freedreno/a5xx: Drop fd5_compute_stateobj
It wasn't really doing anything useful. Signed-off-by: Rob Clark <robdclark@chromium.org> Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/8795>
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@ -32,10 +32,6 @@
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#include "fd5_context.h"
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#include "fd5_emit.h"
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struct fd5_compute_stateobj {
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struct ir3_shader *shader;
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};
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static void *
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fd5_create_compute_state(struct pipe_context *pctx,
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@ -55,17 +51,7 @@ fd5_create_compute_state(struct pipe_context *pctx,
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}
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struct ir3_compiler *compiler = ctx->screen->compiler;
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struct fd5_compute_stateobj *so = CALLOC_STRUCT(fd5_compute_stateobj);
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so->shader = ir3_shader_create_compute(compiler, cso, &ctx->debug, pctx->screen);
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return so;
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}
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static void
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fd5_delete_compute_state(struct pipe_context *pctx, void *hwcso)
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{
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struct fd5_compute_stateobj *so = hwcso;
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ir3_shader_state_delete(pctx, so->shader);
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free(so);
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return ir3_shader_create_compute(compiler, cso, &ctx->debug, pctx->screen);
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}
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/* maybe move to fd5_program? */
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@ -152,13 +138,12 @@ cs_program_emit(struct fd_ringbuffer *ring, struct ir3_shader_variant *v,
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static void
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fd5_launch_grid(struct fd_context *ctx, const struct pipe_grid_info *info)
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{
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struct fd5_compute_stateobj *so = ctx->compute;
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struct ir3_shader_key key = {};
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struct ir3_shader_variant *v;
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struct fd_ringbuffer *ring = ctx->batch->draw;
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unsigned nglobal = 0;
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v = ir3_shader_variant(so->shader, key, false, &ctx->debug);
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v = ir3_shader_variant(ctx->compute, key, false, &ctx->debug);
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if (!v)
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return;
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@ -232,5 +217,5 @@ fd5_compute_init(struct pipe_context *pctx)
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struct fd_context *ctx = fd_context(pctx);
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ctx->launch_grid = fd5_launch_grid;
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pctx->create_compute_state = fd5_create_compute_state;
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pctx->delete_compute_state = fd5_delete_compute_state;
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pctx->delete_compute_state = ir3_shader_state_delete;
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}
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