anv/blorp: Add a gen8 HiZ op resolve function

Add an entry point for resolving using BLORP's gen8 HiZ op function.

v2: Manually add the aux info

Signed-off-by: Nanley Chery <nanley.g.chery@intel.com>
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
This commit is contained in:
Nanley Chery 2017-01-05 23:32:07 -08:00
parent 3b7106c181
commit d16871d958
2 changed files with 88 additions and 0 deletions

View File

@ -1559,3 +1559,86 @@ anv_cmd_buffer_resolve_subpass(struct anv_cmd_buffer *cmd_buffer)
blorp_batch_finish(&batch);
}
void
anv_gen8_hiz_op_resolve(struct anv_cmd_buffer *cmd_buffer,
const struct anv_image *image,
enum blorp_hiz_op op)
{
assert(image);
/* Don't resolve depth buffers without an auxiliary HiZ buffer and
* don't perform such a resolve on gens that don't support it.
*/
if (cmd_buffer->device->info.gen < 8 ||
image->aux_usage != ISL_AUX_USAGE_HIZ)
return;
const struct anv_cmd_state *cmd_state = &cmd_buffer->state;
const uint32_t ds = cmd_state->subpass->depth_stencil_attachment;
/* Section 7.4. of the Vulkan 1.0.27 spec states:
*
* "The render area must be contained within the framebuffer dimensions."
*
* Therefore, the only way the extent of the render area can match that of
* the image view is if the render area offset equals (0, 0).
*/
const bool full_surface_op =
cmd_state->render_area.extent.width == image->extent.width &&
cmd_state->render_area.extent.height == image->extent.height;
if (full_surface_op)
assert(cmd_state->render_area.offset.x == 0 &&
cmd_state->render_area.offset.y == 0);
/* Check the subpass index to determine if skipping a resolve is allowed */
const uint32_t subpass_idx = cmd_state->subpass - cmd_state->pass->subpasses;
switch (op) {
case BLORP_HIZ_OP_DEPTH_RESOLVE:
if (cmd_buffer->state.pass->attachments[ds].store_op !=
VK_ATTACHMENT_STORE_OP_STORE &&
subpass_idx == cmd_state->pass->subpass_count - 1)
return;
break;
case BLORP_HIZ_OP_HIZ_RESOLVE:
/* If the render area covers the entire surface *and* load_op is either
* CLEAR or DONT_CARE then the previous contents of the depth buffer
* will be entirely discarded. In this case, we can skip the HiZ
* resolve.
*
* If the render area is not the full surface, we need to do
* the resolve because otherwise data outside the render area may get
* garbled by the resolve at the end of the render pass.
*/
if (full_surface_op &&
cmd_buffer->state.pass->attachments[ds].load_op !=
VK_ATTACHMENT_LOAD_OP_LOAD && subpass_idx == 0)
return;
break;
case BLORP_HIZ_OP_DEPTH_CLEAR:
case BLORP_HIZ_OP_NONE:
unreachable("Invalid HiZ OP");
}
struct blorp_batch batch;
blorp_batch_init(&cmd_buffer->device->blorp, &batch, cmd_buffer, 0);
struct blorp_surf surf;
get_blorp_surf_for_anv_image(image, VK_IMAGE_ASPECT_DEPTH_BIT,
ISL_AUX_USAGE_NONE, &surf);
/* Manually add the aux HiZ surf */
surf.aux_surf = &image->aux_surface.isl,
surf.aux_addr = (struct blorp_address) {
.buffer = image->bo,
.offset = image->offset + image->aux_surface.offset,
};
surf.aux_usage = ISL_AUX_USAGE_HIZ;
surf.clear_color.u32[0] = (uint32_t)
cmd_state->attachments[ds].clear_value.depthStencil.depth;
blorp_gen6_hiz_op(&batch, &surf, 0, 0, op);
blorp_batch_finish(&batch);
}

View File

@ -1593,6 +1593,11 @@ struct anv_image {
struct anv_surface aux_surface;
};
void
anv_gen8_hiz_op_resolve(struct anv_cmd_buffer *cmd_buffer,
const struct anv_image *image,
enum blorp_hiz_op op);
static inline uint32_t
anv_get_layerCount(const struct anv_image *image,
const VkImageSubresourceRange *range)