more convolution work, not done

This commit is contained in:
Brian Paul 2000-08-21 14:24:30 +00:00
parent 46e8a51383
commit d4b799b60c
2 changed files with 420 additions and 234 deletions

View File

@ -1,8 +1,8 @@
/* $Id: convolve.c,v 1.1 2000/07/12 13:00:09 brianp Exp $ */
/* $Id: convolve.c,v 1.2 2000/08/21 14:24:30 brianp Exp $ */
/*
* Mesa 3-D graphics library
* Version: 3.3
* Version: 3.5
*
* Copyright (C) 1999-2000 Brian Paul All Rights Reserved.
*
@ -37,14 +37,16 @@
#include "all.h"
#else
#include "glheader.h"
#include "convolve.h"
#include "context.h"
#include "types.h"
#endif
void
_mesa_convolve_1d_reduce(GLint srcWidth, const GLfloat src[][4],
GLint filterWidth, const GLfloat filter[][4],
GLfloat dest[][4])
static void
convolve_1d_reduce(GLint srcWidth, const GLfloat src[][4],
GLint filterWidth, const GLfloat filter[][4],
GLfloat dest[][4])
{
const GLint dstWidth = srcWidth - (filterWidth - 1);
GLint i, n;
@ -71,10 +73,11 @@ _mesa_convolve_1d_reduce(GLint srcWidth, const GLfloat src[][4],
}
void
_mesa_convolve_1d_constant(GLint srcWidth, const GLfloat src[][4],
GLint filterWidth, const GLfloat filter[][4],
const GLfloat borderColor[4], GLfloat dest[][4])
static void
convolve_1d_constant(GLint srcWidth, const GLfloat src[][4],
GLint filterWidth, const GLfloat filter[][4],
GLfloat dest[][4],
const GLfloat borderColor[4])
{
const GLint halfFilterWidth = filterWidth / 2;
GLint i, n;
@ -106,10 +109,10 @@ _mesa_convolve_1d_constant(GLint srcWidth, const GLfloat src[][4],
}
void
_mesa_convolve_1d_replicate(GLint srcWidth, const GLfloat src[][4],
GLint filterWidth, const GLfloat filter[][4],
GLfloat dest[][4])
static void
convolve_1d_replicate(GLint srcWidth, const GLfloat src[][4],
GLint filterWidth, const GLfloat filter[][4],
GLfloat dest[][4])
{
const GLint halfFilterWidth = filterWidth / 2;
GLint i, n;
@ -147,270 +150,402 @@ _mesa_convolve_1d_replicate(GLint srcWidth, const GLfloat src[][4],
}
/*
* <src> is the source image width width = srcWidth, height = filterHeight.
* <filter> has width <filterWidth> and height <filterHeight>.
* <dst> is a 1-D image span of width <srcWidth> - (<filterWidth> - 1).
*/
void
_mesa_convolve_2d_reduce(GLint srcWidth, GLint srcHeight,
const GLfloat src[][4],
GLint filterWidth, GLint filterHeight,
const GLfloat filter[][4],
GLfloat dest[][4])
static void
convolve_2d_reduce(GLint srcWidth, GLint srcHeight,
const GLfloat src[][4],
GLint filterWidth, GLint filterHeight,
const GLfloat filter[][4],
GLfloat dest[][4])
{
const GLint dstWidth = srcWidth - (filterWidth - 1);
GLint i, n, m;
const GLint dstHeight = srcHeight - (filterHeight - 1);
GLint i, j, n, m;
if (dstWidth <= 0)
return; /* null result */
if (dstWidth <= 0 || dstHeight <= 0)
return;
/* XXX todo */
for (i = 0; i < dstWidth; i++) {
GLfloat sumR = 0.0;
GLfloat sumG = 0.0;
GLfloat sumB = 0.0;
GLfloat sumA = 0.0;
for (n = 0; n < filterHeight; n++) {
for (m = 0; m < filterWidth; m++) {
const GLint k = n * srcWidth + i + m;
sumR += src[k][RCOMP] * filter[n][RCOMP];
sumG += src[k][GCOMP] * filter[n][GCOMP];
sumB += src[k][BCOMP] * filter[n][BCOMP];
sumA += src[k][ACOMP] * filter[n][ACOMP];
for (j = 0; j < dstHeight; j++) {
for (i = 0; i < dstWidth; i++) {
GLfloat sumR = 0.0;
GLfloat sumG = 0.0;
GLfloat sumB = 0.0;
GLfloat sumA = 0.0;
for (m = 0; m < filterHeight; m++) {
for (n = 0; n < filterWidth; n++) {
const GLint k = (j + m) * srcWidth + i + n;
const GLint f = m * filterWidth + n;
sumR += src[k][RCOMP] * filter[f][RCOMP];
sumG += src[k][GCOMP] * filter[f][GCOMP];
sumB += src[k][BCOMP] * filter[f][BCOMP];
sumA += src[k][ACOMP] * filter[f][ACOMP];
}
}
dest[j * dstWidth + i][RCOMP] = sumR;
dest[j * dstWidth + i][GCOMP] = sumG;
dest[j * dstWidth + i][BCOMP] = sumB;
dest[j * dstWidth + i][ACOMP] = sumA;
}
dest[i][RCOMP] = sumR;
dest[i][GCOMP] = sumG;
dest[i][BCOMP] = sumB;
dest[i][ACOMP] = sumA;
}
}
void
_mesa_convolve_2d_constant(GLint srcWidth, GLint srcHeight,
const GLfloat src[][4],
GLint filterWidth, GLint filterHeight,
const GLfloat filter[][4],
GLfloat dest[][4],
const GLfloat borderColor[4])
static void
convolve_2d_constant(GLint srcWidth, GLint srcHeight,
const GLfloat src[][4],
GLint filterWidth, GLint filterHeight,
const GLfloat filter[][4],
GLfloat dest[][4],
const GLfloat borderColor[4])
{
const GLint halfFilterWidth = filterWidth / 2;
GLint i, n, m;
const GLint halfFilterHeight = filterHeight / 2;
GLint i, j, n, m;
for (i = 0; i < srcWidth; i++) {
GLfloat sumR = 0.0;
GLfloat sumG = 0.0;
GLfloat sumB = 0.0;
GLfloat sumA = 0.0;
for (m = 0; m < filterHeight; m++) {
const GLfloat (*filterRow)[4] = filter + m * filterWidth;
for (n = 0; n < filterWidth; n++) {
if (i + n < halfFilterWidth ||
i + n - halfFilterWidth >= srcWidth) {
sumR += borderColor[RCOMP] * filterRow[n][RCOMP];
sumG += borderColor[GCOMP] * filterRow[n][GCOMP];
sumB += borderColor[BCOMP] * filterRow[n][BCOMP];
sumA += borderColor[ACOMP] * filterRow[n][ACOMP];
}
else {
const GLint k = m * srcWidth + i + n - halfFilterWidth;
sumR += src[k][RCOMP] * filterRow[n][RCOMP];
sumG += src[k][GCOMP] * filterRow[n][GCOMP];
sumB += src[k][BCOMP] * filterRow[n][BCOMP];
sumA += src[k][ACOMP] * filterRow[n][ACOMP];
{
for (i=0;i<filterWidth*filterHeight;i++){
printf("%d %f %f %f %f\n", i,
filter[i][0], filter[i][1], filter[i][2], filter[i][3]);
}
}
for (j = 0; j < srcHeight; j++) {
for (i = 0; i < srcWidth; i++) {
GLfloat sumR = 0.0;
GLfloat sumG = 0.0;
GLfloat sumB = 0.0;
GLfloat sumA = 0.0;
for (m = 0; m < filterHeight; m++) {
for (n = 0; n < filterWidth; n++) {
const GLint f = m * filterWidth + n;
const GLint is = i + n - halfFilterWidth;
const GLint js = j + m - halfFilterHeight;
if (is < 0 || is >= srcWidth ||
js < 0 || js >= srcHeight) {
sumR += borderColor[RCOMP] * filter[f][RCOMP];
sumG += borderColor[GCOMP] * filter[f][GCOMP];
sumB += borderColor[BCOMP] * filter[f][BCOMP];
sumA += borderColor[ACOMP] * filter[f][ACOMP];
}
else {
const GLint k = js * srcWidth + is;
sumR += src[k][RCOMP] * filter[f][RCOMP];
sumG += src[k][GCOMP] * filter[f][GCOMP];
sumB += src[k][BCOMP] * filter[f][BCOMP];
sumA += src[k][ACOMP] * filter[f][ACOMP];
}
}
}
dest[j * srcWidth + i][RCOMP] = sumR;
dest[j * srcWidth + i][GCOMP] = sumG;
dest[j * srcWidth + i][BCOMP] = sumB;
dest[j * srcWidth + i][ACOMP] = sumA;
}
dest[i][RCOMP] = sumR;
dest[i][GCOMP] = sumG;
dest[i][BCOMP] = sumB;
dest[i][ACOMP] = sumA;
}
}
void
_mesa_convolve_2d_replicate(GLint srcWidth, GLint srcHeight,
const GLfloat src[][4],
GLint filterWidth, GLint filterHeight,
const GLfloat filter[][4],
GLfloat dest[][4])
static void
convolve_2d_replicate(GLint srcWidth, GLint srcHeight,
const GLfloat src[][4],
GLint filterWidth, GLint filterHeight,
const GLfloat filter[][4],
GLfloat dest[][4])
{
const GLint halfFilterWidth = filterWidth / 2;
GLint i, n, m;
const GLint halfFilterHeight = filterHeight / 2;
GLint i, j, n, m;
for (i = 0; i < srcWidth; i++) {
GLfloat sumR = 0.0;
GLfloat sumG = 0.0;
GLfloat sumB = 0.0;
GLfloat sumA = 0.0;
for (m = 0; m < filterHeight; m++) {
const GLfloat (*filterRow)[4] = filter + m * filterWidth;
for (n = 0; n < filterWidth; n++) {
if (i + n < halfFilterWidth) {
const GLint k = m * srcWidth + 0;
sumR += src[k][RCOMP] * filterRow[n][RCOMP];
sumG += src[k][GCOMP] * filterRow[n][GCOMP];
sumB += src[k][BCOMP] * filterRow[n][BCOMP];
sumA += src[k][ACOMP] * filterRow[n][ACOMP];
}
else if (i + n - halfFilterWidth >= srcWidth) {
const GLint k = m * srcWidth + srcWidth - 1;
sumR += src[k][RCOMP] * filterRow[n][RCOMP];
sumG += src[k][GCOMP] * filterRow[n][GCOMP];
sumB += src[k][BCOMP] * filterRow[n][BCOMP];
sumA += src[k][ACOMP] * filterRow[n][ACOMP];
}
else {
const GLint k = m * srcWidth + i + n - halfFilterWidth;
sumR += src[k][RCOMP] * filterRow[n][RCOMP];
sumG += src[k][GCOMP] * filterRow[n][GCOMP];
sumB += src[k][BCOMP] * filterRow[n][BCOMP];
sumA += src[k][ACOMP] * filterRow[n][ACOMP];
for (j = 0; j < srcHeight; j++) {
for (i = 0; i < srcWidth; i++) {
GLfloat sumR = 0.0;
GLfloat sumG = 0.0;
GLfloat sumB = 0.0;
GLfloat sumA = 0.0;
for (m = 0; m < filterHeight; m++) {
for (n = 0; n < filterWidth; n++) {
const GLint f = m * filterWidth + n;
GLint is = i + n - halfFilterWidth;
GLint js = j + m - halfFilterHeight;
GLint k;
if (is < 0)
is = 0;
else if (is >= srcWidth)
is = srcWidth - 1;
if (js < 0)
js = 0;
else if (js >= srcHeight)
js = srcHeight - 1;
k = js * srcWidth + is;
sumR += src[k][RCOMP] * filter[f][RCOMP];
sumG += src[k][GCOMP] * filter[f][GCOMP];
sumB += src[k][BCOMP] * filter[f][BCOMP];
sumA += src[k][ACOMP] * filter[f][ACOMP];
}
}
dest[j * srcWidth + i][RCOMP] = sumR;
dest[j * srcWidth + i][GCOMP] = sumG;
dest[j * srcWidth + i][BCOMP] = sumB;
dest[j * srcWidth + i][ACOMP] = sumA;
}
dest[i][RCOMP] = sumR;
dest[i][GCOMP] = sumG;
dest[i][BCOMP] = sumB;
dest[i][ACOMP] = sumA;
}
}
void
_mesa_convolve_sep_constant(GLint srcWidth, GLint srcHeight,
const GLfloat src[][4],
GLint filterWidth, GLint filterHeight,
const GLfloat rowFilt[][4],
const GLfloat colFilt[][4],
GLfloat dest[][4],
const GLfloat borderColor[4])
static void
convolve_sep_reduce(GLint srcWidth, GLint srcHeight,
const GLfloat src[][4],
GLint filterWidth, GLint filterHeight,
const GLfloat rowFilt[][4],
const GLfloat colFilt[][4],
GLfloat dest[][4])
{
const GLint halfFilterWidth = filterWidth / 2;
GLint i, n, m;
for (i = 0; i < srcWidth; i++) {
GLfloat sumR = 0.0;
GLfloat sumG = 0.0;
GLfloat sumB = 0.0;
GLfloat sumA = 0.0;
for (m = 0; m < filterHeight; m++) {
for (n = 0; n < filterWidth; n++) {
if (i + n < halfFilterWidth ||
i + n - halfFilterWidth >= srcWidth) {
sumR += borderColor[RCOMP] * rowFilt[n][RCOMP] * colFilt[m][RCOMP];
sumG += borderColor[GCOMP] * rowFilt[n][GCOMP] * colFilt[m][GCOMP];
sumB += borderColor[BCOMP] * rowFilt[n][BCOMP] * colFilt[m][BCOMP];
sumA += borderColor[ACOMP] * rowFilt[n][ACOMP] * colFilt[m][ACOMP];
}
else {
const GLint k = m * srcWidth + i + n - halfFilterWidth;
sumR += src[k][RCOMP] * rowFilt[n][RCOMP] * colFilt[m][RCOMP];
sumG += src[k][GCOMP] * rowFilt[n][GCOMP] * colFilt[m][GCOMP];
sumB += src[k][BCOMP] * rowFilt[n][BCOMP] * colFilt[m][BCOMP];
sumA += src[k][ACOMP] * rowFilt[n][ACOMP] * colFilt[m][ACOMP];
const GLint halfFilterHeight = filterHeight / 2;
GLint i, j, n, m;
#if 0
for (j = 0; j < srcHeight; j++) {
for (i = 0; i < srcWidth; i++) {
GLfloat sumR = 0.0;
GLfloat sumG = 0.0;
GLfloat sumB = 0.0;
GLfloat sumA = 0.0;
for (m = 0; m < filterHeight; m++) {
for (n = 0; n < filterWidth; n++) {
if (i + n < halfFilterWidth ||
i + n - halfFilterWidth >= srcWidth) {
sumR += borderColor[RCOMP] * rowFilt[n][RCOMP] * colFilt[m][RCOMP];
sumG += borderColor[GCOMP] * rowFilt[n][GCOMP] * colFilt[m][GCOMP];
sumB += borderColor[BCOMP] * rowFilt[n][BCOMP] * colFilt[m][BCOMP];
sumA += borderColor[ACOMP] * rowFilt[n][ACOMP] * colFilt[m][ACOMP];
}
else {
const GLint k = m * srcWidth + i + n - halfFilterWidth;
sumR += src[k][RCOMP] * rowFilt[n][RCOMP] * colFilt[m][RCOMP];
sumG += src[k][GCOMP] * rowFilt[n][GCOMP] * colFilt[m][GCOMP];
sumB += src[k][BCOMP] * rowFilt[n][BCOMP] * colFilt[m][BCOMP];
sumA += src[k][ACOMP] * rowFilt[n][ACOMP] * colFilt[m][ACOMP];
}
}
}
dest[i][RCOMP] = sumR;
dest[i][GCOMP] = sumG;
dest[i][BCOMP] = sumB;
dest[i][ACOMP] = sumA;
}
dest[i][RCOMP] = sumR;
dest[i][GCOMP] = sumG;
dest[i][BCOMP] = sumB;
dest[i][ACOMP] = sumA;
}
}
void
_mesa_convolve_sep_reduce(GLint srcWidth, GLint srcHeight,
const GLfloat src[][4],
GLint filterWidth, GLint filterHeight,
const GLfloat rowFilt[][4],
const GLfloat colFilt[][4],
GLfloat dest[][4])
{
#if 00
const GLint halfFilterWidth = filterWidth / 2;
GLint i, n, m;
for (i = 0; i < srcWidth; i++) {
GLfloat sumR = 0.0;
GLfloat sumG = 0.0;
GLfloat sumB = 0.0;
GLfloat sumA = 0.0;
for (m = 0; m < filterHeight; m++) {
for (n = 0; n < filterWidth; n++) {
if (i + n < halfFilterWidth ||
i + n - halfFilterWidth >= srcWidth) {
sumR += borderColor[RCOMP] * rowFilt[n][RCOMP] * colFilt[m][RCOMP];
sumG += borderColor[GCOMP] * rowFilt[n][GCOMP] * colFilt[m][GCOMP];
sumB += borderColor[BCOMP] * rowFilt[n][BCOMP] * colFilt[m][BCOMP];
sumA += borderColor[ACOMP] * rowFilt[n][ACOMP] * colFilt[m][ACOMP];
}
else {
const GLint k = m * srcWidth + i + n - halfFilterWidth;
sumR += src[k][RCOMP] * rowFilt[n][RCOMP] * colFilt[m][RCOMP];
sumG += src[k][GCOMP] * rowFilt[n][GCOMP] * colFilt[m][GCOMP];
sumB += src[k][BCOMP] * rowFilt[n][BCOMP] * colFilt[m][BCOMP];
sumA += src[k][ACOMP] * rowFilt[n][ACOMP] * colFilt[m][ACOMP];
}
}
}
dest[i][RCOMP] = sumR;
dest[i][GCOMP] = sumG;
dest[i][BCOMP] = sumB;
dest[i][ACOMP] = sumA;
}
#endif
}
void
_mesa_convolve_sep_replicate(GLint srcWidth, GLint srcHeight,
const GLfloat src[][4],
GLint filterWidth, GLint filterHeight,
const GLfloat rowFilt[][4],
const GLfloat colFilt[][4],
GLfloat dest[][4])
static void
convolve_sep_constant(GLint srcWidth, GLint srcHeight,
const GLfloat src[][4],
GLint filterWidth, GLint filterHeight,
const GLfloat rowFilt[][4],
const GLfloat colFilt[][4],
GLfloat dest[][4],
const GLfloat borderColor[4])
{
const GLint halfFilterWidth = filterWidth / 2;
GLint i, n, m;
for (i = 0; i < srcWidth; i++) {
GLfloat sumR = 0.0;
GLfloat sumG = 0.0;
GLfloat sumB = 0.0;
GLfloat sumA = 0.0;
for (m = 0; m < filterHeight; m++) {
for (n = 0; n < filterWidth; n++) {
if (i + n < halfFilterWidth) {
const GLint k = m * srcWidth + 0;
sumR += src[k][RCOMP] * rowFilt[n][RCOMP] * colFilt[m][RCOMP];
sumG += src[k][GCOMP] * rowFilt[n][GCOMP] * colFilt[m][GCOMP];
sumB += src[k][BCOMP] * rowFilt[n][BCOMP] * colFilt[m][BCOMP];
sumA += src[k][ACOMP] * rowFilt[n][ACOMP] * colFilt[m][ACOMP];
}
else if (i + n - halfFilterWidth >= srcWidth) {
const GLint k = m * srcWidth + srcWidth - 1;
sumR += src[k][RCOMP] * rowFilt[n][RCOMP] * colFilt[m][RCOMP];
sumG += src[k][GCOMP] * rowFilt[n][GCOMP] * colFilt[m][GCOMP];
sumB += src[k][BCOMP] * rowFilt[n][BCOMP] * colFilt[m][BCOMP];
sumA += src[k][ACOMP] * rowFilt[n][ACOMP] * colFilt[m][ACOMP];
}
else {
const GLint k = m * srcWidth + i + n - halfFilterWidth;
sumR += src[k][RCOMP] * rowFilt[n][RCOMP] * colFilt[m][RCOMP];
sumG += src[k][GCOMP] * rowFilt[n][GCOMP] * colFilt[m][GCOMP];
sumB += src[k][BCOMP] * rowFilt[n][BCOMP] * colFilt[m][BCOMP];
sumA += src[k][ACOMP] * rowFilt[n][ACOMP] * colFilt[m][ACOMP];
const GLint halfFilterHeight = filterHeight / 2;
GLint i, j, n, m;
#if 0
for (j = 0; j < srcHeight; j++) {
for (i = 0; i < srcWidth; i++) {
GLfloat sumR = 0.0;
GLfloat sumG = 0.0;
GLfloat sumB = 0.0;
GLfloat sumA = 0.0;
for (m = 0; m < filterHeight; m++) {
for (n = 0; n < filterWidth; n++) {
if (i + n < halfFilterWidth ||
i + n - halfFilterWidth >= srcWidth) {
sumR += borderColor[RCOMP] * rowFilt[n][RCOMP] * colFilt[m][RCOMP];
sumG += borderColor[GCOMP] * rowFilt[n][GCOMP] * colFilt[m][GCOMP];
sumB += borderColor[BCOMP] * rowFilt[n][BCOMP] * colFilt[m][BCOMP];
sumA += borderColor[ACOMP] * rowFilt[n][ACOMP] * colFilt[m][ACOMP];
}
else {
const GLint k = m * srcWidth + i + n - halfFilterWidth;
sumR += src[k][RCOMP] * rowFilt[n][RCOMP] * colFilt[m][RCOMP];
sumG += src[k][GCOMP] * rowFilt[n][GCOMP] * colFilt[m][GCOMP];
sumB += src[k][BCOMP] * rowFilt[n][BCOMP] * colFilt[m][BCOMP];
sumA += src[k][ACOMP] * rowFilt[n][ACOMP] * colFilt[m][ACOMP];
}
}
}
dest[i][RCOMP] = sumR;
dest[i][GCOMP] = sumG;
dest[i][BCOMP] = sumB;
dest[i][ACOMP] = sumA;
}
}
#endif
}
static void
convolve_sep_replicate(GLint srcWidth, GLint srcHeight,
const GLfloat src[][4],
GLint filterWidth, GLint filterHeight,
const GLfloat rowFilt[][4],
const GLfloat colFilt[][4],
GLfloat dest[][4])
{
const GLint halfFilterWidth = filterWidth / 2;
const GLint halfFilterHeight = filterHeight / 2;
GLint i, j, n, m;
for (j = 0; j < srcHeight; j++) {
for (i = 0; i < srcWidth; i++) {
GLfloat sumR = 0.0;
GLfloat sumG = 0.0;
GLfloat sumB = 0.0;
GLfloat sumA = 0.0;
for (m = 0; m < filterHeight; m++) {
for (n = 0; n < filterWidth; n++) {
if (i + n < halfFilterWidth) {
const GLint k = m * srcWidth + 0;
sumR += src[k][RCOMP] * rowFilt[n][RCOMP] * colFilt[m][RCOMP];
sumG += src[k][GCOMP] * rowFilt[n][GCOMP] * colFilt[m][GCOMP];
sumB += src[k][BCOMP] * rowFilt[n][BCOMP] * colFilt[m][BCOMP];
sumA += src[k][ACOMP] * rowFilt[n][ACOMP] * colFilt[m][ACOMP];
}
else if (i + n - halfFilterWidth >= srcWidth) {
const GLint k = m * srcWidth + srcWidth - 1;
sumR += src[k][RCOMP] * rowFilt[n][RCOMP] * colFilt[m][RCOMP];
sumG += src[k][GCOMP] * rowFilt[n][GCOMP] * colFilt[m][GCOMP];
sumB += src[k][BCOMP] * rowFilt[n][BCOMP] * colFilt[m][BCOMP];
sumA += src[k][ACOMP] * rowFilt[n][ACOMP] * colFilt[m][ACOMP];
}
else {
const GLint k = m * srcWidth + i + n - halfFilterWidth;
sumR += src[k][RCOMP] * rowFilt[n][RCOMP] * colFilt[m][RCOMP];
sumG += src[k][GCOMP] * rowFilt[n][GCOMP] * colFilt[m][GCOMP];
sumB += src[k][BCOMP] * rowFilt[n][BCOMP] * colFilt[m][BCOMP];
sumA += src[k][ACOMP] * rowFilt[n][ACOMP] * colFilt[m][ACOMP];
}
}
}
dest[i][RCOMP] = sumR;
dest[i][GCOMP] = sumG;
dest[i][BCOMP] = sumB;
dest[i][ACOMP] = sumA;
}
dest[i][RCOMP] = sumR;
dest[i][GCOMP] = sumG;
dest[i][BCOMP] = sumB;
dest[i][ACOMP] = sumA;
}
}
void
_mesa_convolve_1d_image(const GLcontext *ctx, GLsizei *width,
const GLfloat *srcImage, GLfloat *dstImage)
{
switch (ctx->Pixel.ConvolutionBorderMode[0]) {
case GL_REDUCE:
convolve_1d_reduce(*width, (const GLfloat (*)[4]) srcImage,
ctx->Convolution1D.Width,
(const GLfloat (*)[4]) ctx->Convolution1D.Filter,
(GLfloat (*)[4]) dstImage);
*width -= (ctx->Convolution1D.Width - 1);
break;
case GL_CONSTANT_BORDER:
convolve_1d_constant(*width, (const GLfloat (*)[4]) srcImage,
ctx->Convolution1D.Width,
(const GLfloat (*)[4]) ctx->Convolution1D.Filter,
(GLfloat (*)[4]) dstImage,
ctx->Pixel.ConvolutionBorderColor[0]);
break;
case GL_REPLICATE_BORDER:
convolve_1d_replicate(*width, (const GLfloat (*)[4]) srcImage,
ctx->Convolution1D.Width,
(const GLfloat (*)[4]) ctx->Convolution1D.Filter,
(GLfloat (*)[4]) dstImage);
break;
default:
;
}
}
void
_mesa_convolve_2d_image(const GLcontext *ctx, GLsizei *width, GLsizei *height,
const GLfloat *srcImage, GLfloat *dstImage)
{
switch (ctx->Pixel.ConvolutionBorderMode[1]) {
case GL_REDUCE:
convolve_2d_reduce(*width, *height,
(const GLfloat (*)[4]) srcImage,
ctx->Convolution2D.Width,
ctx->Convolution2D.Height,
(const GLfloat (*)[4]) ctx->Convolution2D.Filter,
(GLfloat (*)[4]) dstImage);
*width = *width - (ctx->Convolution2D.Width - 1);
*height = *height - (ctx->Convolution2D.Height - 1);
break;
case GL_CONSTANT_BORDER:
convolve_2d_constant(*width, *height,
(const GLfloat (*)[4]) srcImage,
ctx->Convolution2D.Width,
ctx->Convolution2D.Height,
(const GLfloat (*)[4]) ctx->Convolution2D.Filter,
(GLfloat (*)[4]) dstImage,
ctx->Pixel.ConvolutionBorderColor[1]);
break;
case GL_REPLICATE_BORDER:
convolve_2d_replicate(*width, *height,
(const GLfloat (*)[4]) srcImage,
ctx->Convolution2D.Width,
ctx->Convolution2D.Height,
(const GLfloat (*)[4])ctx->Convolution2D.Filter,
(GLfloat (*)[4]) dstImage);
break;
default:
;
}
}
void
_mesa_convolve_sep_image(const GLcontext *ctx,
GLsizei *width, GLsizei *height,
const GLfloat *srcImage, GLfloat *dstImage)
{
const GLfloat *rowFilter = ctx->Separable2D.Filter;
const GLfloat *colFilter = rowFilter + 4 * MAX_CONVOLUTION_WIDTH;
switch (ctx->Pixel.ConvolutionBorderMode[2]) {
case GL_REDUCE:
convolve_sep_reduce(*width, *height,
(const GLfloat (*)[4]) srcImage,
ctx->Convolution2D.Width,
ctx->Convolution2D.Height,
(const GLfloat (*)[4]) rowFilter,
(const GLfloat (*)[4]) colFilter,
(GLfloat (*)[4]) dstImage);
*width = *width - (ctx->Convolution2D.Width - 1);
*height = *height - (ctx->Convolution2D.Height - 1);
break;
case GL_CONSTANT_BORDER:
convolve_sep_constant(*width, *height,
(const GLfloat (*)[4]) srcImage,
ctx->Convolution2D.Width,
ctx->Convolution2D.Height,
(const GLfloat (*)[4]) rowFilter,
(const GLfloat (*)[4]) colFilter,
(GLfloat (*)[4]) dstImage,
ctx->Pixel.ConvolutionBorderColor[2]);
break;
case GL_REPLICATE_BORDER:
convolve_sep_replicate(*width, *height,
(const GLfloat (*)[4]) srcImage,
ctx->Convolution2D.Width,
ctx->Convolution2D.Height,
(const GLfloat (*)[4]) rowFilter,
(const GLfloat (*)[4]) colFilter,
(GLfloat (*)[4]) dstImage);
break;
default:
;
}
}

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src/mesa/main/convolve.h Normal file
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/* $Id: convolve.h,v 1.1 2000/08/21 14:24:31 brianp Exp $ */
/*
* Mesa 3-D graphics library
* Version: 3.5
*
* Copyright (C) 1999-2000 Brian Paul All Rights Reserved.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
* to deal in the Software without restriction, including without limitation
* the rights to use, copy, modify, merge, publish, distribute, sublicense,
* and/or sell copies of the Software, and to permit persons to whom the
* Software is furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included
* in all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
* BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
* AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
* CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
*/
#ifndef CONVOLVE_H
#define CONVOLVE_H
#include "types.h"
extern void
_mesa_convolve_1d_image(const GLcontext *ctx, GLsizei *width,
const GLfloat *srcImage, GLfloat *dstImage);
extern void
_mesa_convolve_2d_image(const GLcontext *ctx, GLsizei *width, GLsizei *height,
const GLfloat *srcImage, GLfloat *dstImage);
extern void
_mesa_convolve_sep_image(const GLcontext *ctx,
GLsizei *width, GLsizei *height,
const GLfloat *srcImage, GLfloat *dstImage);
#endif