glsl: Make `subroutine` a reserved keyword
Reviewed-by: Tapani Pälli <tapani.palli@intel.com> Reviewed-by: Kenneth Graunke <kenneth@whitecape.org> Signed-off-by: Chris Forbes <chrisf@ijw.co.nz> Signed-off-by: Dave Airlie <airlied@redhat.com>
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@ -579,7 +579,7 @@ usamplerBuffer KEYWORD(140, 300, 140, 0, USAMPLERBUFFER);
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/* Additional reserved words in GLSL ES 3.00 */
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/* Additional reserved words in GLSL ES 3.00 */
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resource KEYWORD(0, 300, 0, 0, RESOURCE);
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resource KEYWORD(0, 300, 0, 0, RESOURCE);
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sample KEYWORD_WITH_ALT(400, 300, 400, 0, yyextra->ARB_gpu_shader5_enable, SAMPLE);
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sample KEYWORD_WITH_ALT(400, 300, 400, 0, yyextra->ARB_gpu_shader5_enable, SAMPLE);
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subroutine KEYWORD(0, 300, 0, 0, SUBROUTINE);
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subroutine KEYWORD_WITH_ALT(400, 300, 400, 0, yyextra->ARB_shader_subroutine_enable, SUBROUTINE);
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[_a-zA-Z][_a-zA-Z0-9]* {
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[_a-zA-Z][_a-zA-Z0-9]* {
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