mesa: small texstate tidy up
Possibly more efficient, either way it makes the code easier to follow. Reviewed-by: Brian Paul <brianp@vmware.com> Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
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@ -704,13 +704,14 @@ _mesa_update_texture_state(struct gl_context *ctx)
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if (ctx->_Shader->CurrentProgram[i]) {
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prog[i] = ctx->_Shader->CurrentProgram[i];
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} else {
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if (i == MESA_SHADER_FRAGMENT && ctx->FragmentProgram._Enabled)
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prog[i] = ctx->FragmentProgram.Current;
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else
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prog[i] = NULL;
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prog[i] = NULL;
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}
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}
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if (prog[MESA_SHADER_FRAGMENT] == NULL && ctx->FragmentProgram._Enabled) {
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prog[MESA_SHADER_FRAGMENT] = ctx->FragmentProgram.Current;
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}
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/* TODO: only set this if there are actual changes */
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ctx->NewState |= _NEW_TEXTURE_OBJECT | _NEW_TEXTURE_STATE;
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