draw: stop using CULLDIST semantic.

The way the HW works doesn't really fit with having
two semantics for this.

The GLSL compiler emits 2 vec4s and two properties,
this makes draw use those instead of CULLDIST semantics.

Reviewed-by: Roland Scheidegger <sroland@vmware.com>
Signed-off-by: Dave Airlie <airlied@redhat.com>
This commit is contained in:
Dave Airlie 2016-05-13 15:42:19 +10:00
parent bddb3b5375
commit d17062a40e
11 changed files with 32 additions and 50 deletions

View File

@ -49,8 +49,8 @@ static boolean TAG(do_cliptest)( struct pt_post_vs *pvs,
int num_written_clipdistance =
draw_current_shader_num_written_clipdistances(pvs->draw);
cd[0] = draw_current_shader_clipdistance_output(pvs->draw, 0);
cd[1] = draw_current_shader_clipdistance_output(pvs->draw, 1);
cd[0] = draw_current_shader_ccdistance_output(pvs->draw, 0);
cd[1] = draw_current_shader_ccdistance_output(pvs->draw, 1);
if (cd[0] != pos || cd[1] != pos)
have_cd = true;

View File

@ -887,12 +887,12 @@ draw_current_shader_clipvertex_output(const struct draw_context *draw)
}
uint
draw_current_shader_clipdistance_output(const struct draw_context *draw, int index)
draw_current_shader_ccdistance_output(const struct draw_context *draw, int index)
{
debug_assert(index < PIPE_MAX_CLIP_OR_CULL_DISTANCE_ELEMENT_COUNT);
if (draw->gs.geometry_shader)
return draw->gs.geometry_shader->clipdistance_output[index];
return draw->vs.clipdistance_output[index];
return draw->gs.geometry_shader->ccdistance_output[index];
return draw->vs.ccdistance_output[index];
}
@ -904,16 +904,6 @@ draw_current_shader_num_written_clipdistances(const struct draw_context *draw)
return draw->vs.vertex_shader->info.num_written_clipdistance;
}
uint
draw_current_shader_culldistance_output(const struct draw_context *draw, int index)
{
debug_assert(index < PIPE_MAX_CLIP_OR_CULL_DISTANCE_ELEMENT_COUNT);
if (draw->gs.geometry_shader)
return draw->gs.geometry_shader->culldistance_output[index];
return draw->vs.vertex_shader->culldistance_output[index];
}
uint
draw_current_shader_num_written_culldistances(const struct draw_context *draw)
{

View File

@ -803,12 +803,7 @@ draw_create_geometry_shader(struct draw_context *draw,
if (gs->info.output_semantic_name[i] == TGSI_SEMANTIC_CLIPDIST) {
debug_assert(gs->info.output_semantic_index[i] <
PIPE_MAX_CLIP_OR_CULL_DISTANCE_ELEMENT_COUNT);
gs->clipdistance_output[gs->info.output_semantic_index[i]] = i;
}
if (gs->info.output_semantic_name[i] == TGSI_SEMANTIC_CULLDIST) {
debug_assert(gs->info.output_semantic_index[i] <
PIPE_MAX_CLIP_OR_CULL_DISTANCE_ELEMENT_COUNT);
gs->culldistance_output[gs->info.output_semantic_index[i]] = i;
gs->ccdistance_output[gs->info.output_semantic_index[i]] = i;
}
}

View File

@ -68,8 +68,7 @@ struct draw_geometry_shader {
struct tgsi_shader_info info;
unsigned position_output;
unsigned viewport_index_output;
unsigned clipdistance_output[PIPE_MAX_CLIP_OR_CULL_DISTANCE_ELEMENT_COUNT];
unsigned culldistance_output[PIPE_MAX_CLIP_OR_CULL_DISTANCE_ELEMENT_COUNT];
unsigned ccdistance_output[PIPE_MAX_CLIP_OR_CULL_DISTANCE_ELEMENT_COUNT];
unsigned max_output_vertices;
unsigned primitive_boundary;

View File

@ -1164,8 +1164,8 @@ generate_clipmask(struct draw_llvm *llvm,
unsigned ucp_enable = key->ucp_enable;
unsigned cd[2];
cd[0] = llvm->draw->vs.clipdistance_output[0];
cd[1] = llvm->draw->vs.clipdistance_output[1];
cd[0] = llvm->draw->vs.ccdistance_output[0];
cd[1] = llvm->draw->vs.ccdistance_output[1];
if (cd[0] != pos || cd[1] != pos)
have_cd = true;

View File

@ -368,7 +368,7 @@ static inline float getclipdist(const struct clip_stage *clipper,
int _idx = plane_idx - 6;
int cdi = _idx >= 4;
int vidx = cdi ? _idx - 4 : _idx;
dp = vert->data[draw_current_shader_clipdistance_output(clipper->stage.draw, cdi)][vidx];
dp = vert->data[draw_current_shader_ccdistance_output(clipper->stage.draw, cdi)][vidx];
} else {
/*
* legacy user clip planes or gl_ClipVertex

View File

@ -68,15 +68,17 @@ static void cull_point( struct draw_stage *stage,
{
const unsigned num_written_culldistances =
draw_current_shader_num_written_culldistances(stage->draw);
const unsigned num_written_clipdistances =
draw_current_shader_num_written_clipdistances(stage->draw);
unsigned i;
debug_assert(num_written_culldistances);
for (i = 0; i < num_written_culldistances; ++i) {
unsigned cull_idx = i / 4;
unsigned cull_idx = (num_written_clipdistances + i) / 4;
unsigned out_idx =
draw_current_shader_culldistance_output(stage->draw, cull_idx);
unsigned idx = i % 4;
draw_current_shader_ccdistance_output(stage->draw, cull_idx);
unsigned idx = (num_written_clipdistances + i) % 4;
float cull1 = header->v[0]->data[out_idx][idx];
boolean vert1_out = cull_distance_is_out(cull1);
if (vert1_out)
@ -96,15 +98,17 @@ static void cull_line( struct draw_stage *stage,
{
const unsigned num_written_culldistances =
draw_current_shader_num_written_culldistances(stage->draw);
const unsigned num_written_clipdistances =
draw_current_shader_num_written_clipdistances(stage->draw);
unsigned i;
debug_assert(num_written_culldistances);
for (i = 0; i < num_written_culldistances; ++i) {
unsigned cull_idx = i / 4;
unsigned cull_idx = (num_written_clipdistances + i) / 4;
unsigned out_idx =
draw_current_shader_culldistance_output(stage->draw, cull_idx);
unsigned idx = i % 4;
draw_current_shader_ccdistance_output(stage->draw, cull_idx);
unsigned idx = (num_written_clipdistances + i) % 4;
float cull1 = header->v[0]->data[out_idx][idx];
float cull2 = header->v[1]->data[out_idx][idx];
boolean vert1_out = cull_distance_is_out(cull1);
@ -125,15 +129,16 @@ static void cull_tri( struct draw_stage *stage,
{
const unsigned num_written_culldistances =
draw_current_shader_num_written_culldistances(stage->draw);
const unsigned num_written_clipdistances =
draw_current_shader_num_written_clipdistances(stage->draw);
/* Do the distance culling */
if (num_written_culldistances) {
unsigned i;
for (i = 0; i < num_written_culldistances; ++i) {
unsigned cull_idx = i / 4;
unsigned cull_idx = (num_written_clipdistances + i) / 4;
unsigned out_idx =
draw_current_shader_culldistance_output(stage->draw, cull_idx);
unsigned idx = i % 4;
draw_current_shader_ccdistance_output(stage->draw, cull_idx);
unsigned idx = (num_written_clipdistances + i) % 4;
float cull1 = header->v[0]->data[out_idx][idx];
float cull2 = header->v[1]->data[out_idx][idx];
float cull3 = header->v[2]->data[out_idx][idx];

View File

@ -262,7 +262,7 @@ struct draw_context
uint position_output;
uint edgeflag_output;
uint clipvertex_output;
uint clipdistance_output[2];
uint ccdistance_output[2];
/** Fields for TGSI interpreter / execution */
struct {
@ -406,9 +406,8 @@ uint draw_current_shader_outputs(const struct draw_context *draw);
uint draw_current_shader_position_output(const struct draw_context *draw);
uint draw_current_shader_viewport_index_output(const struct draw_context *draw);
uint draw_current_shader_clipvertex_output(const struct draw_context *draw);
uint draw_current_shader_clipdistance_output(const struct draw_context *draw, int index);
uint draw_current_shader_ccdistance_output(const struct draw_context *draw, int index);
uint draw_current_shader_num_written_clipdistances(const struct draw_context *draw);
uint draw_current_shader_culldistance_output(const struct draw_context *draw, int index);
uint draw_current_shader_num_written_culldistances(const struct draw_context *draw);
int draw_alloc_extra_vertex_attrib(struct draw_context *draw,
uint semantic_name, uint semantic_index);

View File

@ -90,11 +90,7 @@ draw_create_vertex_shader(struct draw_context *draw,
else if (vs->info.output_semantic_name[i] == TGSI_SEMANTIC_CLIPDIST) {
debug_assert(vs->info.output_semantic_index[i] <
PIPE_MAX_CLIP_OR_CULL_DISTANCE_ELEMENT_COUNT);
vs->clipdistance_output[vs->info.output_semantic_index[i]] = i;
} else if (vs->info.output_semantic_name[i] == TGSI_SEMANTIC_CULLDIST) {
debug_assert(vs->info.output_semantic_index[i] <
PIPE_MAX_CLIP_OR_CULL_DISTANCE_ELEMENT_COUNT);
vs->culldistance_output[vs->info.output_semantic_index[i]] = i;
vs->ccdistance_output[vs->info.output_semantic_index[i]] = i;
}
}
if (!found_clipvertex)
@ -119,8 +115,8 @@ draw_bind_vertex_shader(struct draw_context *draw,
draw->vs.position_output = dvs->position_output;
draw->vs.edgeflag_output = dvs->edgeflag_output;
draw->vs.clipvertex_output = dvs->clipvertex_output;
draw->vs.clipdistance_output[0] = dvs->clipdistance_output[0];
draw->vs.clipdistance_output[1] = dvs->clipdistance_output[1];
draw->vs.ccdistance_output[0] = dvs->ccdistance_output[0];
draw->vs.ccdistance_output[1] = dvs->ccdistance_output[1];
dvs->prepare( dvs, draw );
draw_update_clip_flags(draw);
draw_update_viewport_flags(draw);

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@ -113,8 +113,7 @@ struct draw_vertex_shader {
unsigned viewport_index_output;
unsigned edgeflag_output;
unsigned clipvertex_output;
unsigned clipdistance_output[PIPE_MAX_CLIP_OR_CULL_DISTANCE_ELEMENT_COUNT];
unsigned culldistance_output[PIPE_MAX_CLIP_OR_CULL_DISTANCE_ELEMENT_COUNT];
unsigned ccdistance_output[PIPE_MAX_CLIP_OR_CULL_DISTANCE_ELEMENT_COUNT];
/* Extracted from shader:
*/
const float (*immediates)[4];

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@ -336,8 +336,7 @@ scan_declaration(struct tgsi_shader_info *info,
semName == TGSI_SEMANTIC_COLOR ||
semName == TGSI_SEMANTIC_BCOLOR ||
semName == TGSI_SEMANTIC_FOG ||
semName == TGSI_SEMANTIC_CLIPDIST ||
semName == TGSI_SEMANTIC_CULLDIST) {
semName == TGSI_SEMANTIC_CLIPDIST) {
switch (fulldecl->Interp.Interpolate) {
case TGSI_INTERPOLATE_COLOR:
case TGSI_INTERPOLATE_PERSPECTIVE: