llvmpipe: just use draw_regions in draw/line setup.

This fixes:
dEQP-VK.draw.scissor*

Cc: 20.3 <mesa-stable>
Reviewed-by: Roland Scheidegger <sroland@vmware.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/7499>
This commit is contained in:
Dave Airlie 2020-11-09 16:49:44 +10:00 committed by Marge Bot
parent 01c4bac36e
commit d186766c08
2 changed files with 6 additions and 20 deletions

View File

@ -597,16 +597,9 @@ try_setup_line( struct lp_setup_context *setup,
* Determine how many scissor planes we need, that is drop scissor
* edges if the bounding box of the tri is fully inside that edge.
*/
if (setup->scissor_test) {
/* why not just use draw_regions */
scissor = &setup->scissors[viewport_index];
scissor_planes_needed(s_planes, &bboxpos, scissor);
nr_planes += s_planes[0] + s_planes[1] + s_planes[2] + s_planes[3];
} else {
scissor = &setup->draw_regions[viewport_index];
scissor_planes_needed(s_planes, &bboxpos, scissor);
nr_planes += s_planes[0] + s_planes[1] + s_planes[2] + s_planes[3];
}
scissor = &setup->draw_regions[viewport_index];
scissor_planes_needed(s_planes, &bboxpos, scissor);
nr_planes += s_planes[0] + s_planes[1] + s_planes[2] + s_planes[3];
line = lp_setup_alloc_triangle(scene,
key->num_inputs,

View File

@ -359,16 +359,9 @@ do_triangle_ccw(struct lp_setup_context *setup,
* Determine how many scissor planes we need, that is drop scissor
* edges if the bounding box of the tri is fully inside that edge.
*/
if (setup->scissor_test) {
/* why not just use draw_regions */
scissor = &setup->scissors[viewport_index];
scissor_planes_needed(s_planes, &bboxpos, scissor);
nr_planes += s_planes[0] + s_planes[1] + s_planes[2] + s_planes[3];
} else {
scissor = &setup->draw_regions[viewport_index];
scissor_planes_needed(s_planes, &bboxpos, scissor);
nr_planes += s_planes[0] + s_planes[1] + s_planes[2] + s_planes[3];
}
scissor = &setup->draw_regions[viewport_index];
scissor_planes_needed(s_planes, &bboxpos, scissor);
nr_planes += s_planes[0] + s_planes[1] + s_planes[2] + s_planes[3];
tri = lp_setup_alloc_triangle(scene,
key->num_inputs,