v3d: Make the function to set tex dirty state for a stage global
This moves the static function v3d_dirty_tex_state_for_shader_type from v3dx_state.c to v3d_context.c and adds a declaration for it in the header so that it can be used as a general utility function in a later patch. Reviewed-by: Eric Anholt <eric@anholt.net> Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/6914>
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@ -194,6 +194,28 @@ v3d_get_real_line_width(struct v3d_context *v3d)
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return width;
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}
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void
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v3d_flag_dirty_sampler_state(struct v3d_context *v3d,
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enum pipe_shader_type shader)
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{
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switch (shader) {
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case PIPE_SHADER_VERTEX:
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v3d->dirty |= VC5_DIRTY_VERTTEX;
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break;
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case PIPE_SHADER_GEOMETRY:
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v3d->dirty |= VC5_DIRTY_GEOMTEX;
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break;
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case PIPE_SHADER_FRAGMENT:
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v3d->dirty |= VC5_DIRTY_FRAGTEX;
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break;
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case PIPE_SHADER_COMPUTE:
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v3d->dirty |= VC5_DIRTY_COMPTEX;
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break;
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default:
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unreachable("Unsupported shader stage");
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}
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}
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static void
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v3d_context_destroy(struct pipe_context *pctx)
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{
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@ -703,6 +703,9 @@ bool v3d_line_smoothing_enabled(struct v3d_context *v3d);
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float v3d_get_real_line_width(struct v3d_context *v3d);
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void v3d_flag_dirty_sampler_state(struct v3d_context *v3d,
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enum pipe_shader_type shader);
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#ifdef v3dX
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# include "v3dx_context.h"
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#else
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@ -770,28 +770,6 @@ v3d_create_sampler_state(struct pipe_context *pctx,
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return so;
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}
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static void
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v3d_flag_dirty_sampler_state(struct v3d_context *v3d,
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enum pipe_shader_type shader)
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{
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switch (shader) {
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case PIPE_SHADER_VERTEX:
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v3d->dirty |= VC5_DIRTY_VERTTEX;
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break;
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case PIPE_SHADER_GEOMETRY:
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v3d->dirty |= VC5_DIRTY_GEOMTEX;
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break;
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case PIPE_SHADER_FRAGMENT:
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v3d->dirty |= VC5_DIRTY_FRAGTEX;
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break;
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case PIPE_SHADER_COMPUTE:
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v3d->dirty |= VC5_DIRTY_COMPTEX;
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break;
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default:
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unreachable("Unsupported shader stage");
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}
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}
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static void
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v3d_sampler_states_bind(struct pipe_context *pctx,
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enum pipe_shader_type shader, unsigned start,
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