glsl: Refactor generate_ARB_draw_buffers_variables to use add_builtin_constant
v2: Remove int cast based on feedback from Ken. Signed-off-by: Ian Romanick <ian.d.romanick@intel.com> Reviewed-by: Kenneth Graunke <kenneth@whitecape.org> Acked-by: Paul Berry <stereotype441@gmail.com>
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@ -400,7 +400,7 @@ add_builtin_variable(exec_list *instructions, glsl_symbol_table *symtab,
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}
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}
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static void
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static ir_variable *
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add_builtin_constant(exec_list *instructions, glsl_symbol_table *symtab,
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const char *name, int value)
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{
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@ -408,6 +408,7 @@ add_builtin_constant(exec_list *instructions, glsl_symbol_table *symtab,
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name, glsl_type::int_type,
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ir_var_auto, -1);
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var->constant_value = new(var) ir_constant(value);
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return var;
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}
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/* Several constants in GLSL ES have different names than normal desktop GLSL.
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@ -749,16 +750,12 @@ generate_ARB_draw_buffers_variables(exec_list *instructions,
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/* gl_MaxDrawBuffers is available in all shader stages.
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*/
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ir_variable *const mdb =
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add_variable(instructions, state->symbols,
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"gl_MaxDrawBuffers", glsl_type::int_type, ir_var_auto, -1);
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add_builtin_constant(instructions, state->symbols, "gl_MaxDrawBuffers",
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state->Const.MaxDrawBuffers);
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if (warn)
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mdb->warn_extension = "GL_ARB_draw_buffers";
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mdb->constant_value = new(mdb)
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ir_constant(int(state->Const.MaxDrawBuffers));
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/* gl_FragData is only available in the fragment shader.
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*/
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if (target == fragment_shader) {
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