glsl: Fix block name of built-in gl_PerVertex interface block.
Previously, we erroneously used the name "gl_in" for both the block name and the instance name. Reviewed-by: Kenneth Graunke <kenneth@whitecape.org> Reviewed-by: Jordan Justen <jordan.l.justen@intel.com> Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
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@ -828,7 +828,7 @@ builtin_variable_generator::generate_varyings()
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glsl_type::get_interface_instance(this->per_vertex_fields,
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this->num_per_vertex_fields,
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GLSL_INTERFACE_PACKING_STD140,
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"gl_in");
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"gl_PerVertex");
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ir_variable *var = add_variable("gl_in", array(per_vertex_type, 0),
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ir_var_shader_in, -1);
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var->init_interface_type(per_vertex_type);
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