intel/compiler: Call nir_lower_system_values in brw_preprocess_nir
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
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@ -635,6 +635,8 @@ brw_preprocess_nir(const struct brw_compiler *compiler, nir_shader *nir)
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/* Lower a bunch of stuff */
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OPT(nir_lower_var_copies);
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OPT(nir_lower_system_values);
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OPT(nir_lower_clip_cull_distance_arrays);
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nir_variable_mode indirect_mask = 0;
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@ -194,8 +194,6 @@ anv_shader_compile_to_nir(struct anv_pipeline *pipeline,
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nir = brw_preprocess_nir(compiler, nir);
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NIR_PASS_V(nir, nir_lower_system_values);
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if (stage == MESA_SHADER_FRAGMENT)
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NIR_PASS_V(nir, anv_nir_lower_input_attachments);
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@ -89,8 +89,6 @@ brw_create_nir(struct brw_context *brw,
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nir = brw_preprocess_nir(brw->screen->compiler, nir);
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NIR_PASS_V(nir, nir_lower_system_values);
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if (stage == MESA_SHADER_FRAGMENT) {
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static const struct nir_lower_wpos_ytransform_options wpos_options = {
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.state_tokens = {STATE_INTERNAL, STATE_FB_WPOS_Y_TRANSFORM, 0, 0, 0},
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