radv: move shaders related code to radv_shader.c
Reduce size of radv_pipeline.c and improve code isolation. More code can probably moved but it's a start. Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com> Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
This commit is contained in:
parent
988d792375
commit
d4d777317b
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@ -58,6 +58,7 @@ VULKAN_FILES := \
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radv_pipeline_cache.c \
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radv_private.h \
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radv_radeon_winsys.h \
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radv_shader.c \
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radv_query.c \
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radv_util.c \
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radv_util.h \
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@ -27,6 +27,7 @@
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#include "radv_private.h"
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#include "radv_radeon_winsys.h"
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#include "radv_shader.h"
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#include "radv_cs.h"
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#include "sid.h"
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#include "gfx9d.h"
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@ -400,33 +401,6 @@ static unsigned radv_pack_float_12p4(float x)
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x >= 4096 ? 0xffff : x * 16;
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}
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uint32_t
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radv_shader_stage_to_user_data_0(gl_shader_stage stage, bool has_gs, bool has_tess)
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{
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switch (stage) {
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case MESA_SHADER_FRAGMENT:
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return R_00B030_SPI_SHADER_USER_DATA_PS_0;
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case MESA_SHADER_VERTEX:
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if (has_tess)
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return R_00B530_SPI_SHADER_USER_DATA_LS_0;
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else
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return has_gs ? R_00B330_SPI_SHADER_USER_DATA_ES_0 : R_00B130_SPI_SHADER_USER_DATA_VS_0;
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case MESA_SHADER_GEOMETRY:
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return R_00B230_SPI_SHADER_USER_DATA_GS_0;
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case MESA_SHADER_COMPUTE:
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return R_00B900_COMPUTE_USER_DATA_0;
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case MESA_SHADER_TESS_CTRL:
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return R_00B430_SPI_SHADER_USER_DATA_HS_0;
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case MESA_SHADER_TESS_EVAL:
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if (has_gs)
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return R_00B330_SPI_SHADER_USER_DATA_ES_0;
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else
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return R_00B130_SPI_SHADER_USER_DATA_VS_0;
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default:
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unreachable("unknown shader");
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}
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}
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struct ac_userdata_info *
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radv_lookup_user_sgpr(struct radv_pipeline *pipeline,
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gl_shader_stage stage,
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@ -30,6 +30,7 @@
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#include "ac_debug.h"
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#include "radv_debug.h"
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#include "radv_shader.h"
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bool
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radv_init_trace(struct radv_device *device)
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@ -31,6 +31,7 @@
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#include <fcntl.h>
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#include "radv_debug.h"
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#include "radv_private.h"
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#include "radv_shader.h"
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#include "radv_cs.h"
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#include "util/disk_cache.h"
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#include "util/strtod.h"
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@ -27,6 +27,7 @@
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#define RADV_META_H
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#include "radv_private.h"
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#include "radv_shader.h"
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#ifdef __cplusplus
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extern "C" {
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@ -29,6 +29,7 @@
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#include "util/u_atomic.h"
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#include "radv_debug.h"
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#include "radv_private.h"
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#include "radv_shader.h"
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#include "nir/nir.h"
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#include "nir/nir_builder.h"
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#include "spirv/nir_spirv.h"
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@ -46,73 +47,6 @@
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#include "util/debug.h"
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#include "ac_exp_param.h"
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void radv_shader_variant_destroy(struct radv_device *device,
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struct radv_shader_variant *variant);
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static const struct nir_shader_compiler_options nir_options = {
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.vertex_id_zero_based = true,
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.lower_scmp = true,
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.lower_flrp32 = true,
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.lower_fsat = true,
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.lower_fdiv = true,
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.lower_sub = true,
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.lower_pack_snorm_2x16 = true,
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.lower_pack_snorm_4x8 = true,
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.lower_pack_unorm_2x16 = true,
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.lower_pack_unorm_4x8 = true,
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.lower_unpack_snorm_2x16 = true,
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.lower_unpack_snorm_4x8 = true,
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.lower_unpack_unorm_2x16 = true,
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.lower_unpack_unorm_4x8 = true,
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.lower_extract_byte = true,
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.lower_extract_word = true,
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.max_unroll_iterations = 32
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};
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VkResult radv_CreateShaderModule(
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VkDevice _device,
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const VkShaderModuleCreateInfo* pCreateInfo,
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const VkAllocationCallbacks* pAllocator,
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VkShaderModule* pShaderModule)
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{
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RADV_FROM_HANDLE(radv_device, device, _device);
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struct radv_shader_module *module;
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assert(pCreateInfo->sType == VK_STRUCTURE_TYPE_SHADER_MODULE_CREATE_INFO);
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assert(pCreateInfo->flags == 0);
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module = vk_alloc2(&device->alloc, pAllocator,
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sizeof(*module) + pCreateInfo->codeSize, 8,
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VK_SYSTEM_ALLOCATION_SCOPE_OBJECT);
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if (module == NULL)
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return vk_error(VK_ERROR_OUT_OF_HOST_MEMORY);
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module->nir = NULL;
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module->size = pCreateInfo->codeSize;
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memcpy(module->data, pCreateInfo->pCode, module->size);
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_mesa_sha1_compute(module->data, module->size, module->sha1);
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*pShaderModule = radv_shader_module_to_handle(module);
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return VK_SUCCESS;
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}
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void radv_DestroyShaderModule(
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VkDevice _device,
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VkShaderModule _module,
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const VkAllocationCallbacks* pAllocator)
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{
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RADV_FROM_HANDLE(radv_device, device, _device);
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RADV_FROM_HANDLE(radv_shader_module, module, _module);
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if (!module)
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return;
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vk_free2(&device->alloc, pAllocator, module);
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}
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static void
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radv_pipeline_destroy(struct radv_device *device,
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struct radv_pipeline *pipeline,
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@ -142,181 +76,6 @@ void radv_DestroyPipeline(
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radv_pipeline_destroy(device, pipeline, pAllocator);
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}
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static void
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radv_optimize_nir(struct nir_shader *shader)
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{
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bool progress;
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do {
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progress = false;
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NIR_PASS_V(shader, nir_lower_vars_to_ssa);
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NIR_PASS_V(shader, nir_lower_64bit_pack);
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NIR_PASS_V(shader, nir_lower_alu_to_scalar);
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NIR_PASS_V(shader, nir_lower_phis_to_scalar);
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NIR_PASS(progress, shader, nir_copy_prop);
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NIR_PASS(progress, shader, nir_opt_remove_phis);
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NIR_PASS(progress, shader, nir_opt_dce);
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if (nir_opt_trivial_continues(shader)) {
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progress = true;
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NIR_PASS(progress, shader, nir_copy_prop);
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NIR_PASS(progress, shader, nir_opt_dce);
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}
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NIR_PASS(progress, shader, nir_opt_if);
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NIR_PASS(progress, shader, nir_opt_dead_cf);
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NIR_PASS(progress, shader, nir_opt_cse);
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NIR_PASS(progress, shader, nir_opt_peephole_select, 8);
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NIR_PASS(progress, shader, nir_opt_algebraic);
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NIR_PASS(progress, shader, nir_opt_constant_folding);
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NIR_PASS(progress, shader, nir_opt_undef);
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NIR_PASS(progress, shader, nir_opt_conditional_discard);
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if (shader->options->max_unroll_iterations) {
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NIR_PASS(progress, shader, nir_opt_loop_unroll, 0);
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}
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} while (progress);
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}
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static nir_shader *
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radv_shader_compile_to_nir(struct radv_device *device,
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struct radv_shader_module *module,
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const char *entrypoint_name,
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gl_shader_stage stage,
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const VkSpecializationInfo *spec_info,
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bool dump)
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{
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if (strcmp(entrypoint_name, "main") != 0) {
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radv_finishme("Multiple shaders per module not really supported");
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}
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nir_shader *nir;
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nir_function *entry_point;
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if (module->nir) {
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/* Some things such as our meta clear/blit code will give us a NIR
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* shader directly. In that case, we just ignore the SPIR-V entirely
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* and just use the NIR shader */
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nir = module->nir;
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nir->options = &nir_options;
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nir_validate_shader(nir);
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assert(exec_list_length(&nir->functions) == 1);
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struct exec_node *node = exec_list_get_head(&nir->functions);
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entry_point = exec_node_data(nir_function, node, node);
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} else {
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uint32_t *spirv = (uint32_t *) module->data;
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assert(module->size % 4 == 0);
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if (device->debug_flags & RADV_DEBUG_DUMP_SPIRV)
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radv_print_spirv(module, stderr);
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uint32_t num_spec_entries = 0;
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struct nir_spirv_specialization *spec_entries = NULL;
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if (spec_info && spec_info->mapEntryCount > 0) {
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num_spec_entries = spec_info->mapEntryCount;
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spec_entries = malloc(num_spec_entries * sizeof(*spec_entries));
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for (uint32_t i = 0; i < num_spec_entries; i++) {
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VkSpecializationMapEntry entry = spec_info->pMapEntries[i];
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const void *data = spec_info->pData + entry.offset;
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assert(data + entry.size <= spec_info->pData + spec_info->dataSize);
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spec_entries[i].id = spec_info->pMapEntries[i].constantID;
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if (spec_info->dataSize == 8)
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spec_entries[i].data64 = *(const uint64_t *)data;
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else
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spec_entries[i].data32 = *(const uint32_t *)data;
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}
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}
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const struct nir_spirv_supported_extensions supported_ext = {
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.draw_parameters = true,
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.float64 = true,
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.image_read_without_format = true,
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.image_write_without_format = true,
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.tessellation = true,
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.int64 = true,
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.multiview = true,
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.variable_pointers = true,
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};
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entry_point = spirv_to_nir(spirv, module->size / 4,
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spec_entries, num_spec_entries,
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stage, entrypoint_name, &supported_ext, &nir_options);
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nir = entry_point->shader;
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assert(nir->stage == stage);
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nir_validate_shader(nir);
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free(spec_entries);
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/* We have to lower away local constant initializers right before we
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* inline functions. That way they get properly initialized at the top
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* of the function and not at the top of its caller.
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*/
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NIR_PASS_V(nir, nir_lower_constant_initializers, nir_var_local);
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NIR_PASS_V(nir, nir_lower_returns);
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NIR_PASS_V(nir, nir_inline_functions);
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/* Pick off the single entrypoint that we want */
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foreach_list_typed_safe(nir_function, func, node, &nir->functions) {
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if (func != entry_point)
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exec_node_remove(&func->node);
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}
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assert(exec_list_length(&nir->functions) == 1);
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entry_point->name = ralloc_strdup(entry_point, "main");
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NIR_PASS_V(nir, nir_remove_dead_variables,
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nir_var_shader_in | nir_var_shader_out | nir_var_system_value);
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/* Now that we've deleted all but the main function, we can go ahead and
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* lower the rest of the constant initializers.
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*/
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NIR_PASS_V(nir, nir_lower_constant_initializers, ~0);
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NIR_PASS_V(nir, nir_lower_system_values);
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NIR_PASS_V(nir, nir_lower_clip_cull_distance_arrays);
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}
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/* Vulkan uses the separate-shader linking model */
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nir->info.separate_shader = true;
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nir_shader_gather_info(nir, entry_point->impl);
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nir_variable_mode indirect_mask = 0;
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indirect_mask |= nir_var_shader_in;
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indirect_mask |= nir_var_local;
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nir_lower_indirect_derefs(nir, indirect_mask);
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static const nir_lower_tex_options tex_options = {
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.lower_txp = ~0,
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};
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nir_lower_tex(nir, &tex_options);
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nir_lower_vars_to_ssa(nir);
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nir_lower_var_copies(nir);
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nir_lower_global_vars_to_local(nir);
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nir_remove_dead_variables(nir, nir_var_local);
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radv_optimize_nir(nir);
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if (dump)
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nir_print_shader(nir, stderr);
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return nir;
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}
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static const char *radv_get_shader_name(struct radv_shader_variant *var,
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gl_shader_stage stage)
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{
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switch (stage) {
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case MESA_SHADER_VERTEX: return var->info.vs.as_ls ? "Vertex Shader as LS" : var->info.vs.as_es ? "Vertex Shader as ES" : "Vertex Shader as VS";
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case MESA_SHADER_GEOMETRY: return "Geometry Shader";
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case MESA_SHADER_FRAGMENT: return "Pixel Shader";
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case MESA_SHADER_COMPUTE: return "Compute Shader";
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case MESA_SHADER_TESS_CTRL: return "Tessellation Control Shader";
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case MESA_SHADER_TESS_EVAL: return var->info.tes.as_es ? "Tessellation Evaluation Shader as ES" : "Tessellation Evaluation Shader as VS";
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default:
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return "Unknown shader";
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};
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}
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static void radv_dump_pipeline_stats(struct radv_device *device, struct radv_pipeline *pipeline)
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{
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unsigned lds_increment = device->physical_device->rad_info.chip_class >= CIK ? 512 : 256;
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}
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}
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void radv_shader_variant_destroy(struct radv_device *device,
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struct radv_shader_variant *variant)
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{
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if (!p_atomic_dec_zero(&variant->ref_count))
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return;
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mtx_lock(&device->shader_slab_mutex);
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list_del(&variant->slab_list);
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mtx_unlock(&device->shader_slab_mutex);
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free(variant);
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}
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static void radv_fill_shader_variant(struct radv_device *device,
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struct radv_shader_variant *variant,
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struct ac_shader_binary *binary,
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gl_shader_stage stage)
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{
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bool scratch_enabled = variant->config.scratch_bytes_per_wave > 0;
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unsigned vgpr_comp_cnt = 0;
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if (scratch_enabled && !device->llvm_supports_spill)
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radv_finishme("shader scratch support only available with LLVM 4.0");
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variant->code_size = binary->code_size;
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variant->rsrc2 = S_00B12C_USER_SGPR(variant->info.num_user_sgprs) |
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S_00B12C_SCRATCH_EN(scratch_enabled);
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switch (stage) {
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case MESA_SHADER_TESS_EVAL:
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vgpr_comp_cnt = 3;
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/* fallthrough */
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case MESA_SHADER_TESS_CTRL:
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variant->rsrc2 |= S_00B42C_OC_LDS_EN(1);
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break;
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case MESA_SHADER_VERTEX:
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case MESA_SHADER_GEOMETRY:
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vgpr_comp_cnt = variant->info.vs.vgpr_comp_cnt;
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break;
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case MESA_SHADER_FRAGMENT:
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break;
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case MESA_SHADER_COMPUTE:
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variant->rsrc2 |=
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S_00B84C_TGID_X_EN(1) | S_00B84C_TGID_Y_EN(1) |
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S_00B84C_TGID_Z_EN(1) | S_00B84C_TIDIG_COMP_CNT(2) |
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S_00B84C_TG_SIZE_EN(1) |
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S_00B84C_LDS_SIZE(variant->config.lds_size);
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break;
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default:
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unreachable("unsupported shader type");
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break;
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}
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variant->rsrc1 = S_00B848_VGPRS((variant->config.num_vgprs - 1) / 4) |
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S_00B848_SGPRS((variant->config.num_sgprs - 1) / 8) |
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S_00B128_VGPR_COMP_CNT(vgpr_comp_cnt) |
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S_00B848_DX10_CLAMP(1) |
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S_00B848_FLOAT_MODE(variant->config.float_mode);
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void *ptr = radv_alloc_shader_memory(device, variant);
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memcpy(ptr, binary->code, binary->code_size);
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}
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static struct radv_shader_variant *radv_shader_variant_create(struct radv_device *device,
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struct nir_shader *shader,
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struct radv_pipeline_layout *layout,
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const struct ac_shader_variant_key *key,
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void** code_out,
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unsigned *code_size_out,
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bool dump)
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{
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struct radv_shader_variant *variant = calloc(1, sizeof(struct radv_shader_variant));
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enum radeon_family chip_family = device->physical_device->rad_info.family;
|
||||
LLVMTargetMachineRef tm;
|
||||
if (!variant)
|
||||
return NULL;
|
||||
|
||||
struct ac_nir_compiler_options options = {0};
|
||||
options.layout = layout;
|
||||
if (key)
|
||||
options.key = *key;
|
||||
|
||||
struct ac_shader_binary binary;
|
||||
enum ac_target_machine_options tm_options = 0;
|
||||
options.unsafe_math = !!(device->debug_flags & RADV_DEBUG_UNSAFE_MATH);
|
||||
options.family = chip_family;
|
||||
options.chip_class = device->physical_device->rad_info.chip_class;
|
||||
options.supports_spill = device->llvm_supports_spill;
|
||||
if (options.supports_spill)
|
||||
tm_options |= AC_TM_SUPPORTS_SPILL;
|
||||
if (device->instance->perftest_flags & RADV_PERFTEST_SISCHED)
|
||||
tm_options |= AC_TM_SISCHED;
|
||||
tm = ac_create_target_machine(chip_family, tm_options);
|
||||
ac_compile_nir_shader(tm, &binary, &variant->config,
|
||||
&variant->info, shader, &options, dump);
|
||||
LLVMDisposeTargetMachine(tm);
|
||||
|
||||
radv_fill_shader_variant(device, variant, &binary, shader->stage);
|
||||
|
||||
if (code_out) {
|
||||
*code_out = binary.code;
|
||||
*code_size_out = binary.code_size;
|
||||
} else
|
||||
free(binary.code);
|
||||
free(binary.config);
|
||||
free(binary.rodata);
|
||||
free(binary.global_symbol_offsets);
|
||||
free(binary.relocs);
|
||||
free(binary.disasm_string);
|
||||
variant->ref_count = 1;
|
||||
return variant;
|
||||
}
|
||||
|
||||
static struct radv_shader_variant *
|
||||
radv_pipeline_create_gs_copy_shader(struct radv_pipeline *pipeline,
|
||||
struct nir_shader *nir,
|
||||
void** code_out,
|
||||
unsigned *code_size_out,
|
||||
bool dump_shader,
|
||||
bool multiview)
|
||||
{
|
||||
struct radv_shader_variant *variant = calloc(1, sizeof(struct radv_shader_variant));
|
||||
enum radeon_family chip_family = pipeline->device->physical_device->rad_info.family;
|
||||
LLVMTargetMachineRef tm;
|
||||
if (!variant)
|
||||
return NULL;
|
||||
|
||||
struct ac_nir_compiler_options options = {0};
|
||||
struct ac_shader_binary binary;
|
||||
enum ac_target_machine_options tm_options = 0;
|
||||
options.family = chip_family;
|
||||
options.chip_class = pipeline->device->physical_device->rad_info.chip_class;
|
||||
options.key.has_multiview_view_index = multiview;
|
||||
if (options.supports_spill)
|
||||
tm_options |= AC_TM_SUPPORTS_SPILL;
|
||||
if (pipeline->device->instance->perftest_flags & RADV_PERFTEST_SISCHED)
|
||||
tm_options |= AC_TM_SISCHED;
|
||||
tm = ac_create_target_machine(chip_family, tm_options);
|
||||
ac_create_gs_copy_shader(tm, nir, &binary, &variant->config, &variant->info, &options, dump_shader);
|
||||
LLVMDisposeTargetMachine(tm);
|
||||
|
||||
radv_fill_shader_variant(pipeline->device, variant, &binary, MESA_SHADER_VERTEX);
|
||||
|
||||
if (code_out) {
|
||||
*code_out = binary.code;
|
||||
*code_size_out = binary.code_size;
|
||||
} else
|
||||
free(binary.code);
|
||||
free(binary.config);
|
||||
free(binary.rodata);
|
||||
free(binary.global_symbol_offsets);
|
||||
free(binary.relocs);
|
||||
free(binary.disasm_string);
|
||||
variant->ref_count = 1;
|
||||
return variant;
|
||||
}
|
||||
|
||||
static struct radv_shader_variant *
|
||||
radv_pipeline_compile(struct radv_pipeline *pipeline,
|
||||
struct radv_pipeline_cache *cache,
|
||||
|
@ -607,8 +209,9 @@ radv_pipeline_compile(struct radv_pipeline *pipeline,
|
|||
if (stage == MESA_SHADER_GEOMETRY && !pipeline->gs_copy_shader) {
|
||||
void *gs_copy_code = NULL;
|
||||
unsigned gs_copy_code_size = 0;
|
||||
pipeline->gs_copy_shader = radv_pipeline_create_gs_copy_shader(
|
||||
pipeline, nir, &gs_copy_code, &gs_copy_code_size, dump, key->has_multiview_view_index);
|
||||
pipeline->gs_copy_shader = radv_create_gs_copy_shader(
|
||||
pipeline->device, nir, &gs_copy_code,
|
||||
&gs_copy_code_size, dump, key->has_multiview_view_index);
|
||||
|
||||
if (pipeline->gs_copy_shader) {
|
||||
pipeline->gs_copy_shader =
|
||||
|
@ -2586,56 +2189,3 @@ VkResult radv_CreateComputePipelines(
|
|||
|
||||
return result;
|
||||
}
|
||||
|
||||
void *radv_alloc_shader_memory(struct radv_device *device,
|
||||
struct radv_shader_variant *shader)
|
||||
{
|
||||
mtx_lock(&device->shader_slab_mutex);
|
||||
list_for_each_entry(struct radv_shader_slab, slab, &device->shader_slabs, slabs) {
|
||||
uint64_t offset = 0;
|
||||
list_for_each_entry(struct radv_shader_variant, s, &slab->shaders, slab_list) {
|
||||
if (s->bo_offset - offset >= shader->code_size) {
|
||||
shader->bo = slab->bo;
|
||||
shader->bo_offset = offset;
|
||||
list_addtail(&shader->slab_list, &s->slab_list);
|
||||
mtx_unlock(&device->shader_slab_mutex);
|
||||
return slab->ptr + offset;
|
||||
}
|
||||
offset = align_u64(s->bo_offset + s->code_size, 256);
|
||||
}
|
||||
if (slab->size - offset >= shader->code_size) {
|
||||
shader->bo = slab->bo;
|
||||
shader->bo_offset = offset;
|
||||
list_addtail(&shader->slab_list, &slab->shaders);
|
||||
mtx_unlock(&device->shader_slab_mutex);
|
||||
return slab->ptr + offset;
|
||||
}
|
||||
}
|
||||
|
||||
mtx_unlock(&device->shader_slab_mutex);
|
||||
struct radv_shader_slab *slab = calloc(1, sizeof(struct radv_shader_slab));
|
||||
|
||||
slab->size = 256 * 1024;
|
||||
slab->bo = device->ws->buffer_create(device->ws, slab->size, 256,
|
||||
RADEON_DOMAIN_VRAM, 0);
|
||||
slab->ptr = (char*)device->ws->buffer_map(slab->bo);
|
||||
list_inithead(&slab->shaders);
|
||||
|
||||
mtx_lock(&device->shader_slab_mutex);
|
||||
list_add(&slab->slabs, &device->shader_slabs);
|
||||
|
||||
shader->bo = slab->bo;
|
||||
shader->bo_offset = 0;
|
||||
list_add(&shader->slab_list, &slab->shaders);
|
||||
mtx_unlock(&device->shader_slab_mutex);
|
||||
return slab->ptr;
|
||||
}
|
||||
|
||||
void radv_destroy_shader_slabs(struct radv_device *device)
|
||||
{
|
||||
list_for_each_entry_safe(struct radv_shader_slab, slab, &device->shader_slabs, slabs) {
|
||||
device->ws->buffer_destroy(slab->bo);
|
||||
free(slab);
|
||||
}
|
||||
mtx_destroy(&device->shader_slab_mutex);
|
||||
}
|
||||
|
|
|
@ -26,6 +26,7 @@
|
|||
#include "util/u_atomic.h"
|
||||
#include "radv_debug.h"
|
||||
#include "radv_private.h"
|
||||
#include "radv_shader.h"
|
||||
|
||||
#include "ac_nir_to_llvm.h"
|
||||
|
||||
|
|
|
@ -330,9 +330,6 @@ radv_pipeline_cache_insert_shader(struct radv_pipeline_cache *cache,
|
|||
struct radv_shader_variant *variant,
|
||||
const void *code, unsigned code_size);
|
||||
|
||||
void radv_shader_variant_destroy(struct radv_device *device,
|
||||
struct radv_shader_variant *variant);
|
||||
|
||||
struct radv_meta_state {
|
||||
VkAllocationCallbacks alloc;
|
||||
|
||||
|
@ -950,15 +947,7 @@ struct radv_event {
|
|||
uint64_t *map;
|
||||
};
|
||||
|
||||
struct nir_shader;
|
||||
|
||||
struct radv_shader_module {
|
||||
struct nir_shader * nir;
|
||||
unsigned char sha1[20];
|
||||
uint32_t size;
|
||||
char data[0];
|
||||
};
|
||||
|
||||
struct radv_shader_module;
|
||||
struct ac_shader_variant_key;
|
||||
|
||||
void
|
||||
|
@ -990,35 +979,6 @@ mesa_to_vk_shader_stage(gl_shader_stage mesa_stage)
|
|||
stage = __builtin_ffs(__tmp) - 1, __tmp; \
|
||||
__tmp &= ~(1 << (stage)))
|
||||
|
||||
|
||||
struct radv_shader_slab {
|
||||
struct list_head slabs;
|
||||
struct list_head shaders;
|
||||
struct radeon_winsys_bo *bo;
|
||||
uint64_t size;
|
||||
char *ptr;
|
||||
};
|
||||
|
||||
struct radv_shader_variant {
|
||||
uint32_t ref_count;
|
||||
|
||||
struct radeon_winsys_bo *bo;
|
||||
uint64_t bo_offset;
|
||||
struct ac_shader_config config;
|
||||
uint32_t code_size;
|
||||
struct ac_shader_variant_info info;
|
||||
unsigned rsrc1;
|
||||
unsigned rsrc2;
|
||||
|
||||
struct list_head slab_list;
|
||||
};
|
||||
|
||||
|
||||
void *radv_alloc_shader_memory(struct radv_device *device,
|
||||
struct radv_shader_variant *shader);
|
||||
|
||||
void radv_destroy_shader_slabs(struct radv_device *device);
|
||||
|
||||
struct radv_depth_stencil_state {
|
||||
uint32_t db_depth_control;
|
||||
uint32_t db_stencil_control;
|
||||
|
@ -1142,7 +1102,6 @@ static inline bool radv_pipeline_has_tess(struct radv_pipeline *pipeline)
|
|||
return pipeline->shaders[MESA_SHADER_TESS_EVAL] ? true : false;
|
||||
}
|
||||
|
||||
uint32_t radv_shader_stage_to_user_data_0(gl_shader_stage stage, bool has_gs, bool has_tess);
|
||||
struct ac_userdata_info *radv_lookup_user_sgpr(struct radv_pipeline *pipeline,
|
||||
gl_shader_stage stage,
|
||||
int idx);
|
||||
|
|
|
@ -0,0 +1,526 @@
|
|||
/*
|
||||
* Copyright © 2016 Red Hat.
|
||||
* Copyright © 2016 Bas Nieuwenhuizen
|
||||
*
|
||||
* based in part on anv driver which is:
|
||||
* Copyright © 2015 Intel Corporation
|
||||
*
|
||||
* Permission is hereby granted, free of charge, to any person obtaining a
|
||||
* copy of this software and associated documentation files (the "Software"),
|
||||
* to deal in the Software without restriction, including without limitation
|
||||
* the rights to use, copy, modify, merge, publish, distribute, sublicense,
|
||||
* and/or sell copies of the Software, and to permit persons to whom the
|
||||
* Software is furnished to do so, subject to the following conditions:
|
||||
*
|
||||
* The above copyright notice and this permission notice (including the next
|
||||
* paragraph) shall be included in all copies or substantial portions of the
|
||||
* Software.
|
||||
*
|
||||
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
|
||||
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
||||
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
|
||||
* THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
|
||||
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
|
||||
* FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
|
||||
* IN THE SOFTWARE.
|
||||
*/
|
||||
|
||||
#include "util/mesa-sha1.h"
|
||||
#include "util/u_atomic.h"
|
||||
#include "radv_debug.h"
|
||||
#include "radv_private.h"
|
||||
#include "radv_shader.h"
|
||||
#include "nir/nir.h"
|
||||
#include "nir/nir_builder.h"
|
||||
#include "spirv/nir_spirv.h"
|
||||
|
||||
#include <llvm-c/Core.h>
|
||||
#include <llvm-c/TargetMachine.h>
|
||||
|
||||
#include "sid.h"
|
||||
#include "gfx9d.h"
|
||||
#include "r600d_common.h"
|
||||
#include "ac_binary.h"
|
||||
#include "ac_llvm_util.h"
|
||||
#include "ac_nir_to_llvm.h"
|
||||
#include "vk_format.h"
|
||||
#include "util/debug.h"
|
||||
#include "ac_exp_param.h"
|
||||
|
||||
static const struct nir_shader_compiler_options nir_options = {
|
||||
.vertex_id_zero_based = true,
|
||||
.lower_scmp = true,
|
||||
.lower_flrp32 = true,
|
||||
.lower_fsat = true,
|
||||
.lower_fdiv = true,
|
||||
.lower_sub = true,
|
||||
.lower_pack_snorm_2x16 = true,
|
||||
.lower_pack_snorm_4x8 = true,
|
||||
.lower_pack_unorm_2x16 = true,
|
||||
.lower_pack_unorm_4x8 = true,
|
||||
.lower_unpack_snorm_2x16 = true,
|
||||
.lower_unpack_snorm_4x8 = true,
|
||||
.lower_unpack_unorm_2x16 = true,
|
||||
.lower_unpack_unorm_4x8 = true,
|
||||
.lower_extract_byte = true,
|
||||
.lower_extract_word = true,
|
||||
.max_unroll_iterations = 32
|
||||
};
|
||||
|
||||
VkResult radv_CreateShaderModule(
|
||||
VkDevice _device,
|
||||
const VkShaderModuleCreateInfo* pCreateInfo,
|
||||
const VkAllocationCallbacks* pAllocator,
|
||||
VkShaderModule* pShaderModule)
|
||||
{
|
||||
RADV_FROM_HANDLE(radv_device, device, _device);
|
||||
struct radv_shader_module *module;
|
||||
|
||||
assert(pCreateInfo->sType == VK_STRUCTURE_TYPE_SHADER_MODULE_CREATE_INFO);
|
||||
assert(pCreateInfo->flags == 0);
|
||||
|
||||
module = vk_alloc2(&device->alloc, pAllocator,
|
||||
sizeof(*module) + pCreateInfo->codeSize, 8,
|
||||
VK_SYSTEM_ALLOCATION_SCOPE_OBJECT);
|
||||
if (module == NULL)
|
||||
return vk_error(VK_ERROR_OUT_OF_HOST_MEMORY);
|
||||
|
||||
module->nir = NULL;
|
||||
module->size = pCreateInfo->codeSize;
|
||||
memcpy(module->data, pCreateInfo->pCode, module->size);
|
||||
|
||||
_mesa_sha1_compute(module->data, module->size, module->sha1);
|
||||
|
||||
*pShaderModule = radv_shader_module_to_handle(module);
|
||||
|
||||
return VK_SUCCESS;
|
||||
}
|
||||
|
||||
void radv_DestroyShaderModule(
|
||||
VkDevice _device,
|
||||
VkShaderModule _module,
|
||||
const VkAllocationCallbacks* pAllocator)
|
||||
{
|
||||
RADV_FROM_HANDLE(radv_device, device, _device);
|
||||
RADV_FROM_HANDLE(radv_shader_module, module, _module);
|
||||
|
||||
if (!module)
|
||||
return;
|
||||
|
||||
vk_free2(&device->alloc, pAllocator, module);
|
||||
}
|
||||
|
||||
static void
|
||||
radv_optimize_nir(struct nir_shader *shader)
|
||||
{
|
||||
bool progress;
|
||||
|
||||
do {
|
||||
progress = false;
|
||||
|
||||
NIR_PASS_V(shader, nir_lower_vars_to_ssa);
|
||||
NIR_PASS_V(shader, nir_lower_64bit_pack);
|
||||
NIR_PASS_V(shader, nir_lower_alu_to_scalar);
|
||||
NIR_PASS_V(shader, nir_lower_phis_to_scalar);
|
||||
|
||||
NIR_PASS(progress, shader, nir_copy_prop);
|
||||
NIR_PASS(progress, shader, nir_opt_remove_phis);
|
||||
NIR_PASS(progress, shader, nir_opt_dce);
|
||||
if (nir_opt_trivial_continues(shader)) {
|
||||
progress = true;
|
||||
NIR_PASS(progress, shader, nir_copy_prop);
|
||||
NIR_PASS(progress, shader, nir_opt_dce);
|
||||
}
|
||||
NIR_PASS(progress, shader, nir_opt_if);
|
||||
NIR_PASS(progress, shader, nir_opt_dead_cf);
|
||||
NIR_PASS(progress, shader, nir_opt_cse);
|
||||
NIR_PASS(progress, shader, nir_opt_peephole_select, 8);
|
||||
NIR_PASS(progress, shader, nir_opt_algebraic);
|
||||
NIR_PASS(progress, shader, nir_opt_constant_folding);
|
||||
NIR_PASS(progress, shader, nir_opt_undef);
|
||||
NIR_PASS(progress, shader, nir_opt_conditional_discard);
|
||||
if (shader->options->max_unroll_iterations) {
|
||||
NIR_PASS(progress, shader, nir_opt_loop_unroll, 0);
|
||||
}
|
||||
} while (progress);
|
||||
}
|
||||
|
||||
nir_shader *
|
||||
radv_shader_compile_to_nir(struct radv_device *device,
|
||||
struct radv_shader_module *module,
|
||||
const char *entrypoint_name,
|
||||
gl_shader_stage stage,
|
||||
const VkSpecializationInfo *spec_info,
|
||||
bool dump)
|
||||
{
|
||||
if (strcmp(entrypoint_name, "main") != 0) {
|
||||
radv_finishme("Multiple shaders per module not really supported");
|
||||
}
|
||||
|
||||
nir_shader *nir;
|
||||
nir_function *entry_point;
|
||||
if (module->nir) {
|
||||
/* Some things such as our meta clear/blit code will give us a NIR
|
||||
* shader directly. In that case, we just ignore the SPIR-V entirely
|
||||
* and just use the NIR shader */
|
||||
nir = module->nir;
|
||||
nir->options = &nir_options;
|
||||
nir_validate_shader(nir);
|
||||
|
||||
assert(exec_list_length(&nir->functions) == 1);
|
||||
struct exec_node *node = exec_list_get_head(&nir->functions);
|
||||
entry_point = exec_node_data(nir_function, node, node);
|
||||
} else {
|
||||
uint32_t *spirv = (uint32_t *) module->data;
|
||||
assert(module->size % 4 == 0);
|
||||
|
||||
if (device->debug_flags & RADV_DEBUG_DUMP_SPIRV)
|
||||
radv_print_spirv(module, stderr);
|
||||
|
||||
uint32_t num_spec_entries = 0;
|
||||
struct nir_spirv_specialization *spec_entries = NULL;
|
||||
if (spec_info && spec_info->mapEntryCount > 0) {
|
||||
num_spec_entries = spec_info->mapEntryCount;
|
||||
spec_entries = malloc(num_spec_entries * sizeof(*spec_entries));
|
||||
for (uint32_t i = 0; i < num_spec_entries; i++) {
|
||||
VkSpecializationMapEntry entry = spec_info->pMapEntries[i];
|
||||
const void *data = spec_info->pData + entry.offset;
|
||||
assert(data + entry.size <= spec_info->pData + spec_info->dataSize);
|
||||
|
||||
spec_entries[i].id = spec_info->pMapEntries[i].constantID;
|
||||
if (spec_info->dataSize == 8)
|
||||
spec_entries[i].data64 = *(const uint64_t *)data;
|
||||
else
|
||||
spec_entries[i].data32 = *(const uint32_t *)data;
|
||||
}
|
||||
}
|
||||
const struct nir_spirv_supported_extensions supported_ext = {
|
||||
.draw_parameters = true,
|
||||
.float64 = true,
|
||||
.image_read_without_format = true,
|
||||
.image_write_without_format = true,
|
||||
.tessellation = true,
|
||||
.int64 = true,
|
||||
.multiview = true,
|
||||
.variable_pointers = true,
|
||||
};
|
||||
entry_point = spirv_to_nir(spirv, module->size / 4,
|
||||
spec_entries, num_spec_entries,
|
||||
stage, entrypoint_name, &supported_ext, &nir_options);
|
||||
nir = entry_point->shader;
|
||||
assert(nir->stage == stage);
|
||||
nir_validate_shader(nir);
|
||||
|
||||
free(spec_entries);
|
||||
|
||||
/* We have to lower away local constant initializers right before we
|
||||
* inline functions. That way they get properly initialized at the top
|
||||
* of the function and not at the top of its caller.
|
||||
*/
|
||||
NIR_PASS_V(nir, nir_lower_constant_initializers, nir_var_local);
|
||||
NIR_PASS_V(nir, nir_lower_returns);
|
||||
NIR_PASS_V(nir, nir_inline_functions);
|
||||
|
||||
/* Pick off the single entrypoint that we want */
|
||||
foreach_list_typed_safe(nir_function, func, node, &nir->functions) {
|
||||
if (func != entry_point)
|
||||
exec_node_remove(&func->node);
|
||||
}
|
||||
assert(exec_list_length(&nir->functions) == 1);
|
||||
entry_point->name = ralloc_strdup(entry_point, "main");
|
||||
|
||||
NIR_PASS_V(nir, nir_remove_dead_variables,
|
||||
nir_var_shader_in | nir_var_shader_out | nir_var_system_value);
|
||||
|
||||
/* Now that we've deleted all but the main function, we can go ahead and
|
||||
* lower the rest of the constant initializers.
|
||||
*/
|
||||
NIR_PASS_V(nir, nir_lower_constant_initializers, ~0);
|
||||
NIR_PASS_V(nir, nir_lower_system_values);
|
||||
NIR_PASS_V(nir, nir_lower_clip_cull_distance_arrays);
|
||||
}
|
||||
|
||||
/* Vulkan uses the separate-shader linking model */
|
||||
nir->info.separate_shader = true;
|
||||
|
||||
nir_shader_gather_info(nir, entry_point->impl);
|
||||
|
||||
nir_variable_mode indirect_mask = 0;
|
||||
indirect_mask |= nir_var_shader_in;
|
||||
indirect_mask |= nir_var_local;
|
||||
|
||||
nir_lower_indirect_derefs(nir, indirect_mask);
|
||||
|
||||
static const nir_lower_tex_options tex_options = {
|
||||
.lower_txp = ~0,
|
||||
};
|
||||
|
||||
nir_lower_tex(nir, &tex_options);
|
||||
|
||||
nir_lower_vars_to_ssa(nir);
|
||||
nir_lower_var_copies(nir);
|
||||
nir_lower_global_vars_to_local(nir);
|
||||
nir_remove_dead_variables(nir, nir_var_local);
|
||||
radv_optimize_nir(nir);
|
||||
|
||||
if (dump)
|
||||
nir_print_shader(nir, stderr);
|
||||
|
||||
return nir;
|
||||
}
|
||||
|
||||
void *
|
||||
radv_alloc_shader_memory(struct radv_device *device,
|
||||
struct radv_shader_variant *shader)
|
||||
{
|
||||
mtx_lock(&device->shader_slab_mutex);
|
||||
list_for_each_entry(struct radv_shader_slab, slab, &device->shader_slabs, slabs) {
|
||||
uint64_t offset = 0;
|
||||
list_for_each_entry(struct radv_shader_variant, s, &slab->shaders, slab_list) {
|
||||
if (s->bo_offset - offset >= shader->code_size) {
|
||||
shader->bo = slab->bo;
|
||||
shader->bo_offset = offset;
|
||||
list_addtail(&shader->slab_list, &s->slab_list);
|
||||
mtx_unlock(&device->shader_slab_mutex);
|
||||
return slab->ptr + offset;
|
||||
}
|
||||
offset = align_u64(s->bo_offset + s->code_size, 256);
|
||||
}
|
||||
if (slab->size - offset >= shader->code_size) {
|
||||
shader->bo = slab->bo;
|
||||
shader->bo_offset = offset;
|
||||
list_addtail(&shader->slab_list, &slab->shaders);
|
||||
mtx_unlock(&device->shader_slab_mutex);
|
||||
return slab->ptr + offset;
|
||||
}
|
||||
}
|
||||
|
||||
mtx_unlock(&device->shader_slab_mutex);
|
||||
struct radv_shader_slab *slab = calloc(1, sizeof(struct radv_shader_slab));
|
||||
|
||||
slab->size = 256 * 1024;
|
||||
slab->bo = device->ws->buffer_create(device->ws, slab->size, 256,
|
||||
RADEON_DOMAIN_VRAM, 0);
|
||||
slab->ptr = (char*)device->ws->buffer_map(slab->bo);
|
||||
list_inithead(&slab->shaders);
|
||||
|
||||
mtx_lock(&device->shader_slab_mutex);
|
||||
list_add(&slab->slabs, &device->shader_slabs);
|
||||
|
||||
shader->bo = slab->bo;
|
||||
shader->bo_offset = 0;
|
||||
list_add(&shader->slab_list, &slab->shaders);
|
||||
mtx_unlock(&device->shader_slab_mutex);
|
||||
return slab->ptr;
|
||||
}
|
||||
|
||||
void
|
||||
radv_destroy_shader_slabs(struct radv_device *device)
|
||||
{
|
||||
list_for_each_entry_safe(struct radv_shader_slab, slab, &device->shader_slabs, slabs) {
|
||||
device->ws->buffer_destroy(slab->bo);
|
||||
free(slab);
|
||||
}
|
||||
mtx_destroy(&device->shader_slab_mutex);
|
||||
}
|
||||
|
||||
static void
|
||||
radv_fill_shader_variant(struct radv_device *device,
|
||||
struct radv_shader_variant *variant,
|
||||
struct ac_shader_binary *binary,
|
||||
gl_shader_stage stage)
|
||||
{
|
||||
bool scratch_enabled = variant->config.scratch_bytes_per_wave > 0;
|
||||
unsigned vgpr_comp_cnt = 0;
|
||||
|
||||
if (scratch_enabled && !device->llvm_supports_spill)
|
||||
radv_finishme("shader scratch support only available with LLVM 4.0");
|
||||
|
||||
variant->code_size = binary->code_size;
|
||||
variant->rsrc2 = S_00B12C_USER_SGPR(variant->info.num_user_sgprs) |
|
||||
S_00B12C_SCRATCH_EN(scratch_enabled);
|
||||
|
||||
switch (stage) {
|
||||
case MESA_SHADER_TESS_EVAL:
|
||||
vgpr_comp_cnt = 3;
|
||||
/* fallthrough */
|
||||
case MESA_SHADER_TESS_CTRL:
|
||||
variant->rsrc2 |= S_00B42C_OC_LDS_EN(1);
|
||||
break;
|
||||
case MESA_SHADER_VERTEX:
|
||||
case MESA_SHADER_GEOMETRY:
|
||||
vgpr_comp_cnt = variant->info.vs.vgpr_comp_cnt;
|
||||
break;
|
||||
case MESA_SHADER_FRAGMENT:
|
||||
break;
|
||||
case MESA_SHADER_COMPUTE:
|
||||
variant->rsrc2 |=
|
||||
S_00B84C_TGID_X_EN(1) | S_00B84C_TGID_Y_EN(1) |
|
||||
S_00B84C_TGID_Z_EN(1) | S_00B84C_TIDIG_COMP_CNT(2) |
|
||||
S_00B84C_TG_SIZE_EN(1) |
|
||||
S_00B84C_LDS_SIZE(variant->config.lds_size);
|
||||
break;
|
||||
default:
|
||||
unreachable("unsupported shader type");
|
||||
break;
|
||||
}
|
||||
|
||||
variant->rsrc1 = S_00B848_VGPRS((variant->config.num_vgprs - 1) / 4) |
|
||||
S_00B848_SGPRS((variant->config.num_sgprs - 1) / 8) |
|
||||
S_00B128_VGPR_COMP_CNT(vgpr_comp_cnt) |
|
||||
S_00B848_DX10_CLAMP(1) |
|
||||
S_00B848_FLOAT_MODE(variant->config.float_mode);
|
||||
|
||||
void *ptr = radv_alloc_shader_memory(device, variant);
|
||||
memcpy(ptr, binary->code, binary->code_size);
|
||||
}
|
||||
|
||||
struct radv_shader_variant *
|
||||
radv_shader_variant_create(struct radv_device *device,
|
||||
struct nir_shader *shader,
|
||||
struct radv_pipeline_layout *layout,
|
||||
const struct ac_shader_variant_key *key,
|
||||
void **code_out,
|
||||
unsigned *code_size_out,
|
||||
bool dump)
|
||||
{
|
||||
struct radv_shader_variant *variant = calloc(1, sizeof(struct radv_shader_variant));
|
||||
enum radeon_family chip_family = device->physical_device->rad_info.family;
|
||||
LLVMTargetMachineRef tm;
|
||||
if (!variant)
|
||||
return NULL;
|
||||
|
||||
struct ac_nir_compiler_options options = {0};
|
||||
options.layout = layout;
|
||||
if (key)
|
||||
options.key = *key;
|
||||
|
||||
struct ac_shader_binary binary;
|
||||
enum ac_target_machine_options tm_options = 0;
|
||||
options.unsafe_math = !!(device->debug_flags & RADV_DEBUG_UNSAFE_MATH);
|
||||
options.family = chip_family;
|
||||
options.chip_class = device->physical_device->rad_info.chip_class;
|
||||
options.supports_spill = device->llvm_supports_spill;
|
||||
if (options.supports_spill)
|
||||
tm_options |= AC_TM_SUPPORTS_SPILL;
|
||||
if (device->instance->perftest_flags & RADV_PERFTEST_SISCHED)
|
||||
tm_options |= AC_TM_SISCHED;
|
||||
tm = ac_create_target_machine(chip_family, tm_options);
|
||||
ac_compile_nir_shader(tm, &binary, &variant->config,
|
||||
&variant->info, shader, &options, dump);
|
||||
LLVMDisposeTargetMachine(tm);
|
||||
|
||||
radv_fill_shader_variant(device, variant, &binary, shader->stage);
|
||||
|
||||
if (code_out) {
|
||||
*code_out = binary.code;
|
||||
*code_size_out = binary.code_size;
|
||||
} else
|
||||
free(binary.code);
|
||||
free(binary.config);
|
||||
free(binary.rodata);
|
||||
free(binary.global_symbol_offsets);
|
||||
free(binary.relocs);
|
||||
free(binary.disasm_string);
|
||||
variant->ref_count = 1;
|
||||
return variant;
|
||||
}
|
||||
|
||||
struct radv_shader_variant *
|
||||
radv_create_gs_copy_shader(struct radv_device *device, struct nir_shader *nir,
|
||||
void **code_out, unsigned *code_size_out,
|
||||
bool dump_shader, bool multiview)
|
||||
{
|
||||
struct radv_shader_variant *variant = calloc(1, sizeof(struct radv_shader_variant));
|
||||
enum radeon_family chip_family = device->physical_device->rad_info.family;
|
||||
LLVMTargetMachineRef tm;
|
||||
if (!variant)
|
||||
return NULL;
|
||||
|
||||
struct ac_nir_compiler_options options = {0};
|
||||
struct ac_shader_binary binary;
|
||||
enum ac_target_machine_options tm_options = 0;
|
||||
options.family = chip_family;
|
||||
options.chip_class = device->physical_device->rad_info.chip_class;
|
||||
options.key.has_multiview_view_index = multiview;
|
||||
if (options.supports_spill)
|
||||
tm_options |= AC_TM_SUPPORTS_SPILL;
|
||||
if (device->instance->perftest_flags & RADV_PERFTEST_SISCHED)
|
||||
tm_options |= AC_TM_SISCHED;
|
||||
tm = ac_create_target_machine(chip_family, tm_options);
|
||||
ac_create_gs_copy_shader(tm, nir, &binary, &variant->config, &variant->info, &options, dump_shader);
|
||||
LLVMDisposeTargetMachine(tm);
|
||||
|
||||
radv_fill_shader_variant(device, variant, &binary, MESA_SHADER_VERTEX);
|
||||
|
||||
if (code_out) {
|
||||
*code_out = binary.code;
|
||||
*code_size_out = binary.code_size;
|
||||
} else
|
||||
free(binary.code);
|
||||
free(binary.config);
|
||||
free(binary.rodata);
|
||||
free(binary.global_symbol_offsets);
|
||||
free(binary.relocs);
|
||||
free(binary.disasm_string);
|
||||
variant->ref_count = 1;
|
||||
return variant;
|
||||
}
|
||||
|
||||
void
|
||||
radv_shader_variant_destroy(struct radv_device *device,
|
||||
struct radv_shader_variant *variant)
|
||||
{
|
||||
if (!p_atomic_dec_zero(&variant->ref_count))
|
||||
return;
|
||||
|
||||
mtx_lock(&device->shader_slab_mutex);
|
||||
list_del(&variant->slab_list);
|
||||
mtx_unlock(&device->shader_slab_mutex);
|
||||
|
||||
free(variant);
|
||||
}
|
||||
|
||||
uint32_t
|
||||
radv_shader_stage_to_user_data_0(gl_shader_stage stage, bool has_gs,
|
||||
bool has_tess)
|
||||
{
|
||||
switch (stage) {
|
||||
case MESA_SHADER_FRAGMENT:
|
||||
return R_00B030_SPI_SHADER_USER_DATA_PS_0;
|
||||
case MESA_SHADER_VERTEX:
|
||||
if (has_tess)
|
||||
return R_00B530_SPI_SHADER_USER_DATA_LS_0;
|
||||
else
|
||||
return has_gs ? R_00B330_SPI_SHADER_USER_DATA_ES_0 : R_00B130_SPI_SHADER_USER_DATA_VS_0;
|
||||
case MESA_SHADER_GEOMETRY:
|
||||
return R_00B230_SPI_SHADER_USER_DATA_GS_0;
|
||||
case MESA_SHADER_COMPUTE:
|
||||
return R_00B900_COMPUTE_USER_DATA_0;
|
||||
case MESA_SHADER_TESS_CTRL:
|
||||
return R_00B430_SPI_SHADER_USER_DATA_HS_0;
|
||||
case MESA_SHADER_TESS_EVAL:
|
||||
if (has_gs)
|
||||
return R_00B330_SPI_SHADER_USER_DATA_ES_0;
|
||||
else
|
||||
return R_00B130_SPI_SHADER_USER_DATA_VS_0;
|
||||
default:
|
||||
unreachable("unknown shader");
|
||||
}
|
||||
}
|
||||
|
||||
const char *
|
||||
radv_get_shader_name(struct radv_shader_variant *var, gl_shader_stage stage)
|
||||
{
|
||||
switch (stage) {
|
||||
case MESA_SHADER_VERTEX: return var->info.vs.as_ls ? "Vertex Shader as LS" : var->info.vs.as_es ? "Vertex Shader as ES" : "Vertex Shader as VS";
|
||||
case MESA_SHADER_GEOMETRY: return "Geometry Shader";
|
||||
case MESA_SHADER_FRAGMENT: return "Pixel Shader";
|
||||
case MESA_SHADER_COMPUTE: return "Compute Shader";
|
||||
case MESA_SHADER_TESS_CTRL: return "Tessellation Control Shader";
|
||||
case MESA_SHADER_TESS_EVAL: return var->info.tes.as_es ? "Tessellation Evaluation Shader as ES" : "Tessellation Evaluation Shader as VS";
|
||||
default:
|
||||
return "Unknown shader";
|
||||
};
|
||||
}
|
||||
|
|
@ -0,0 +1,104 @@
|
|||
/*
|
||||
* Copyright © 2016 Red Hat.
|
||||
* Copyright © 2016 Bas Nieuwenhuizen
|
||||
*
|
||||
* based in part on anv driver which is:
|
||||
* Copyright © 2015 Intel Corporation
|
||||
*
|
||||
* Permission is hereby granted, free of charge, to any person obtaining a
|
||||
* copy of this software and associated documentation files (the "Software"),
|
||||
* to deal in the Software without restriction, including without limitation
|
||||
* the rights to use, copy, modify, merge, publish, distribute, sublicense,
|
||||
* and/or sell copies of the Software, and to permit persons to whom the
|
||||
* Software is furnished to do so, subject to the following conditions:
|
||||
*
|
||||
* The above copyright notice and this permission notice (including the next
|
||||
* paragraph) shall be included in all copies or substantial portions of the
|
||||
* Software.
|
||||
*
|
||||
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
|
||||
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
||||
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
|
||||
* THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
|
||||
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
|
||||
* FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
|
||||
* IN THE SOFTWARE.
|
||||
*/
|
||||
|
||||
#ifndef RADV_SHADER_H
|
||||
#define RADV_SHADER_H
|
||||
|
||||
#include "radv_private.h"
|
||||
|
||||
#include "nir/nir.h"
|
||||
|
||||
struct radv_shader_module {
|
||||
struct nir_shader *nir;
|
||||
unsigned char sha1[20];
|
||||
uint32_t size;
|
||||
char data[0];
|
||||
};
|
||||
|
||||
struct radv_shader_variant {
|
||||
uint32_t ref_count;
|
||||
|
||||
struct radeon_winsys_bo *bo;
|
||||
uint64_t bo_offset;
|
||||
struct ac_shader_config config;
|
||||
uint32_t code_size;
|
||||
struct ac_shader_variant_info info;
|
||||
unsigned rsrc1;
|
||||
unsigned rsrc2;
|
||||
|
||||
struct list_head slab_list;
|
||||
};
|
||||
|
||||
struct radv_shader_slab {
|
||||
struct list_head slabs;
|
||||
struct list_head shaders;
|
||||
struct radeon_winsys_bo *bo;
|
||||
uint64_t size;
|
||||
char *ptr;
|
||||
};
|
||||
|
||||
nir_shader *
|
||||
radv_shader_compile_to_nir(struct radv_device *device,
|
||||
struct radv_shader_module *module,
|
||||
const char *entrypoint_name,
|
||||
gl_shader_stage stage,
|
||||
const VkSpecializationInfo *spec_info,
|
||||
bool dump);
|
||||
|
||||
void *
|
||||
radv_alloc_shader_memory(struct radv_device *device,
|
||||
struct radv_shader_variant *shader);
|
||||
|
||||
void
|
||||
radv_destroy_shader_slabs(struct radv_device *device);
|
||||
|
||||
struct radv_shader_variant *
|
||||
radv_shader_variant_create(struct radv_device *device,
|
||||
struct nir_shader *shader,
|
||||
struct radv_pipeline_layout *layout,
|
||||
const struct ac_shader_variant_key *key,
|
||||
void ** code_out,
|
||||
unsigned *code_size_out,
|
||||
bool dump);
|
||||
|
||||
struct radv_shader_variant *
|
||||
radv_create_gs_copy_shader(struct radv_device *device, struct nir_shader *nir,
|
||||
void **code_out, unsigned *code_size_out,
|
||||
bool dump_shader, bool multiview);
|
||||
|
||||
void
|
||||
radv_shader_variant_destroy(struct radv_device *device,
|
||||
struct radv_shader_variant *variant);
|
||||
|
||||
uint32_t
|
||||
radv_shader_stage_to_user_data_0(gl_shader_stage stage, bool has_gs,
|
||||
bool has_tess);
|
||||
|
||||
const char *
|
||||
radv_get_shader_name(struct radv_shader_variant *var, gl_shader_stage stage);
|
||||
|
||||
#endif
|
|
@ -28,6 +28,7 @@
|
|||
/* command buffer handling for SI */
|
||||
|
||||
#include "radv_private.h"
|
||||
#include "radv_shader.h"
|
||||
#include "radv_cs.h"
|
||||
#include "sid.h"
|
||||
#include "gfx9d.h"
|
||||
|
|
Loading…
Reference in New Issue