intel/compiler: Call nir_lower_system_values in brw_preprocess_nir

Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
This commit is contained in:
Jason Ekstrand 2017-09-01 22:20:23 -07:00
parent ece206b848
commit d24311b7b5
3 changed files with 2 additions and 4 deletions

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@ -635,6 +635,8 @@ brw_preprocess_nir(const struct brw_compiler *compiler, nir_shader *nir)
/* Lower a bunch of stuff */
OPT(nir_lower_var_copies);
OPT(nir_lower_system_values);
OPT(nir_lower_clip_cull_distance_arrays);
nir_variable_mode indirect_mask = 0;

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@ -194,8 +194,6 @@ anv_shader_compile_to_nir(struct anv_pipeline *pipeline,
nir = brw_preprocess_nir(compiler, nir);
NIR_PASS_V(nir, nir_lower_system_values);
if (stage == MESA_SHADER_FRAGMENT)
NIR_PASS_V(nir, anv_nir_lower_input_attachments);

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@ -89,8 +89,6 @@ brw_create_nir(struct brw_context *brw,
nir = brw_preprocess_nir(brw->screen->compiler, nir);
NIR_PASS_V(nir, nir_lower_system_values);
if (stage == MESA_SHADER_FRAGMENT) {
static const struct nir_lower_wpos_ytransform_options wpos_options = {
.state_tokens = {STATE_INTERNAL, STATE_FB_WPOS_Y_TRANSFORM, 0, 0, 0},