diff --git a/src/mesa/swrast/s_texfetch_tmp.h b/src/mesa/swrast/s_texfetch_tmp.h index 9c3033b14bb..b1981e4d332 100644 --- a/src/mesa/swrast/s_texfetch_tmp.h +++ b/src/mesa/swrast/s_texfetch_tmp.h @@ -27,14 +27,14 @@ /** * \file texfetch_tmp.h * Texel fetch functions template. - * + * * This template file is used by texfetch.c to generate texel fetch functions - * for 1-D, 2-D and 3-D texture images. + * for 1-D, 2-D and 3-D texture images. * * It should be expanded by defining \p DIM as the number texture dimensions * (1, 2 or 3). According to the value of \p DIM a series of macros is defined * for the texel lookup in the gl_texture_image::Data. - * + * * \author Gareth Hughes * \author Brian Paul */ @@ -69,24 +69,27 @@ #endif -static void FETCH(Z_UNORM32)( const struct swrast_texture_image *texImage, - GLint i, GLint j, GLint k, GLfloat *texel ) +static void +FETCH(Z_UNORM32)(const struct swrast_texture_image *texImage, + GLint i, GLint j, GLint k, GLfloat *texel) { const GLuint *src = TEXEL_ADDR(GLuint, texImage, i, j, k, 1); texel[0] = src[0] * (1.0F / 0xffffffff); } -static void FETCH(Z_UNORM16)(const struct swrast_texture_image *texImage, - GLint i, GLint j, GLint k, GLfloat *texel ) +static void +FETCH(Z_UNORM16)(const struct swrast_texture_image *texImage, + GLint i, GLint j, GLint k, GLfloat *texel) { const GLushort *src = TEXEL_ADDR(GLushort, texImage, i, j, k, 1); texel[0] = src[0] * (1.0F / 65535.0F); } -static void FETCH(RGBA_FLOAT32)( const struct swrast_texture_image *texImage, - GLint i, GLint j, GLint k, GLfloat *texel ) +static void +FETCH(RGBA_FLOAT32)(const struct swrast_texture_image *texImage, + GLint i, GLint j, GLint k, GLfloat *texel) { const GLfloat *src = TEXEL_ADDR(GLfloat, texImage, i, j, k, 4); texel[RCOMP] = src[0]; @@ -96,8 +99,9 @@ static void FETCH(RGBA_FLOAT32)( const struct swrast_texture_image *texImage, } -static void FETCH(RGBA_FLOAT16)( const struct swrast_texture_image *texImage, - GLint i, GLint j, GLint k, GLfloat *texel ) +static void +FETCH(RGBA_FLOAT16)(const struct swrast_texture_image *texImage, + GLint i, GLint j, GLint k, GLfloat *texel) { const GLhalfARB *src = TEXEL_ADDR(GLhalfARB, texImage, i, j, k, 4); texel[RCOMP] = _mesa_half_to_float(src[0]); @@ -107,8 +111,9 @@ static void FETCH(RGBA_FLOAT16)( const struct swrast_texture_image *texImage, } -static void FETCH(RGB_FLOAT32)( const struct swrast_texture_image *texImage, - GLint i, GLint j, GLint k, GLfloat *texel ) +static void +FETCH(RGB_FLOAT32)(const struct swrast_texture_image *texImage, + GLint i, GLint j, GLint k, GLfloat *texel) { const GLfloat *src = TEXEL_ADDR(GLfloat, texImage, i, j, k, 3); texel[RCOMP] = src[0]; @@ -118,8 +123,9 @@ static void FETCH(RGB_FLOAT32)( const struct swrast_texture_image *texImage, } -static void FETCH(RGB_FLOAT16)( const struct swrast_texture_image *texImage, - GLint i, GLint j, GLint k, GLfloat *texel ) +static void +FETCH(RGB_FLOAT16)(const struct swrast_texture_image *texImage, + GLint i, GLint j, GLint k, GLfloat *texel) { const GLhalfARB *src = TEXEL_ADDR(GLhalfARB, texImage, i, j, k, 3); texel[RCOMP] = _mesa_half_to_float(src[0]); @@ -129,8 +135,9 @@ static void FETCH(RGB_FLOAT16)( const struct swrast_texture_image *texImage, } -static void FETCH(A_FLOAT32)( const struct swrast_texture_image *texImage, - GLint i, GLint j, GLint k, GLfloat *texel ) +static void +FETCH(A_FLOAT32)(const struct swrast_texture_image *texImage, + GLint i, GLint j, GLint k, GLfloat *texel) { const GLfloat *src = TEXEL_ADDR(GLfloat, texImage, i, j, k, 1); texel[RCOMP] = @@ -140,8 +147,9 @@ static void FETCH(A_FLOAT32)( const struct swrast_texture_image *texImage, } -static void FETCH(A_FLOAT16)( const struct swrast_texture_image *texImage, - GLint i, GLint j, GLint k, GLfloat *texel ) +static void +FETCH(A_FLOAT16)(const struct swrast_texture_image *texImage, + GLint i, GLint j, GLint k, GLfloat *texel) { const GLhalfARB *src = TEXEL_ADDR(GLhalfARB, texImage, i, j, k, 1); texel[RCOMP] = @@ -151,8 +159,9 @@ static void FETCH(A_FLOAT16)( const struct swrast_texture_image *texImage, } -static void FETCH(L_FLOAT32)( const struct swrast_texture_image *texImage, - GLint i, GLint j, GLint k, GLfloat *texel ) +static void +FETCH(L_FLOAT32)(const struct swrast_texture_image *texImage, + GLint i, GLint j, GLint k, GLfloat *texel) { const GLfloat *src = TEXEL_ADDR(GLfloat, texImage, i, j, k, 1); texel[RCOMP] = @@ -162,8 +171,9 @@ static void FETCH(L_FLOAT32)( const struct swrast_texture_image *texImage, } -static void FETCH(L_FLOAT16)( const struct swrast_texture_image *texImage, - GLint i, GLint j, GLint k, GLfloat *texel ) +static void +FETCH(L_FLOAT16)(const struct swrast_texture_image *texImage, + GLint i, GLint j, GLint k, GLfloat *texel) { const GLhalfARB *src = TEXEL_ADDR(GLhalfARB, texImage, i, j, k, 1); texel[RCOMP] = @@ -173,8 +183,9 @@ static void FETCH(L_FLOAT16)( const struct swrast_texture_image *texImage, } -static void FETCH(LA_FLOAT32)( const struct swrast_texture_image *texImage, - GLint i, GLint j, GLint k, GLfloat *texel ) +static void +FETCH(LA_FLOAT32)(const struct swrast_texture_image *texImage, + GLint i, GLint j, GLint k, GLfloat *texel) { const GLfloat *src = TEXEL_ADDR(GLfloat, texImage, i, j, k, 2); texel[RCOMP] = @@ -184,8 +195,9 @@ static void FETCH(LA_FLOAT32)( const struct swrast_texture_image *texImage, } -static void FETCH(LA_FLOAT16)( const struct swrast_texture_image *texImage, - GLint i, GLint j, GLint k, GLfloat *texel ) +static void +FETCH(LA_FLOAT16)(const struct swrast_texture_image *texImage, + GLint i, GLint j, GLint k, GLfloat *texel) { const GLhalfARB *src = TEXEL_ADDR(GLhalfARB, texImage, i, j, k, 2); texel[RCOMP] = @@ -195,8 +207,9 @@ static void FETCH(LA_FLOAT16)( const struct swrast_texture_image *texImage, } -static void FETCH(I_FLOAT32)( const struct swrast_texture_image *texImage, - GLint i, GLint j, GLint k, GLfloat *texel ) +static void +FETCH(I_FLOAT32)(const struct swrast_texture_image *texImage, + GLint i, GLint j, GLint k, GLfloat *texel) { const GLfloat *src = TEXEL_ADDR(GLfloat, texImage, i, j, k, 1); texel[RCOMP] = @@ -206,8 +219,9 @@ static void FETCH(I_FLOAT32)( const struct swrast_texture_image *texImage, } -static void FETCH(I_FLOAT16)( const struct swrast_texture_image *texImage, - GLint i, GLint j, GLint k, GLfloat *texel ) +static void +FETCH(I_FLOAT16)(const struct swrast_texture_image *texImage, + GLint i, GLint j, GLint k, GLfloat *texel) { const GLhalfARB *src = TEXEL_ADDR(GLhalfARB, texImage, i, j, k, 1); texel[RCOMP] = @@ -217,8 +231,9 @@ static void FETCH(I_FLOAT16)( const struct swrast_texture_image *texImage, } -static void FETCH(R_FLOAT32)( const struct swrast_texture_image *texImage, - GLint i, GLint j, GLint k, GLfloat *texel ) +static void +FETCH(R_FLOAT32)(const struct swrast_texture_image *texImage, + GLint i, GLint j, GLint k, GLfloat *texel) { const GLfloat *src = TEXEL_ADDR(GLfloat, texImage, i, j, k, 1); texel[RCOMP] = src[0]; @@ -228,8 +243,9 @@ static void FETCH(R_FLOAT32)( const struct swrast_texture_image *texImage, } -static void FETCH(R_FLOAT16)( const struct swrast_texture_image *texImage, - GLint i, GLint j, GLint k, GLfloat *texel ) +static void +FETCH(R_FLOAT16)(const struct swrast_texture_image *texImage, + GLint i, GLint j, GLint k, GLfloat *texel) { const GLhalfARB *src = TEXEL_ADDR(GLhalfARB, texImage, i, j, k, 1); texel[RCOMP] = _mesa_half_to_float(src[0]); @@ -239,8 +255,9 @@ static void FETCH(R_FLOAT16)( const struct swrast_texture_image *texImage, } -static void FETCH(RG_FLOAT32)( const struct swrast_texture_image *texImage, - GLint i, GLint j, GLint k, GLfloat *texel ) +static void +FETCH(RG_FLOAT32)(const struct swrast_texture_image *texImage, + GLint i, GLint j, GLint k, GLfloat *texel) { const GLfloat *src = TEXEL_ADDR(GLfloat, texImage, i, j, k, 2); texel[RCOMP] = src[0]; @@ -250,8 +267,9 @@ static void FETCH(RG_FLOAT32)( const struct swrast_texture_image *texImage, } -static void FETCH(RG_FLOAT16)( const struct swrast_texture_image *texImage, - GLint i, GLint j, GLint k, GLfloat *texel ) +static void +FETCH(RG_FLOAT16)(const struct swrast_texture_image *texImage, + GLint i, GLint j, GLint k, GLfloat *texel) { const GLhalfARB *src = TEXEL_ADDR(GLhalfARB, texImage, i, j, k, 2); texel[RCOMP] = _mesa_half_to_float(src[0]); @@ -261,8 +279,9 @@ static void FETCH(RG_FLOAT16)( const struct swrast_texture_image *texImage, } -static void FETCH(A8B8G8R8_UNORM)( const struct swrast_texture_image *texImage, - GLint i, GLint j, GLint k, GLfloat *texel ) +static void +FETCH(A8B8G8R8_UNORM)(const struct swrast_texture_image *texImage, + GLint i, GLint j, GLint k, GLfloat *texel) { const GLuint s = *TEXEL_ADDR(GLuint, texImage, i, j, k, 1); texel[RCOMP] = UBYTE_TO_FLOAT( (s >> 24) ); @@ -272,8 +291,9 @@ static void FETCH(A8B8G8R8_UNORM)( const struct swrast_texture_image *texImage, } -static void FETCH(R8G8B8A_UNORM)( const struct swrast_texture_image *texImage, - GLint i, GLint j, GLint k, GLfloat *texel ) +static void +FETCH(R8G8B8A_UNORM)(const struct swrast_texture_image *texImage, + GLint i, GLint j, GLint k, GLfloat *texel) { const GLuint s = *TEXEL_ADDR(GLuint, texImage, i, j, k, 1); texel[RCOMP] = UBYTE_TO_FLOAT( (s ) & 0xff ); @@ -283,8 +303,9 @@ static void FETCH(R8G8B8A_UNORM)( const struct swrast_texture_image *texImage, } -static void FETCH(B8G8R8A8_UNORM)( const struct swrast_texture_image *texImage, - GLint i, GLint j, GLint k, GLfloat *texel ) +static void +FETCH(B8G8R8A8_UNORM)(const struct swrast_texture_image *texImage, + GLint i, GLint j, GLint k, GLfloat *texel) { const GLuint s = *TEXEL_ADDR(GLuint, texImage, i, j, k, 1); texel[RCOMP] = UBYTE_TO_FLOAT( (s >> 16) & 0xff ); @@ -294,8 +315,9 @@ static void FETCH(B8G8R8A8_UNORM)( const struct swrast_texture_image *texImage, } -static void FETCH(A8R8G8B8_UNORM)( const struct swrast_texture_image *texImage, - GLint i, GLint j, GLint k, GLfloat *texel ) +static void +FETCH(A8R8G8B8_UNORM)(const struct swrast_texture_image *texImage, + GLint i, GLint j, GLint k, GLfloat *texel) { const GLuint s = *TEXEL_ADDR(GLuint, texImage, i, j, k, 1); texel[RCOMP] = UBYTE_TO_FLOAT( (s >> 8) & 0xff ); @@ -305,8 +327,9 @@ static void FETCH(A8R8G8B8_UNORM)( const struct swrast_texture_image *texImage, } -static void FETCH(X8B8G8R8_UNORM)( const struct swrast_texture_image *texImage, - GLint i, GLint j, GLint k, GLfloat *texel ) +static void +FETCH(X8B8G8R8_UNORM)(const struct swrast_texture_image *texImage, + GLint i, GLint j, GLint k, GLfloat *texel) { const GLuint s = *TEXEL_ADDR(GLuint, texImage, i, j, k, 1); texel[RCOMP] = UBYTE_TO_FLOAT( (s >> 24) ); @@ -316,8 +339,9 @@ static void FETCH(X8B8G8R8_UNORM)( const struct swrast_texture_image *texImage, } -static void FETCH(R8G8B8X8_UNORM)( const struct swrast_texture_image *texImage, - GLint i, GLint j, GLint k, GLfloat *texel ) +static void +FETCH(R8G8B8X8_UNORM)(const struct swrast_texture_image *texImage, + GLint i, GLint j, GLint k, GLfloat *texel) { const GLuint s = *TEXEL_ADDR(GLuint, texImage, i, j, k, 1); texel[RCOMP] = UBYTE_TO_FLOAT( (s ) & 0xff ); @@ -327,8 +351,9 @@ static void FETCH(R8G8B8X8_UNORM)( const struct swrast_texture_image *texImage, } -static void FETCH(B8G8R8X8_UNORM)( const struct swrast_texture_image *texImage, - GLint i, GLint j, GLint k, GLfloat *texel ) +static void +FETCH(B8G8R8X8_UNORM)(const struct swrast_texture_image *texImage, + GLint i, GLint j, GLint k, GLfloat *texel) { const GLuint s = *TEXEL_ADDR(GLuint, texImage, i, j, k, 1); texel[RCOMP] = UBYTE_TO_FLOAT( (s >> 16) & 0xff ); @@ -338,8 +363,9 @@ static void FETCH(B8G8R8X8_UNORM)( const struct swrast_texture_image *texImage, } -static void FETCH(X8R8G8B8_UNORM)( const struct swrast_texture_image *texImage, - GLint i, GLint j, GLint k, GLfloat *texel ) +static void +FETCH(X8R8G8B8_UNORM)(const struct swrast_texture_image *texImage, + GLint i, GLint j, GLint k, GLfloat *texel) { const GLuint s = *TEXEL_ADDR(GLuint, texImage, i, j, k, 1); texel[RCOMP] = UBYTE_TO_FLOAT( (s >> 8) & 0xff ); @@ -349,8 +375,9 @@ static void FETCH(X8R8G8B8_UNORM)( const struct swrast_texture_image *texImage, } -static void FETCH(BGR_UNORM8)( const struct swrast_texture_image *texImage, - GLint i, GLint j, GLint k, GLfloat *texel ) +static void +FETCH(BGR_UNORM8)(const struct swrast_texture_image *texImage, + GLint i, GLint j, GLint k, GLfloat *texel) { const GLubyte *src = TEXEL_ADDR(GLubyte, texImage, i, j, k, 3); texel[RCOMP] = UBYTE_TO_FLOAT( src[2] ); @@ -360,8 +387,9 @@ static void FETCH(BGR_UNORM8)( const struct swrast_texture_image *texImage, } -static void FETCH(RGB_UNORM8)( const struct swrast_texture_image *texImage, - GLint i, GLint j, GLint k, GLfloat *texel ) +static void +FETCH(RGB_UNORM8)(const struct swrast_texture_image *texImage, + GLint i, GLint j, GLint k, GLfloat *texel) { const GLubyte *src = TEXEL_ADDR(GLubyte, texImage, i, j, k, 3); texel[RCOMP] = UBYTE_TO_FLOAT( src[0] ); @@ -371,8 +399,9 @@ static void FETCH(RGB_UNORM8)( const struct swrast_texture_image *texImage, } -static void FETCH(B5G6R5_UNORM)( const struct swrast_texture_image *texImage, - GLint i, GLint j, GLint k, GLfloat *texel ) +static void +FETCH(B5G6R5_UNORM)(const struct swrast_texture_image *texImage, + GLint i, GLint j, GLint k, GLfloat *texel) { const GLushort *src = TEXEL_ADDR(GLushort, texImage, i, j, k, 1); const GLushort s = *src; @@ -383,8 +412,9 @@ static void FETCH(B5G6R5_UNORM)( const struct swrast_texture_image *texImage, } -static void FETCH(R5G6B5_UNORM)( const struct swrast_texture_image *texImage, - GLint i, GLint j, GLint k, GLfloat *texel ) +static void +FETCH(R5G6B5_UNORM)(const struct swrast_texture_image *texImage, + GLint i, GLint j, GLint k, GLfloat *texel) { const GLushort *src = TEXEL_ADDR(GLushort, texImage, i, j, k, 1); const GLushort s = (*src >> 8) | (*src << 8); /* byte swap */ @@ -395,8 +425,9 @@ static void FETCH(R5G6B5_UNORM)( const struct swrast_texture_image *texImage, } -static void FETCH(B4G4R4A4_UNORM)( const struct swrast_texture_image *texImage, - GLint i, GLint j, GLint k, GLfloat *texel ) +static void +FETCH(B4G4R4A4_UNORM)(const struct swrast_texture_image *texImage, + GLint i, GLint j, GLint k, GLfloat *texel) { const GLushort *src = TEXEL_ADDR(GLushort, texImage, i, j, k, 1); const GLushort s = *src; @@ -407,8 +438,9 @@ static void FETCH(B4G4R4A4_UNORM)( const struct swrast_texture_image *texImage, } -static void FETCH(A4R4G4B4_UNORM)( const struct swrast_texture_image *texImage, - GLint i, GLint j, GLint k, GLfloat *texel ) +static void +FETCH(A4R4G4B4_UNORM)(const struct swrast_texture_image *texImage, + GLint i, GLint j, GLint k, GLfloat *texel) { const GLushort s = *TEXEL_ADDR(GLushort, texImage, i, j, k, 1); texel[RCOMP] = ((s >> 4) & 0xf) * (1.0F / 15.0F); @@ -418,8 +450,9 @@ static void FETCH(A4R4G4B4_UNORM)( const struct swrast_texture_image *texImage, } -static void FETCH(A1B5G5R5_UNORM)( const struct swrast_texture_image *texImage, - GLint i, GLint j, GLint k, GLfloat *texel ) +static void +FETCH(A1B5G5R5_UNORM)(const struct swrast_texture_image *texImage, + GLint i, GLint j, GLint k, GLfloat *texel) { const GLushort *src = TEXEL_ADDR(GLushort, texImage, i, j, k, 1); const GLushort s = *src; @@ -430,8 +463,9 @@ static void FETCH(A1B5G5R5_UNORM)( const struct swrast_texture_image *texImage, } -static void FETCH(B5G5R5A1_UNORM)( const struct swrast_texture_image *texImage, - GLint i, GLint j, GLint k, GLfloat *texel ) +static void +FETCH(B5G5R5A1_UNORM)(const struct swrast_texture_image *texImage, + GLint i, GLint j, GLint k, GLfloat *texel) { const GLushort *src = TEXEL_ADDR(GLushort, texImage, i, j, k, 1); const GLushort s = *src; @@ -442,8 +476,9 @@ static void FETCH(B5G5R5A1_UNORM)( const struct swrast_texture_image *texImage, } -static void FETCH(A1R5G5B5_UNORM)( const struct swrast_texture_image *texImage, - GLint i, GLint j, GLint k, GLfloat *texel ) +static void +FETCH(A1R5G5B5_UNORM)(const struct swrast_texture_image *texImage, + GLint i, GLint j, GLint k, GLfloat *texel) { const GLushort *src = TEXEL_ADDR(GLushort, texImage, i, j, k, 1); const GLushort s = (*src << 8) | (*src >> 8); /* byteswap */ @@ -454,8 +489,9 @@ static void FETCH(A1R5G5B5_UNORM)( const struct swrast_texture_image *texImage, } -static void FETCH(B10G10R10A2_UNORM)( const struct swrast_texture_image *texImage, - GLint i, GLint j, GLint k, GLfloat *texel ) +static void +FETCH(B10G10R10A2_UNORM)(const struct swrast_texture_image *texImage, + GLint i, GLint j, GLint k, GLfloat *texel) { const GLuint *src = TEXEL_ADDR(GLuint, texImage, i, j, k, 1); const GLuint s = *src; @@ -466,8 +502,9 @@ static void FETCH(B10G10R10A2_UNORM)( const struct swrast_texture_image *texImag } -static void FETCH(R8G8_UNORM)( const struct swrast_texture_image *texImage, - GLint i, GLint j, GLint k, GLfloat *texel ) +static void +FETCH(R8G8_UNORM)(const struct swrast_texture_image *texImage, + GLint i, GLint j, GLint k, GLfloat *texel) { const GLushort s = *TEXEL_ADDR(GLushort, texImage, i, j, k, 1); texel[RCOMP] = UBYTE_TO_FLOAT( s & 0xff ); @@ -477,8 +514,9 @@ static void FETCH(R8G8_UNORM)( const struct swrast_texture_image *texImage, } -static void FETCH(G8R8_UNORM)( const struct swrast_texture_image *texImage, - GLint i, GLint j, GLint k, GLfloat *texel ) +static void +FETCH(G8R8_UNORM)(const struct swrast_texture_image *texImage, + GLint i, GLint j, GLint k, GLfloat *texel) { const GLushort s = *TEXEL_ADDR(GLushort, texImage, i, j, k, 1); texel[RCOMP] = UBYTE_TO_FLOAT( s >> 8 ); @@ -488,8 +526,9 @@ static void FETCH(G8R8_UNORM)( const struct swrast_texture_image *texImage, } -static void FETCH(L4A4_UNORM)( const struct swrast_texture_image *texImage, - GLint i, GLint j, GLint k, GLfloat *texel ) +static void +FETCH(L4A4_UNORM)(const struct swrast_texture_image *texImage, + GLint i, GLint j, GLint k, GLfloat *texel) { const GLubyte s = *TEXEL_ADDR(GLubyte, texImage, i, j, k, 1); texel[RCOMP] = @@ -499,19 +538,21 @@ static void FETCH(L4A4_UNORM)( const struct swrast_texture_image *texImage, } -static void FETCH(L8A8_UNORM)( const struct swrast_texture_image *texImage, - GLint i, GLint j, GLint k, GLfloat *texel ) +static void +FETCH(L8A8_UNORM)(const struct swrast_texture_image *texImage, + GLint i, GLint j, GLint k, GLfloat *texel) { const GLushort s = *TEXEL_ADDR(GLushort, texImage, i, j, k, 1); - texel[RCOMP] = - texel[GCOMP] = + texel[RCOMP] = + texel[GCOMP] = texel[BCOMP] = UBYTE_TO_FLOAT( s & 0xff ); texel[ACOMP] = UBYTE_TO_FLOAT( s >> 8 ); } -static void FETCH(R_UNORM8)(const struct swrast_texture_image *texImage, - GLint i, GLint j, GLint k, GLfloat *texel) +static void +FETCH(R_UNORM8)(const struct swrast_texture_image *texImage, + GLint i, GLint j, GLint k, GLfloat *texel) { const GLubyte s = *TEXEL_ADDR(GLubyte, texImage, i, j, k, 1); texel[RCOMP] = UBYTE_TO_FLOAT(s); @@ -521,8 +562,9 @@ static void FETCH(R_UNORM8)(const struct swrast_texture_image *texImage, } -static void FETCH(R_UNORM16)(const struct swrast_texture_image *texImage, - GLint i, GLint j, GLint k, GLfloat *texel) +static void +FETCH(R_UNORM16)(const struct swrast_texture_image *texImage, + GLint i, GLint j, GLint k, GLfloat *texel) { const GLushort s = *TEXEL_ADDR(GLushort, texImage, i, j, k, 1); texel[RCOMP] = USHORT_TO_FLOAT(s); @@ -532,19 +574,21 @@ static void FETCH(R_UNORM16)(const struct swrast_texture_image *texImage, } -static void FETCH(A8L8_UNORM)( const struct swrast_texture_image *texImage, - GLint i, GLint j, GLint k, GLfloat *texel ) +static void +FETCH(A8L8_UNORM)(const struct swrast_texture_image *texImage, + GLint i, GLint j, GLint k, GLfloat *texel) { const GLushort s = *TEXEL_ADDR(GLushort, texImage, i, j, k, 1); - texel[RCOMP] = - texel[GCOMP] = + texel[RCOMP] = + texel[GCOMP] = texel[BCOMP] = UBYTE_TO_FLOAT( s >> 8 ); texel[ACOMP] = UBYTE_TO_FLOAT( s & 0xff ); } -static void FETCH(R16G16_UNORM)( const struct swrast_texture_image *texImage, - GLint i, GLint j, GLint k, GLfloat *texel ) +static void +FETCH(R16G16_UNORM)(const struct swrast_texture_image *texImage, + GLint i, GLint j, GLint k, GLfloat *texel) { const GLuint s = *TEXEL_ADDR(GLuint, texImage, i, j, k, 1); texel[RCOMP] = USHORT_TO_FLOAT( s & 0xffff ); @@ -554,8 +598,9 @@ static void FETCH(R16G16_UNORM)( const struct swrast_texture_image *texImage, } -static void FETCH(G16R16_UNORM)( const struct swrast_texture_image *texImage, - GLint i, GLint j, GLint k, GLfloat *texel ) +static void +FETCH(G16R16_UNORM)(const struct swrast_texture_image *texImage, + GLint i, GLint j, GLint k, GLfloat *texel) { const GLuint s = *TEXEL_ADDR(GLuint, texImage, i, j, k, 1); texel[RCOMP] = USHORT_TO_FLOAT( s >> 16 ); @@ -565,8 +610,9 @@ static void FETCH(G16R16_UNORM)( const struct swrast_texture_image *texImage, } -static void FETCH(L16A16_UNORM)( const struct swrast_texture_image *texImage, - GLint i, GLint j, GLint k, GLfloat *texel ) +static void +FETCH(L16A16_UNORM)(const struct swrast_texture_image *texImage, + GLint i, GLint j, GLint k, GLfloat *texel) { const GLuint s = *TEXEL_ADDR(GLuint, texImage, i, j, k, 1); texel[RCOMP] = @@ -576,8 +622,9 @@ static void FETCH(L16A16_UNORM)( const struct swrast_texture_image *texImage, } -static void FETCH(A16L16_UNORM)( const struct swrast_texture_image *texImage, - GLint i, GLint j, GLint k, GLfloat *texel ) +static void +FETCH(A16L16_UNORM)(const struct swrast_texture_image *texImage, + GLint i, GLint j, GLint k, GLfloat *texel) { const GLuint s = *TEXEL_ADDR(GLuint, texImage, i, j, k, 1); texel[RCOMP] = @@ -587,8 +634,9 @@ static void FETCH(A16L16_UNORM)( const struct swrast_texture_image *texImage, } -static void FETCH(B2G3R3_UNORM)( const struct swrast_texture_image *texImage, - GLint i, GLint j, GLint k, GLfloat *texel ) +static void +FETCH(B2G3R3_UNORM)(const struct swrast_texture_image *texImage, + GLint i, GLint j, GLint k, GLfloat *texel) { const GLubyte *src = TEXEL_ADDR(GLubyte, texImage, i, j, k, 1); const GLubyte s = *src; @@ -599,8 +647,9 @@ static void FETCH(B2G3R3_UNORM)( const struct swrast_texture_image *texImage, } -static void FETCH(A_UNORM8)( const struct swrast_texture_image *texImage, - GLint i, GLint j, GLint k, GLfloat *texel ) +static void +FETCH(A_UNORM8)(const struct swrast_texture_image *texImage, + GLint i, GLint j, GLint k, GLfloat *texel) { const GLubyte *src = TEXEL_ADDR(GLubyte, texImage, i, j, k, 1); texel[RCOMP] = @@ -610,8 +659,9 @@ static void FETCH(A_UNORM8)( const struct swrast_texture_image *texImage, } -static void FETCH(A_UNORM16)( const struct swrast_texture_image *texImage, - GLint i, GLint j, GLint k, GLfloat *texel ) +static void +FETCH(A_UNORM16)(const struct swrast_texture_image *texImage, + GLint i, GLint j, GLint k, GLfloat *texel) { const GLushort *src = TEXEL_ADDR(GLushort, texImage, i, j, k, 1); texel[RCOMP] = @@ -621,8 +671,9 @@ static void FETCH(A_UNORM16)( const struct swrast_texture_image *texImage, } -static void FETCH(L_UNORM8)( const struct swrast_texture_image *texImage, - GLint i, GLint j, GLint k, GLfloat *texel ) +static void +FETCH(L_UNORM8)(const struct swrast_texture_image *texImage, + GLint i, GLint j, GLint k, GLfloat *texel) { const GLubyte *src = TEXEL_ADDR(GLubyte, texImage, i, j, k, 1); texel[RCOMP] = @@ -632,8 +683,9 @@ static void FETCH(L_UNORM8)( const struct swrast_texture_image *texImage, } -static void FETCH(L_UNORM16)( const struct swrast_texture_image *texImage, - GLint i, GLint j, GLint k, GLfloat *texel ) +static void +FETCH(L_UNORM16)(const struct swrast_texture_image *texImage, + GLint i, GLint j, GLint k, GLfloat *texel) { const GLushort *src = TEXEL_ADDR(GLushort, texImage, i, j, k, 1); texel[RCOMP] = @@ -643,8 +695,9 @@ static void FETCH(L_UNORM16)( const struct swrast_texture_image *texImage, } -static void FETCH(I_UNORM8)( const struct swrast_texture_image *texImage, - GLint i, GLint j, GLint k, GLfloat *texel ) +static void +FETCH(I_UNORM8)(const struct swrast_texture_image *texImage, + GLint i, GLint j, GLint k, GLfloat *texel) { const GLubyte *src = TEXEL_ADDR(GLubyte, texImage, i, j, k, 1); texel[RCOMP] = @@ -654,8 +707,9 @@ static void FETCH(I_UNORM8)( const struct swrast_texture_image *texImage, } -static void FETCH(I_UNORM16)( const struct swrast_texture_image *texImage, - GLint i, GLint j, GLint k, GLfloat *texel ) +static void +FETCH(I_UNORM16)(const struct swrast_texture_image *texImage, + GLint i, GLint j, GLint k, GLfloat *texel) { const GLushort *src = TEXEL_ADDR(GLushort, texImage, i, j, k, 1); texel[RCOMP] = @@ -665,8 +719,9 @@ static void FETCH(I_UNORM16)( const struct swrast_texture_image *texImage, } -static void FETCH(BGR_SRGB8)(const struct swrast_texture_image *texImage, - GLint i, GLint j, GLint k, GLfloat *texel ) +static void +FETCH(BGR_SRGB8)(const struct swrast_texture_image *texImage, + GLint i, GLint j, GLint k, GLfloat *texel) { const GLubyte *src = TEXEL_ADDR(GLubyte, texImage, i, j, k, 3); texel[RCOMP] = nonlinear_to_linear(src[2]); @@ -676,8 +731,9 @@ static void FETCH(BGR_SRGB8)(const struct swrast_texture_image *texImage, } -static void FETCH(A8B8G8R8_SRGB)(const struct swrast_texture_image *texImage, - GLint i, GLint j, GLint k, GLfloat *texel ) +static void +FETCH(A8B8G8R8_SRGB)(const struct swrast_texture_image *texImage, + GLint i, GLint j, GLint k, GLfloat *texel) { const GLuint s = *TEXEL_ADDR(GLuint, texImage, i, j, k, 1); texel[RCOMP] = nonlinear_to_linear( (s >> 24) ); @@ -687,8 +743,9 @@ static void FETCH(A8B8G8R8_SRGB)(const struct swrast_texture_image *texImage, } -static void FETCH(B8G8R8A8_SRGB)(const struct swrast_texture_image *texImage, - GLint i, GLint j, GLint k, GLfloat *texel ) +static void +FETCH(B8G8R8A8_SRGB)(const struct swrast_texture_image *texImage, + GLint i, GLint j, GLint k, GLfloat *texel) { const GLuint s = *TEXEL_ADDR(GLuint, texImage, i, j, k, 1); texel[RCOMP] = nonlinear_to_linear( (s >> 16) & 0xff ); @@ -698,8 +755,9 @@ static void FETCH(B8G8R8A8_SRGB)(const struct swrast_texture_image *texImage, } -static void FETCH(R8G8B8A8_SRGB)(const struct swrast_texture_image *texImage, - GLint i, GLint j, GLint k, GLfloat *texel ) +static void +FETCH(R8G8B8A8_SRGB)(const struct swrast_texture_image *texImage, + GLint i, GLint j, GLint k, GLfloat *texel) { const GLuint s = *TEXEL_ADDR(GLuint, texImage, i, j, k, 1); texel[RCOMP] = nonlinear_to_linear( (s ) & 0xff ); @@ -709,8 +767,9 @@ static void FETCH(R8G8B8A8_SRGB)(const struct swrast_texture_image *texImage, } -static void FETCH(R8G8B8X8_SRGB)(const struct swrast_texture_image *texImage, - GLint i, GLint j, GLint k, GLfloat *texel ) +static void +FETCH(R8G8B8X8_SRGB)(const struct swrast_texture_image *texImage, + GLint i, GLint j, GLint k, GLfloat *texel) { const GLuint s = *TEXEL_ADDR(GLuint, texImage, i, j, k, 1); texel[RCOMP] = nonlinear_to_linear( (s ) & 0xff ); @@ -720,19 +779,21 @@ static void FETCH(R8G8B8X8_SRGB)(const struct swrast_texture_image *texImage, } -static void FETCH(L_SRGB8)(const struct swrast_texture_image *texImage, - GLint i, GLint j, GLint k, GLfloat *texel ) +static void +FETCH(L_SRGB8)(const struct swrast_texture_image *texImage, + GLint i, GLint j, GLint k, GLfloat *texel) { const GLubyte *src = TEXEL_ADDR(GLubyte, texImage, i, j, k, 1); - texel[RCOMP] = - texel[GCOMP] = + texel[RCOMP] = + texel[GCOMP] = texel[BCOMP] = nonlinear_to_linear(src[0]); texel[ACOMP] = 1.0F; } -static void FETCH(L8A8_SRGB)(const struct swrast_texture_image *texImage, - GLint i, GLint j, GLint k, GLfloat *texel ) +static void +FETCH(L8A8_SRGB)(const struct swrast_texture_image *texImage, + GLint i, GLint j, GLint k, GLfloat *texel) { const GLubyte *src = TEXEL_ADDR(GLubyte, texImage, i, j, k, 2); texel[RCOMP] = @@ -744,7 +805,7 @@ static void FETCH(L8A8_SRGB)(const struct swrast_texture_image *texImage, static void FETCH(rgba_int8)(const struct swrast_texture_image *texImage, - GLint i, GLint j, GLint k, GLfloat *texel ) + GLint i, GLint j, GLint k, GLfloat *texel) { const GLbyte *src = TEXEL_ADDR(GLbyte, texImage, i, j, k, 4); texel[RCOMP] = (GLfloat) src[0]; @@ -756,7 +817,7 @@ FETCH(rgba_int8)(const struct swrast_texture_image *texImage, static void FETCH(rgba_int16)(const struct swrast_texture_image *texImage, - GLint i, GLint j, GLint k, GLfloat *texel ) + GLint i, GLint j, GLint k, GLfloat *texel) { const GLshort *src = TEXEL_ADDR(GLshort, texImage, i, j, k, 4); texel[RCOMP] = (GLfloat) src[0]; @@ -768,7 +829,7 @@ FETCH(rgba_int16)(const struct swrast_texture_image *texImage, static void FETCH(rgba_int32)(const struct swrast_texture_image *texImage, - GLint i, GLint j, GLint k, GLfloat *texel ) + GLint i, GLint j, GLint k, GLfloat *texel) { const GLint *src = TEXEL_ADDR(GLint, texImage, i, j, k, 4); texel[RCOMP] = (GLfloat) src[0]; @@ -780,7 +841,7 @@ FETCH(rgba_int32)(const struct swrast_texture_image *texImage, static void FETCH(rgba_uint8)(const struct swrast_texture_image *texImage, - GLint i, GLint j, GLint k, GLfloat *texel ) + GLint i, GLint j, GLint k, GLfloat *texel) { const GLubyte *src = TEXEL_ADDR(GLubyte, texImage, i, j, k, 4); texel[RCOMP] = (GLfloat) src[0]; @@ -792,7 +853,7 @@ FETCH(rgba_uint8)(const struct swrast_texture_image *texImage, static void FETCH(rgba_uint16)(const struct swrast_texture_image *texImage, - GLint i, GLint j, GLint k, GLfloat *texel ) + GLint i, GLint j, GLint k, GLfloat *texel) { const GLushort *src = TEXEL_ADDR(GLushort, texImage, i, j, k, 4); texel[RCOMP] = (GLfloat) src[0]; @@ -804,7 +865,7 @@ FETCH(rgba_uint16)(const struct swrast_texture_image *texImage, static void FETCH(rgba_uint32)(const struct swrast_texture_image *texImage, - GLint i, GLint j, GLint k, GLfloat *texel ) + GLint i, GLint j, GLint k, GLfloat *texel) { const GLuint *src = TEXEL_ADDR(GLuint, texImage, i, j, k, 4); texel[RCOMP] = (GLfloat) src[0]; @@ -818,8 +879,9 @@ FETCH(rgba_uint32)(const struct swrast_texture_image *texImage, * This format by definition produces 0,0,0,1 as rgba values, * however we'll return the dudv values as rg and fix up elsewhere. */ -static void FETCH(DUDV8)(const struct swrast_texture_image *texImage, - GLint i, GLint j, GLint k, GLfloat *texel ) +static void +FETCH(DUDV8)(const struct swrast_texture_image *texImage, + GLint i, GLint j, GLint k, GLfloat *texel) { const GLbyte *src = TEXEL_ADDR(GLbyte, texImage, i, j, k, 2); texel[RCOMP] = BYTE_TO_FLOAT(src[0]); @@ -829,8 +891,9 @@ static void FETCH(DUDV8)(const struct swrast_texture_image *texImage, } -static void FETCH(R_SNORM8)( const struct swrast_texture_image *texImage, - GLint i, GLint j, GLint k, GLfloat *texel ) +static void +FETCH(R_SNORM8)(const struct swrast_texture_image *texImage, + GLint i, GLint j, GLint k, GLfloat *texel) { const GLbyte s = *TEXEL_ADDR(GLbyte, texImage, i, j, k, 1); texel[RCOMP] = BYTE_TO_FLOAT_TEX( s ); @@ -840,8 +903,9 @@ static void FETCH(R_SNORM8)( const struct swrast_texture_image *texImage, } -static void FETCH(A_SNORM8)( const struct swrast_texture_image *texImage, - GLint i, GLint j, GLint k, GLfloat *texel ) +static void +FETCH(A_SNORM8)(const struct swrast_texture_image *texImage, + GLint i, GLint j, GLint k, GLfloat *texel) { const GLbyte s = *TEXEL_ADDR(GLbyte, texImage, i, j, k, 1); texel[RCOMP] = 0.0F; @@ -851,8 +915,9 @@ static void FETCH(A_SNORM8)( const struct swrast_texture_image *texImage, } -static void FETCH(L_SNORM8)( const struct swrast_texture_image *texImage, - GLint i, GLint j, GLint k, GLfloat *texel ) +static void +FETCH(L_SNORM8)(const struct swrast_texture_image *texImage, + GLint i, GLint j, GLint k, GLfloat *texel) { const GLbyte s = *TEXEL_ADDR(GLbyte, texImage, i, j, k, 1); texel[RCOMP] = @@ -862,8 +927,9 @@ static void FETCH(L_SNORM8)( const struct swrast_texture_image *texImage, } -static void FETCH(I_SNORM8)( const struct swrast_texture_image *texImage, - GLint i, GLint j, GLint k, GLfloat *texel ) +static void +FETCH(I_SNORM8)(const struct swrast_texture_image *texImage, + GLint i, GLint j, GLint k, GLfloat *texel) { const GLbyte s = *TEXEL_ADDR(GLbyte, texImage, i, j, k, 1); texel[RCOMP] = @@ -873,8 +939,9 @@ static void FETCH(I_SNORM8)( const struct swrast_texture_image *texImage, } -static void FETCH(R8G8_SNORM)( const struct swrast_texture_image *texImage, - GLint i, GLint j, GLint k, GLfloat *texel ) +static void +FETCH(R8G8_SNORM)(const struct swrast_texture_image *texImage, + GLint i, GLint j, GLint k, GLfloat *texel) { const GLushort s = *TEXEL_ADDR(GLshort, texImage, i, j, k, 1); texel[RCOMP] = BYTE_TO_FLOAT_TEX( (GLbyte) (s & 0xff) ); @@ -884,8 +951,9 @@ static void FETCH(R8G8_SNORM)( const struct swrast_texture_image *texImage, } -static void FETCH(L8A8_SNORM)( const struct swrast_texture_image *texImage, - GLint i, GLint j, GLint k, GLfloat *texel ) +static void +FETCH(L8A8_SNORM)(const struct swrast_texture_image *texImage, + GLint i, GLint j, GLint k, GLfloat *texel) { const GLushort s = *TEXEL_ADDR(GLshort, texImage, i, j, k, 1); texel[RCOMP] = @@ -895,8 +963,9 @@ static void FETCH(L8A8_SNORM)( const struct swrast_texture_image *texImage, } -static void FETCH(X8B8G8R8_SNORM)( const struct swrast_texture_image *texImage, - GLint i, GLint j, GLint k, GLfloat *texel ) +static void +FETCH(X8B8G8R8_SNORM)(const struct swrast_texture_image *texImage, + GLint i, GLint j, GLint k, GLfloat *texel) { const GLuint s = *TEXEL_ADDR(GLuint, texImage, i, j, k, 1); texel[RCOMP] = BYTE_TO_FLOAT_TEX( (GLbyte) (s >> 24) ); @@ -906,8 +975,9 @@ static void FETCH(X8B8G8R8_SNORM)( const struct swrast_texture_image *texImage, } -static void FETCH(A8B8G8R8_SNORM)( const struct swrast_texture_image *texImage, - GLint i, GLint j, GLint k, GLfloat *texel ) +static void +FETCH(A8B8G8R8_SNORM)(const struct swrast_texture_image *texImage, + GLint i, GLint j, GLint k, GLfloat *texel) { const GLuint s = *TEXEL_ADDR(GLuint, texImage, i, j, k, 1); texel[RCOMP] = BYTE_TO_FLOAT_TEX( (GLbyte) (s >> 24) ); @@ -917,8 +987,9 @@ static void FETCH(A8B8G8R8_SNORM)( const struct swrast_texture_image *texImage, } -static void FETCH(R8G8B8A8_SNORM)( const struct swrast_texture_image *texImage, - GLint i, GLint j, GLint k, GLfloat *texel ) +static void +FETCH(R8G8B8A8_SNORM)(const struct swrast_texture_image *texImage, + GLint i, GLint j, GLint k, GLfloat *texel) { const GLuint s = *TEXEL_ADDR(GLuint, texImage, i, j, k, 1); texel[RCOMP] = BYTE_TO_FLOAT_TEX( (GLbyte) (s ) ); @@ -930,7 +1001,7 @@ static void FETCH(R8G8B8A8_SNORM)( const struct swrast_texture_image *texImage, static void FETCH(R_SNORM16)(const struct swrast_texture_image *texImage, - GLint i, GLint j, GLint k, GLfloat *texel) + GLint i, GLint j, GLint k, GLfloat *texel) { const GLshort s = *TEXEL_ADDR(GLshort, texImage, i, j, k, 1); texel[RCOMP] = SHORT_TO_FLOAT_TEX( s ); @@ -942,7 +1013,7 @@ FETCH(R_SNORM16)(const struct swrast_texture_image *texImage, static void FETCH(A_SNORM16)(const struct swrast_texture_image *texImage, - GLint i, GLint j, GLint k, GLfloat *texel) + GLint i, GLint j, GLint k, GLfloat *texel) { const GLshort s = *TEXEL_ADDR(GLshort, texImage, i, j, k, 1); texel[RCOMP] = 0.0F; @@ -954,7 +1025,7 @@ FETCH(A_SNORM16)(const struct swrast_texture_image *texImage, static void FETCH(L_SNORM16)(const struct swrast_texture_image *texImage, - GLint i, GLint j, GLint k, GLfloat *texel) + GLint i, GLint j, GLint k, GLfloat *texel) { const GLshort s = *TEXEL_ADDR(GLshort, texImage, i, j, k, 1); texel[RCOMP] = @@ -966,7 +1037,7 @@ FETCH(L_SNORM16)(const struct swrast_texture_image *texImage, static void FETCH(I_SNORM16)(const struct swrast_texture_image *texImage, - GLint i, GLint j, GLint k, GLfloat *texel) + GLint i, GLint j, GLint k, GLfloat *texel) { const GLshort s = *TEXEL_ADDR(GLshort, texImage, i, j, k, 1); texel[RCOMP] = @@ -990,7 +1061,7 @@ FETCH(R16G16_SNORM)(const struct swrast_texture_image *texImage, static void FETCH(LA_SNORM16)(const struct swrast_texture_image *texImage, - GLint i, GLint j, GLint k, GLfloat *texel) + GLint i, GLint j, GLint k, GLfloat *texel) { const GLshort *s = TEXEL_ADDR(GLshort, texImage, i, j, k, 2); texel[RCOMP] = @@ -1000,9 +1071,10 @@ FETCH(LA_SNORM16)(const struct swrast_texture_image *texImage, } -static void +static void + FETCH(RGB_SNORM16)(const struct swrast_texture_image *texImage, - GLint i, GLint j, GLint k, GLfloat *texel) + GLint i, GLint j, GLint k, GLfloat *texel) { const GLshort *s = TEXEL_ADDR(GLshort, texImage, i, j, k, 3); texel[RCOMP] = SHORT_TO_FLOAT_TEX( s[0] ); @@ -1014,7 +1086,7 @@ FETCH(RGB_SNORM16)(const struct swrast_texture_image *texImage, static void FETCH(RGBA_SNORM16)(const struct swrast_texture_image *texImage, - GLint i, GLint j, GLint k, GLfloat *texel) + GLint i, GLint j, GLint k, GLfloat *texel) { const GLshort *s = TEXEL_ADDR(GLshort, texImage, i, j, k, 4); texel[RCOMP] = SHORT_TO_FLOAT_TEX( s[0] ); @@ -1038,7 +1110,7 @@ FETCH(rgba_16)(const struct swrast_texture_image *texImage, static void FETCH(RGBX_UNORM16)(const struct swrast_texture_image *texImage, - GLint i, GLint j, GLint k, GLfloat *texel) + GLint i, GLint j, GLint k, GLfloat *texel) { const GLushort *s = TEXEL_ADDR(GLushort, texImage, i, j, k, 4); texel[RCOMP] = USHORT_TO_FLOAT(s[0]); @@ -1050,7 +1122,7 @@ FETCH(RGBX_UNORM16)(const struct swrast_texture_image *texImage, static void FETCH(RGBX_FLOAT16)(const struct swrast_texture_image *texImage, - GLint i, GLint j, GLint k, GLfloat *texel) + GLint i, GLint j, GLint k, GLfloat *texel) { const GLhalfARB *s = TEXEL_ADDR(GLhalfARB, texImage, i, j, k, 4); texel[RCOMP] = _mesa_half_to_float(s[0]); @@ -1062,7 +1134,7 @@ FETCH(RGBX_FLOAT16)(const struct swrast_texture_image *texImage, static void FETCH(RGBX_FLOAT32)(const struct swrast_texture_image *texImage, - GLint i, GLint j, GLint k, GLfloat *texel) + GLint i, GLint j, GLint k, GLfloat *texel) { const GLfloat *s = TEXEL_ADDR(GLfloat, texImage, i, j, k, 4); texel[RCOMP] = s[0]; @@ -1075,8 +1147,9 @@ FETCH(RGBX_FLOAT32)(const struct swrast_texture_image *texImage, /** * Fetch texel from 1D, 2D or 3D ycbcr texture, returning RGBA. */ -static void FETCH(YCBCR)( const struct swrast_texture_image *texImage, - GLint i, GLint j, GLint k, GLfloat *texel ) +static void +FETCH(YCBCR)(const struct swrast_texture_image *texImage, + GLint i, GLint j, GLint k, GLfloat *texel) { const GLushort *src0 = TEXEL_ADDR(GLushort, texImage, (i & ~1), j, k, 1); /* even */ const GLushort *src1 = src0 + 1; /* odd */ @@ -1101,8 +1174,9 @@ static void FETCH(YCBCR)( const struct swrast_texture_image *texImage, /** * Fetch texel from 1D, 2D or 3D ycbcr texture, returning RGBA. */ -static void FETCH(YCBCR_REV)( const struct swrast_texture_image *texImage, - GLint i, GLint j, GLint k, GLfloat *texel ) +static void +FETCH(YCBCR_REV)(const struct swrast_texture_image *texImage, + GLint i, GLint j, GLint k, GLfloat *texel) { const GLushort *src0 = TEXEL_ADDR(GLushort, texImage, (i & ~1), j, k, 1); /* even */ const GLushort *src1 = src0 + 1; /* odd */ @@ -1124,8 +1198,9 @@ static void FETCH(YCBCR_REV)( const struct swrast_texture_image *texImage, } -static void FETCH(S8_UINT_Z24_UNORM)( const struct swrast_texture_image *texImage, - GLint i, GLint j, GLint k, GLfloat *texel ) +static void +FETCH(S8_UINT_Z24_UNORM)(const struct swrast_texture_image *texImage, + GLint i, GLint j, GLint k, GLfloat *texel) { /* only return Z, not stencil data */ const GLuint *src = TEXEL_ADDR(GLuint, texImage, i, j, k, 1); @@ -1138,8 +1213,9 @@ static void FETCH(S8_UINT_Z24_UNORM)( const struct swrast_texture_image *texImag } -static void FETCH(Z24_UNORM_S8_UINT)( const struct swrast_texture_image *texImage, - GLint i, GLint j, GLint k, GLfloat *texel ) +static void +FETCH(Z24_UNORM_S8_UINT)(const struct swrast_texture_image *texImage, + GLint i, GLint j, GLint k, GLfloat *texel) { /* only return Z, not stencil data */ const GLuint *src = TEXEL_ADDR(GLuint, texImage, i, j, k, 1); @@ -1152,8 +1228,9 @@ static void FETCH(Z24_UNORM_S8_UINT)( const struct swrast_texture_image *texImag } -static void FETCH(R9G9B9E5_FLOAT)( const struct swrast_texture_image *texImage, - GLint i, GLint j, GLint k, GLfloat *texel ) +static void +FETCH(R9G9B9E5_FLOAT)(const struct swrast_texture_image *texImage, + GLint i, GLint j, GLint k, GLfloat *texel) { const GLuint *src = TEXEL_ADDR(GLuint, texImage, i, j, k, 1); rgb9e5_to_float3(*src, texel); @@ -1161,8 +1238,9 @@ static void FETCH(R9G9B9E5_FLOAT)( const struct swrast_texture_image *texImage, } -static void FETCH(R11G11B10_FLOAT)( const struct swrast_texture_image *texImage, - GLint i, GLint j, GLint k, GLfloat *texel ) +static void +FETCH(R11G11B10_FLOAT)(const struct swrast_texture_image *texImage, + GLint i, GLint j, GLint k, GLfloat *texel) { const GLuint *src = TEXEL_ADDR(GLuint, texImage, i, j, k, 1); r11g11b10f_to_float3(*src, texel); @@ -1170,8 +1248,9 @@ static void FETCH(R11G11B10_FLOAT)( const struct swrast_texture_image *texImage, } -static void FETCH(Z32_FLOAT_S8X24_UINT)(const struct swrast_texture_image *texImage, - GLint i, GLint j, GLint k, GLfloat *texel) +static void +FETCH(Z32_FLOAT_S8X24_UINT)(const struct swrast_texture_image *texImage, + GLint i, GLint j, GLint k, GLfloat *texel) { const GLfloat *src = TEXEL_ADDR(GLfloat, texImage, i, j, k, 2); texel[RCOMP] = src[0];