glapi: Annotate XML with exec="loopback" for loopback functions.
Future patches will use this annotation when code generating _mesa_create_exec_table(), to determine which functions should be dispatched to functions in api_loopback.c. Reviewed-by: Jordan Justen <jordan.l.justen@intel.com> Reviewed-by: Matt Turner <mattst88@gmail.com>
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@ -96,7 +96,7 @@
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<param name="w" type="GLuint"/>
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<param name="w" type="GLuint"/>
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</function>
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</function>
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<function name="VertexAttribI1ivEXT" offset="assign">
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<function name="VertexAttribI1ivEXT" offset="assign" exec="loopback">
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<param name="index" type="GLuint"/>
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<param name="index" type="GLuint"/>
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<param name="v" type="const GLint *"/>
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<param name="v" type="const GLint *"/>
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</function>
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</function>
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@ -116,7 +116,7 @@
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<param name="v" type="const GLint *"/>
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<param name="v" type="const GLint *"/>
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</function>
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</function>
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<function name="VertexAttribI1uivEXT" offset="assign">
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<function name="VertexAttribI1uivEXT" offset="assign" exec="loopback">
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<param name="index" type="GLuint"/>
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<param name="index" type="GLuint"/>
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<param name="v" type="const GLuint *"/>
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<param name="v" type="const GLuint *"/>
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</function>
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</function>
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@ -136,22 +136,22 @@
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<param name="v" type="const GLuint *"/>
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<param name="v" type="const GLuint *"/>
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</function>
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</function>
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<function name="VertexAttribI4bvEXT" offset="assign">
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<function name="VertexAttribI4bvEXT" offset="assign" exec="loopback">
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<param name="index" type="GLuint"/>
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<param name="index" type="GLuint"/>
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<param name="v" type="const GLbyte *"/>
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<param name="v" type="const GLbyte *"/>
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</function>
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</function>
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<function name="VertexAttribI4svEXT" offset="assign">
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<function name="VertexAttribI4svEXT" offset="assign" exec="loopback">
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<param name="index" type="GLuint"/>
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<param name="index" type="GLuint"/>
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<param name="v" type="const GLshort *"/>
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<param name="v" type="const GLshort *"/>
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</function>
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</function>
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<function name="VertexAttribI4ubvEXT" offset="assign">
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<function name="VertexAttribI4ubvEXT" offset="assign" exec="loopback">
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<param name="index" type="GLuint"/>
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<param name="index" type="GLuint"/>
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<param name="v" type="const GLubyte *"/>
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<param name="v" type="const GLubyte *"/>
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</function>
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</function>
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<function name="VertexAttribI4usvEXT" offset="assign">
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<function name="VertexAttribI4usvEXT" offset="assign" exec="loopback">
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<param name="index" type="GLuint"/>
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<param name="index" type="GLuint"/>
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<param name="v" type="const GLushort *"/>
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<param name="v" type="const GLushort *"/>
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</function>
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</function>
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