glsl: Drop bad ASSERT_TRUE in gl_CullDistance link_varyings test.

I don't know what the intention was here, but this function returns
void.  We can't assert anything about its return value.

Fixes "make check" failures.

v2: Also fix prototype for the function (caught by Jordan).

Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Jordan Justen <jordan.l.justen@intel.com>
This commit is contained in:
Kenneth Graunke 2016-05-13 19:26:37 -07:00
parent 9525f33164
commit d4d7e1516b
1 changed files with 6 additions and 6 deletions

View File

@ -35,7 +35,7 @@
*/
namespace linker {
bool
void
populate_consumer_input_sets(void *mem_ctx, exec_list *ir,
hash_table *consumer_inputs,
hash_table *consumer_interface_inputs,
@ -210,11 +210,11 @@ TEST_F(link_varyings, gl_CullDistance)
ir.push_tail(culldistance);
ASSERT_TRUE(linker::populate_consumer_input_sets(mem_ctx,
&ir,
consumer_inputs,
consumer_interface_inputs,
junk));
linker::populate_consumer_input_sets(mem_ctx,
&ir,
consumer_inputs,
consumer_interface_inputs,
junk);
EXPECT_EQ(culldistance, junk[VARYING_SLOT_CULL_DIST0]);
EXPECT_TRUE(is_empty(consumer_inputs));