v3d: drop incorrect MAYBE_UNUSED
While at it, use that `screen` variable everywhere. Signed-off-by: Eric Engestrom <eric.engestrom@intel.com> Reviewed-by: Matt Turner <mattst88@gmail.com>
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@ -435,12 +435,12 @@ v3d_clif_dump(struct v3d_context *v3d, struct v3d_job *job)
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void
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v3d_job_submit(struct v3d_context *v3d, struct v3d_job *job)
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{
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MAYBE_UNUSED struct v3d_screen *screen = v3d->screen;
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struct v3d_screen *screen = v3d->screen;
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if (!job->needs_flush)
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goto done;
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if (v3d->screen->devinfo.ver >= 41)
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if (screen->devinfo.ver >= 41)
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v3d41_emit_rcl(job);
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else
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v3d33_emit_rcl(job);
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