nir/lower_input_attachments: Support loading layer id as an input
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/5719>
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@ -508,6 +508,7 @@ radv_shader_compile_to_nir(struct radv_device *device,
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NIR_PASS_V(nir, nir_lower_input_attachments,
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&(nir_input_attachment_options) {
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.use_fragcoord_sysval = true,
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.use_layer_id_sysval = true,
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});
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NIR_PASS_V(nir, nir_remove_dead_variables,
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@ -4460,6 +4460,7 @@ bool nir_lower_idiv(nir_shader *shader, enum nir_lower_idiv_path path);
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typedef struct nir_input_attachment_options {
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bool use_fragcoord_sysval;
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bool use_layer_id_sysval;
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} nir_input_attachment_options;
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bool nir_lower_input_attachments(nir_shader *shader,
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@ -50,6 +50,27 @@ load_frag_coord(const nir_input_attachment_options *options, nir_builder *b)
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return nir_load_var(b, pos);
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}
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static nir_ssa_def *
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load_layer_id(const nir_input_attachment_options *options, nir_builder *b)
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{
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if (options->use_layer_id_sysval)
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return nir_load_layer_id(b);
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nir_variable *layer_id =
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nir_find_variable_with_location(b->shader, nir_var_shader_in,
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VARYING_SLOT_LAYER);
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if (layer_id == NULL) {
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layer_id = nir_variable_create(b->shader, nir_var_shader_in,
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glsl_int_type(), NULL);
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layer_id->data.location = VARYING_SLOT_LAYER;
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layer_id->data.interpolation = INTERP_MODE_FLAT;
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layer_id->data.driver_location = b->shader->num_inputs++;
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}
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return nir_load_var(b, layer_id);
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}
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static bool
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try_lower_input_load(nir_function_impl *impl, nir_intrinsic_instr *load,
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const nir_input_attachment_options *options)
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@ -73,7 +94,7 @@ try_lower_input_load(nir_function_impl *impl, nir_intrinsic_instr *load,
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nir_ssa_def *offset = nir_ssa_for_src(&b, load->src[1], 2);
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nir_ssa_def *pos = nir_iadd(&b, frag_coord, offset);
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nir_ssa_def *layer = nir_load_layer_id(&b);
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nir_ssa_def *layer = load_layer_id(options, &b);
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nir_ssa_def *coord =
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nir_vec3(&b, nir_channel(&b, pos, 0), nir_channel(&b, pos, 1), layer);
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@ -144,7 +165,7 @@ try_lower_input_texop(nir_function_impl *impl, nir_tex_instr *tex,
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nir_ssa_def *frag_coord = load_frag_coord(options, &b);
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frag_coord = nir_f2i32(&b, frag_coord);
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nir_ssa_def *layer = nir_load_layer_id(&b);
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nir_ssa_def *layer = load_layer_id(options, &b);
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nir_ssa_def *coord = nir_vec3(&b, nir_channel(&b, frag_coord, 0),
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nir_channel(&b, frag_coord, 1), layer);
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@ -774,6 +774,7 @@ tu_shader_create(struct tu_device *dev,
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NIR_PASS_V(nir, nir_lower_input_attachments,
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&(nir_input_attachment_options) {
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.use_fragcoord_sysval = true,
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.use_layer_id_sysval = true,
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});
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}
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@ -747,6 +747,7 @@ anv_pipeline_lower_nir(struct anv_pipeline *pipeline,
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NIR_PASS_V(nir, nir_lower_input_attachments,
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&(nir_input_attachment_options) {
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.use_fragcoord_sysval = true,
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.use_layer_id_sysval = true,
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});
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}
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