nouveau: NV40 glClipPlane support.
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@ -32,6 +32,7 @@ typedef union {
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struct {
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uint32_t vp_in_reg;
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uint32_t vp_out_reg;
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uint32_t clip_enables;
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} NV30VP;
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} nvsCardPriv;
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@ -811,12 +811,65 @@ pass0_build_attrib_map(nouveauShader *nvs, struct gl_vertex_program *vp)
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}
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static void
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pass0_prealloc_mesa_consts(nouveauShader *nvs)
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pass0_vp_insert_ff_clip_planes(GLcontext *ctx, nouveauShader *nvs)
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{
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struct gl_program *prog = &nvs->mesa.vp.Base;
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nvsFragmentHeader *parent = nvs->program_tree;
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nvsInstruction *nvsinst;
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GLuint fpos = 0;
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nvsRegister opos, epos, eqn, mv[4];
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GLint tokens[6] = { STATE_MATRIX, STATE_MODELVIEW, 0, 0, 0, 0 };
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GLint id;
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int i;
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/* modelview transform */
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pass0_make_reg(nvs, &opos, NVS_FILE_ATTRIB, NVS_FR_POSITION);
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pass0_make_reg(nvs, &epos, NVS_FILE_TEMP , -1);
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for (i=0; i<4; i++) {
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tokens[3] = tokens[4] = i;
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id = _mesa_add_state_reference(prog->Parameters, tokens);
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pass0_make_reg(nvs, &mv[i], NVS_FILE_CONST, id);
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}
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ARITHu(NVS_OP_DP4, epos, SMASK_X, 0, opos, mv[0], nvr_unused);
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ARITHu(NVS_OP_DP4, epos, SMASK_Y, 0, opos, mv[1], nvr_unused);
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ARITHu(NVS_OP_DP4, epos, SMASK_Z, 0, opos, mv[2], nvr_unused);
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ARITHu(NVS_OP_DP4, epos, SMASK_W, 0, opos, mv[3], nvr_unused);
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/* Emit code to emulate fixed-function glClipPlane */
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for (i=0; i<6; i++) {
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GLuint clipmask = SMASK_X;
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nvsRegister clip;
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if (!(ctx->Transform.ClipPlanesEnabled & (1<<i)))
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continue;
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/* Point a const at a user clipping plane */
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tokens[0] = STATE_CLIPPLANE;
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tokens[1] = i;
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id = _mesa_add_state_reference(prog->Parameters, tokens);
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pass0_make_reg(nvs, &eqn , NVS_FILE_CONST , id);
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pass0_make_reg(nvs, &clip, NVS_FILE_RESULT, NVS_FR_CLIP0 + i);
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/*XXX: something else needs to take care of modifying the
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* instructions to write to the correct hw clip register.
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*/
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switch (i) {
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case 0: case 3: clipmask = SMASK_Y; break;
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case 1: case 4: clipmask = SMASK_Z; break;
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case 2: case 5: clipmask = SMASK_W; break;
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}
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/* Emit transform */
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ARITHu(NVS_OP_DP4, clip, clipmask, 0, epos, eqn, nvr_unused);
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}
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}
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static void
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pass0_rebase_mesa_consts(nouveauShader *nvs)
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{
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struct pass0_rec *rec = nvs->pass_rec;
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struct gl_program *prog = &nvs->mesa.vp.Base;
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struct prog_instruction *inst = prog->Instructions;
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struct gl_program_parameter_list *plist = prog->Parameters;
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int i;
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/*XXX: not a good idea, params->hw_index is malloc'd */
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@ -848,10 +901,23 @@ pass0_prealloc_mesa_consts(nouveauShader *nvs)
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inst++;
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}
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}
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static void
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pass0_resolve_mesa_consts(nouveauShader *nvs)
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{
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struct pass0_rec *rec = nvs->pass_rec;
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struct gl_program *prog = &nvs->mesa.vp.Base;
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struct gl_program_parameter_list *plist = prog->Parameters;
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int i;
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/* Init all const tracking/alloc info from the parameter list, rather
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* than doing it as we translate the program. Otherwise we can't get
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* at the correct constant info when relative addressing is being used.
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* than doing it as we translate the program. Otherwise:
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* 1) we can't get at the correct constant info when relative
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* addressing is being used due to src->Index not pointing
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* at the exact const;
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* 2) as we add extra consts to the program, mesa will call realloc()
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* and we get invalid pointers to the const data.
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*/
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rec->mesa_const_last = plist->NumParameters + rec->mesa_const_base;
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nvs->param_high = rec->mesa_const_last;
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@ -907,12 +973,10 @@ nouveau_shader_pass0(GLcontext *ctx, nouveauShader *nvs)
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if (vp->IsPositionInvariant)
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_mesa_insert_mvp_code(ctx, vp);
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pass0_prealloc_mesa_consts(nvs);
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pass0_rebase_mesa_consts(nvs);
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#if 0
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if (IS_FIXEDFUNCTION_PROG && CLIP_PLANES_USED)
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pass0_insert_ff_clip_planes();
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#endif
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if (!prog->String && ctx->Transform.ClipPlanesEnabled)
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pass0_vp_insert_ff_clip_planes(ctx, nvs);
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pass0_build_attrib_map(nvs, vp);
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break;
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@ -921,7 +985,7 @@ nouveau_shader_pass0(GLcontext *ctx, nouveauShader *nvs)
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if (fp->FogOption != GL_NONE)
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_mesa_append_fog_code(ctx, fp);
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pass0_prealloc_mesa_consts(nvs);
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pass0_rebase_mesa_consts(nvs);
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break;
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default:
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fprintf(stderr, "Unknown program type %d", prog->Target);
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@ -932,6 +996,8 @@ nouveau_shader_pass0(GLcontext *ctx, nouveauShader *nvs)
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nvs->func->card_priv = &nvs->card_priv;
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ret = pass0_translate_instructions(nvs, 0, 0, nvs->program_tree);
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if (ret)
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pass0_resolve_mesa_consts(nvs);
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/*XXX: if (!ret) DESTROY TREE!!! */
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FREE(rec);
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@ -127,6 +127,11 @@ static void nv30ClearStencil(GLcontext *ctx, GLint s)
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static void nv30ClipPlane(GLcontext *ctx, GLenum plane, const GLfloat *equation)
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{
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nouveauContextPtr nmesa = NOUVEAU_CONTEXT(ctx);
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if (NOUVEAU_CARD_USING_SHADERS)
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return;
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plane -= GL_CLIP_PLANE0;
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BEGIN_RING_CACHE(NvSub3D, NV30_TCL_PRIMITIVE_3D_CLIP_PLANE_A(plane), 4);
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OUT_RING_CACHEf(equation[0]);
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OUT_RING_CACHEf(equation[1]);
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@ -208,8 +213,14 @@ static void nv30Enable(GLcontext *ctx, GLenum cap, GLboolean state)
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case GL_CLIP_PLANE3:
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case GL_CLIP_PLANE4:
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case GL_CLIP_PLANE5:
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BEGIN_RING_CACHE(NvSub3D, NV30_TCL_PRIMITIVE_3D_CLIP_PLANE_ENABLE(cap-GL_CLIP_PLANE0), 1);
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OUT_RING_CACHE(state);
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if (NOUVEAU_CARD_USING_SHADERS) {
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nouveauShader *nvs = (nouveauShader *)ctx->VertexProgram._Current;
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if (nvs)
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nvs->translated = GL_FALSE;
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} else {
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BEGIN_RING_CACHE(NvSub3D, NV30_TCL_PRIMITIVE_3D_CLIP_PLANE_ENABLE(cap-GL_CLIP_PLANE0), 1);
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OUT_RING_CACHE(state);
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}
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break;
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case GL_COLOR_LOGIC_OP:
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BEGIN_RING_CACHE(NvSub3D, NV30_TCL_PRIMITIVE_3D_COLOR_LOGIC_OP_ENABLE, 1);
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@ -33,6 +33,9 @@ NV30VPUploadToHW(GLcontext *ctx, nouveauShader *nvs)
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BEGIN_RING_SIZE(NvSub3D, NV30_TCL_PRIMITIVE_3D_VP_IN_REG, 2);
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OUT_RING(nvs->card_priv.NV30VP.vp_in_reg);
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OUT_RING(nvs->card_priv.NV30VP.vp_out_reg);
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BEGIN_RING_CACHE(NvSub3D, NV30_TCL_PRIMITIVE_3D_SET_CLIPPING_PLANES, 1);
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OUT_RING_CACHE (nvs->card_priv.NV30VP.clip_enables);
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}
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static void
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@ -86,6 +86,7 @@ NV40VPTranslateResultReg(nvsFunc *shader, nvsFixedReg result,
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unsigned int *mask_ret)
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{
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unsigned int *out_reg = &shader->card_priv->NV30VP.vp_out_reg;
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unsigned int *clip_en = &shader->card_priv->NV30VP.clip_enables;
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*mask_ret = 0xf;
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@ -111,14 +112,17 @@ NV40VPTranslateResultReg(nvsFunc *shader, nvsFixedReg result,
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return NV40_VP_INST_DEST_FOGC;
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case NVS_FR_CLIP0:
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(*out_reg) |= NV30_TCL_PRIMITIVE_3D_VP_OUT_REG_CLP0;
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(*clip_en) |= 0x00000002;
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*mask_ret = 0x4;
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return NV40_VP_INST_DEST_FOGC;
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case NVS_FR_CLIP1:
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(*out_reg) |= NV30_TCL_PRIMITIVE_3D_VP_OUT_REG_CLP1;
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(*clip_en) |= 0x00000020;
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*mask_ret = 0x2;
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return NV40_VP_INST_DEST_FOGC;
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case NVS_FR_CLIP2:
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(*out_reg) |= NV30_TCL_PRIMITIVE_3D_VP_OUT_REG_CLP2;
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(*clip_en) |= 0x00000200;
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*mask_ret = 0x1;
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return NV40_VP_INST_DEST_FOGC;
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case NVS_FR_POINTSZ:
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@ -127,13 +131,16 @@ NV40VPTranslateResultReg(nvsFunc *shader, nvsFixedReg result,
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return NV40_VP_INST_DEST_PSZ;
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case NVS_FR_CLIP3:
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(*out_reg) |= NV30_TCL_PRIMITIVE_3D_VP_OUT_REG_CLP3;
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(*clip_en) |= 0x00002000;
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*mask_ret = 0x4;
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return NV40_VP_INST_DEST_PSZ;
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case NVS_FR_CLIP4:
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(*clip_en) |= 0x00020000;
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(*out_reg) |= NV30_TCL_PRIMITIVE_3D_VP_OUT_REG_CLP4;
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*mask_ret = 0x2;
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return NV40_VP_INST_DEST_PSZ;
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case NVS_FR_CLIP5:
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(*clip_en) |= 0x00200000;
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(*out_reg) |= NV30_TCL_PRIMITIVE_3D_VP_OUT_REG_CLP5;
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*mask_ret = 0x1;
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return NV40_VP_INST_DEST_PSZ;
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