use GL_CLAMP_TO_EDGE

This commit is contained in:
Brian Paul 2000-06-13 18:45:54 +00:00
parent e7268d8341
commit d27e256f49
1 changed files with 8 additions and 5 deletions

View File

@ -1,4 +1,4 @@
/* $Id: cubemap.c,v 1.1 2000/05/30 01:18:29 brianp Exp $ */
/* $Id: cubemap.c,v 1.2 2000/06/13 18:45:54 brianp Exp $ */
/*
* GL_ARB_texture_cube_map demo
@ -203,12 +203,15 @@ static void init( void )
GL_RGB, GL_UNSIGNED_BYTE, image);
}
/*
glTexParameteri(GL_TEXTURE_CUBE_MAP_ARB, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
glTexParameteri(GL_TEXTURE_CUBE_MAP_ARB, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
*/
#if 1
glTexParameteri(GL_TEXTURE_CUBE_MAP_ARB, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
glTexParameteri(GL_TEXTURE_CUBE_MAP_ARB, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
#else
glTexParameteri(GL_TEXTURE_CUBE_MAP_ARB, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
glTexParameteri(GL_TEXTURE_CUBE_MAP_ARB, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
#endif
glTexParameteri(GL_TEXTURE_CUBE_MAP_ARB, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
glTexParameteri(GL_TEXTURE_CUBE_MAP_ARB, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
glEnable(GL_TEXTURE_CUBE_MAP_ARB);