r300-gallium: Don't flush textures more than necessary.

This commit is contained in:
Corbin Simpson 2009-03-11 15:20:16 -07:00
parent f78bd5922d
commit d375a3bdda
1 changed files with 7 additions and 2 deletions

View File

@ -327,6 +327,7 @@ void r300_emit_dirty_state(struct r300_context* r300)
{
struct r300_screen* r300screen = r300_screen(r300->context.screen);
int i;
int dirty_tex = 0;
if (!(r300->dirty_state) && !(r300->dirty_hw)) {
return;
@ -382,8 +383,8 @@ void r300_emit_dirty_state(struct r300_context* r300)
if (r300->dirty_state & (R300_NEW_SAMPLER << i)) {
r300_emit_sampler(r300, r300->sampler_states[i], i);
r300->dirty_state &= ~(R300_NEW_SAMPLER << i);
dirty_tex++;
}
r300_flush_textures(r300);
}
}
@ -397,11 +398,15 @@ void r300_emit_dirty_state(struct r300_context* r300)
if (r300->dirty_state & (R300_NEW_TEXTURE << i)) {
r300_emit_texture(r300, r300->textures[i], i);
r300->dirty_state &= ~(R300_NEW_TEXTURE << i);
dirty_tex++;
}
r300_flush_textures(r300);
}
}
if (dirty_tex) {
r300_flush_textures(r300);
}
if (r300->dirty_state & R300_NEW_VERTEX_FORMAT) {
r300_emit_vertex_format_state(r300);
r300->dirty_state &= ~R300_NEW_VERTEX_FORMAT;