mesa/main: make use of lookup_samplerobj_locked()
There is no need to check sampler == 0 twice. This removes now unused _mesa_lookup_samplerobj_locked(). Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com> Reviewed-by: Matt Turner <mattst88@gmail.com>
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@ -50,16 +50,6 @@ _mesa_lookup_samplerobj(struct gl_context *ctx, GLuint name)
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_mesa_HashLookup(ctx->Shared->SamplerObjects, name);
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}
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static struct gl_sampler_object *
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_mesa_lookup_samplerobj_locked(struct gl_context *ctx, GLuint name)
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{
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if (name == 0)
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return NULL;
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else
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return (struct gl_sampler_object *)
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_mesa_HashLookupLocked(ctx->Shared->SamplerObjects, name);
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}
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static inline struct gl_sampler_object *
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lookup_samplerobj_locked(struct gl_context *ctx, GLuint name)
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{
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@ -230,7 +220,7 @@ _mesa_DeleteSamplers(GLsizei count, const GLuint *samplers)
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if (samplers[i]) {
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GLuint j;
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struct gl_sampler_object *sampObj =
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_mesa_lookup_samplerobj_locked(ctx, samplers[i]);
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lookup_samplerobj_locked(ctx, samplers[i]);
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if (sampObj) {
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/* If the sampler is currently bound, unbind it. */
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