mesa: Update VAO internal state when setting the _DrawVAO.

Update the VAO internal state on Array._DrawVAO instead of
Array.VAO. Also the VAO internal state update gets triggered now
by a change of Array._DrawVAO instead of the _NEW_ARRAY state flag.
Also no driver looks at any VAO's NewArrays value from within
the Driver.UpdateState callback. So it should be safe to move
this update into the _mesa_set_draw_vao method.

Reviewed-by: Brian Paul <brianp@vmware.com>
Signed-off-by: Mathias Fröhlich <Mathias.Froehlich@web.de>
This commit is contained in:
Mathias Fröhlich 2018-03-16 06:34:35 +01:00 committed by Mathias Fröhlich
parent c4c56ff303
commit d3c604e12e
3 changed files with 13 additions and 8 deletions

View File

@ -461,6 +461,12 @@ _mesa_update_vao_derived_arrays(struct gl_context *ctx,
{
/* Make sure we do not run into problems with shared objects */
assert(!vao->SharedAndImmutable || vao->NewArrays == 0);
/*
* Stay tuned, the next series scans for duplicate bindings in this
* function. So that drivers can easily know the minimum unique set
* of bindings.
*/
}

View File

@ -360,9 +360,6 @@ _mesa_update_state_locked( struct gl_context *ctx )
update_program(ctx);
}
if (new_state & _NEW_ARRAY)
_mesa_update_vao_derived_arrays(ctx, ctx->Array.VAO);
out:
new_prog_state |= update_program_constants(ctx);
@ -377,7 +374,6 @@ _mesa_update_state_locked( struct gl_context *ctx )
*/
ctx->Driver.UpdateState(ctx);
ctx->NewState = 0;
ctx->Array.VAO->NewArrays = 0x0;
}
@ -496,8 +492,14 @@ _mesa_set_draw_vao(struct gl_context *ctx, struct gl_vertex_array_object *vao,
struct gl_vertex_array_object **ptr = &ctx->Array._DrawVAO;
if (*ptr != vao) {
_mesa_reference_vao_(ctx, ptr, vao);
ctx->NewDriverState |= ctx->DriverFlags.NewArray;
} else if (vao->NewArrays) {
}
if (vao->NewArrays) {
_mesa_update_vao_derived_arrays(ctx, vao);
vao->NewArrays = 0;
ctx->NewDriverState |= ctx->DriverFlags.NewArray;
}

View File

@ -231,9 +231,6 @@ vbo_exec_bind_arrays(struct gl_context *ctx)
assert(!_mesa_is_bufferobj(exec->vtx.bufferobj) ||
(vao_enabled & ~vao->VertexAttribBufferMask) == 0);
_mesa_update_vao_derived_arrays(ctx, vao);
vao->NewArrays = 0;
_mesa_set_draw_vao(ctx, vao, _vbo_get_vao_filter(mode));
/* The exec VAO is not immutable, so we need to set manually */
ctx->NewDriverState |= ctx->DriverFlags.NewArray;