mesa: small texstate tidy up

Possibly more efficient, either way it makes the code easier to
follow.

Reviewed-by: Brian Paul <brianp@vmware.com>
Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
This commit is contained in:
Timothy Arceri 2017-04-04 12:39:31 +10:00
parent 32141e53d1
commit d1c1544a49
1 changed files with 5 additions and 4 deletions

View File

@ -704,13 +704,14 @@ _mesa_update_texture_state(struct gl_context *ctx)
if (ctx->_Shader->CurrentProgram[i]) {
prog[i] = ctx->_Shader->CurrentProgram[i];
} else {
if (i == MESA_SHADER_FRAGMENT && ctx->FragmentProgram._Enabled)
prog[i] = ctx->FragmentProgram.Current;
else
prog[i] = NULL;
prog[i] = NULL;
}
}
if (prog[MESA_SHADER_FRAGMENT] == NULL && ctx->FragmentProgram._Enabled) {
prog[MESA_SHADER_FRAGMENT] = ctx->FragmentProgram.Current;
}
/* TODO: only set this if there are actual changes */
ctx->NewState |= _NEW_TEXTURE_OBJECT | _NEW_TEXTURE_STATE;