vk/cmd_buffer: Move the re-emission of STATE_BASE_ADDRESS to the flushing code

This used to happen magically in cmd_buffer_new_surface_state_bo.  However,
according to Ken, STATE_BASE_ADDRESS is very gen-specific so we really
shouldn't have it in the generic data-structure code.
This commit is contained in:
Jason Ekstrand 2015-07-27 15:05:04 -07:00
parent 117d74b4e2
commit d4c249364d
2 changed files with 45 additions and 45 deletions

View File

@ -345,51 +345,6 @@ anv_cmd_buffer_new_surface_state_bo(struct anv_cmd_buffer *cmd_buffer)
new_bbo->prev_batch_bo = old_bbo;
cmd_buffer->surface_batch_bo = new_bbo;
/* Re-emit state base addresses so we get the new surface state base
* address before we start emitting binding tables etc.
*/
anv_cmd_buffer_emit_state_base_address(cmd_buffer);
/* After re-setting the surface state base address, we have to do some
* cache flusing so that the sampler engine will pick up the new
* SURFACE_STATE objects and binding tables. From the Broadwell PRM,
* Shared Function > 3D Sampler > State > State Caching (page 96):
*
* Coherency with system memory in the state cache, like the texture
* cache is handled partially by software. It is expected that the
* command stream or shader will issue Cache Flush operation or
* Cache_Flush sampler message to ensure that the L1 cache remains
* coherent with system memory.
*
* [...]
*
* Whenever the value of the Dynamic_State_Base_Addr,
* Surface_State_Base_Addr are altered, the L1 state cache must be
* invalidated to ensure the new surface or sampler state is fetched
* from system memory.
*
* The PIPE_CONTROL command has a "State Cache Invalidation Enable" bit
* which, according the PIPE_CONTROL instruction documentation in the
* Broadwell PRM:
*
* Setting this bit is independent of any other bit in this packet.
* This bit controls the invalidation of the L1 and L2 state caches
* at the top of the pipe i.e. at the parsing time.
*
* Unfortunately, experimentation seems to indicate that state cache
* invalidation through a PIPE_CONTROL does nothing whatsoever in
* regards to surface state and binding tables. In stead, it seems that
* invalidating the texture cache is what is actually needed.
*
* XXX: As far as we have been able to determine through
* experimentation, shows that flush the texture cache appears to be
* sufficient. The theory here is that all of the sampling/rendering
* units cache the binding table in the texture cache. However, we have
* yet to be able to actually confirm this.
*/
anv_batch_emit(&cmd_buffer->batch, GEN8_PIPE_CONTROL,
.TextureCacheInvalidationEnable = true);
return VK_SUCCESS;
}

View File

@ -504,6 +504,51 @@ flush_descriptor_sets(struct anv_cmd_buffer *cmd_buffer)
result = anv_cmd_buffer_new_surface_state_bo(cmd_buffer);
assert(result == VK_SUCCESS);
/* Re-emit state base addresses so we get the new surface state base
* address before we start emitting binding tables etc.
*/
anv_cmd_buffer_emit_state_base_address(cmd_buffer);
/* After re-setting the surface state base address, we have to do
* some cache flusing so that the sampler engine will pick up the new
* SURFACE_STATE objects and binding tables. From the Broadwell PRM,
* Shared Function > 3D Sampler > State > State Caching (page 96):
*
* Coherency with system memory in the state cache, like the
* texture cache is handled partially by software. It is expected
* that the command stream or shader will issue Cache Flush
* operation or Cache_Flush sampler message to ensure that the L1
* cache remains coherent with system memory.
*
* [...]
*
* Whenever the value of the Dynamic_State_Base_Addr,
* Surface_State_Base_Addr are altered, the L1 state cache must be
* invalidated to ensure the new surface or sampler state is
* fetched from system memory.
*
* The PIPE_CONTROL command has a "State Cache Invalidation Enable"
* bit which, according the PIPE_CONTROL instruction documentation in
* the Broadwell PRM:
*
* Setting this bit is independent of any other bit in this
* packet. This bit controls the invalidation of the L1 and L2
* state caches at the top of the pipe i.e. at the parsing time.
*
* Unfortunately, experimentation seems to indicate that state cache
* invalidation through a PIPE_CONTROL does nothing whatsoever in
* regards to surface state and binding tables. In stead, it seems
* that invalidating the texture cache is what is actually needed.
*
* XXX: As far as we have been able to determine through
* experimentation, shows that flush the texture cache appears to be
* sufficient. The theory here is that all of the sampling/rendering
* units cache the binding table in the texture cache. However, we
* have yet to be able to actually confirm this.
*/
anv_batch_emit(&cmd_buffer->batch, GEN8_PIPE_CONTROL,
.TextureCacheInvalidationEnable = true);
/* Re-emit all active binding tables */
for_each_bit(s, cmd_buffer->state.pipeline->active_stages) {
result = flush_descriptor_set(cmd_buffer, s);