gallium: add fence_server_signal() v2

Calling this function will emit a fence signal operation into the
GPU's command stream.

v2: documentation typos

Signed-off-by: Andres Rodriguez <andresx7@gmail.com>
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
This commit is contained in:
Andres Rodriguez 2017-12-14 00:24:46 -05:00
parent 458f89be78
commit d34c2cf3e6
2 changed files with 37 additions and 0 deletions

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@ -567,7 +567,38 @@ by a single pipe_screen and is not shared with another process.
(i.e. you shouldn't use it to flush caches explicitly if you want to e.g.
use the resource for texturing)
Fences
^^^^^^
``pipe_fence_handle``, and related methods, are used to synchronize
execution between multiple parties. Examples include CPU <-> GPU synchronization,
renderer <-> windowing system, multiple external APIs, etc.
A ``pipe_fence_handle`` can either be 'one time use' or 're-usable'. A 'one time use'
fence behaves like a traditional GPU fence. Once it reaches the signaled state it
is forever considered to be signaled.
Once a re-usable ``pipe_fence_handle`` becomes signaled, it can be reset
back into an unsignaled state. The ``pipe_fence_handle`` will be reset to
the unsignaled state by performing a wait operation on said object, i.e.
``fence_server_sync``. As a corollary to this behaviour, a re-usable
``pipe_fence_handle`` can only have one waiter.
This behaviour is useful in producer <-> consumer chains. It helps avoid
unecessarily sharing a new ``pipe_fence_handle`` each time a new frame is
ready. Instead, the fences are exchanged once ahead of time, and access is synchronized
through GPU signaling instead of direct producer <-> consumer communication.
``fence_server_sync`` inserts a wait command into the GPU's command stream.
``fence_server_signal`` inserts a signal command into the GPU's command stream.
There are no guarantees that the wait/signal commands will be flushed when
calling ``fence_server_sync`` or ``fence_server_signal``. An explicit
call to ``flush`` is required to make sure the commands are emitted to the GPU.
The Gallium implementation may implicitly ``flush`` the command stream during a
``fence_server_sync`` or ``fence_server_signal`` call if necessary.
Resource Busy Queries
^^^^^^^^^^^^^^^^^^^^^

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@ -525,6 +525,12 @@ struct pipe_context {
void (*fence_server_sync)(struct pipe_context *pipe,
struct pipe_fence_handle *fence);
/**
* Insert commands to have the GPU signal a fence.
*/
void (*fence_server_signal)(struct pipe_context *pipe,
struct pipe_fence_handle *fence);
/**
* Create a view on a texture to be used by a shader stage.
*/