT, RIGHT, or FRONT_AND_BACK . This restriction applies to both
* the default framebuffer and framebuffer objects, and exists because
* these constants may themselves refer to multiple buffers, as shown
* in table 17.4."
*
* And on page 492 (page 514 of the PDF):
* "If the default framebuffer is affected, then each of the constants
* must be one of the values listed in table 17.6 or the special value
* BACK. When BACK is used, n must be 1 and color values are written
* into the left buffer for single-buffered contexts, or into the back
* left buffer for double-buffered contexts."
*
* Note "special value BACK". GL_BACK also refers to multiple buffers,
* but it is consider a special case here. This is a change on 4.5. For
* OpenGL 4.x we check that behaviour. For any previous version we keep
* considering it wrong (as INVALID_ENUM).
*/
if (_mesa_bitcount(destMask[output]) > 1) {
_mesa_error(ctx, GL_INVALID_ENUM, "%s(invalid buffer %s)",
caller, _mesa_enum_to_string(buffers[output]));
return;
if (_mesa_is_winsys_fbo(fb) && ctx->Version >= 40 &&
buffers[output] == GL_BACK) {
if (n != 1) {
_mesa_error(ctx, GL_INVALID_OPERATION, "%s(with GL_BACK n must be 1)",
caller);
return;
}
} else {
_mesa_error(ctx, GL_INVALID_ENUM, "%s(invalid buffer %s)",
caller, _mesa_enum_to_string(buffers[output]));
return;
}
}
/* Section 4.2 (Whole Framebuffer Operations) of the OpenGL ES 3.0