mesa: add gl_client_array::Integer field and related vertex array state code

This commit is contained in:
Brian Paul 2010-10-28 21:17:41 -06:00
parent ca2618f4b6
commit d1184d26bb
2 changed files with 87 additions and 17 deletions

View File

@ -1530,6 +1530,7 @@ struct gl_client_array
const GLubyte *Ptr; /**< Points to array data */
GLboolean Enabled; /**< Enabled flag is a boolean */
GLboolean Normalized; /**< GL_ARB_vertex_program */
GLboolean Integer; /**< Integer-valued? */
GLuint _ElementSize; /**< size of each element in bytes */
struct gl_buffer_object *BufferObj;/**< GL_ARB_vertex_buffer_object */

View File

@ -51,13 +51,15 @@
* \param format either GL_RGBA or GL_BGRA
* \param stride stride between elements, in elements
* \param normalized are integer types converted to floats in [-1, 1]?
* \param integer integer-valued values (will not be normalized to [-1,1])
* \param ptr the address (or offset inside VBO) of the array data
*/
static void
update_array(struct gl_context *ctx, struct gl_client_array *array,
GLbitfield dirtyBit, GLsizei elementSize,
GLint size, GLenum type, GLenum format,
GLsizei stride, GLboolean normalized, const GLvoid *ptr)
GLsizei stride, GLboolean normalized, GLboolean integer,
const GLvoid *ptr)
{
ASSERT(format == GL_RGBA || format == GL_BGRA);
@ -142,7 +144,8 @@ _mesa_VertexPointer(GLint size, GLenum type, GLsizei stride, const GLvoid *ptr)
}
update_array(ctx, &ctx->Array.ArrayObj->Vertex, _NEW_ARRAY_VERTEX,
elementSize, size, type, GL_RGBA, stride, GL_FALSE, ptr);
elementSize, size, type, GL_RGBA, stride, GL_FALSE,
GL_FALSE, ptr);
}
@ -193,7 +196,7 @@ _mesa_NormalPointer(GLenum type, GLsizei stride, const GLvoid *ptr )
}
update_array(ctx, &ctx->Array.ArrayObj->Normal, _NEW_ARRAY_NORMAL,
elementSize, 3, type, GL_RGBA, stride, GL_TRUE, ptr);
elementSize, 3, type, GL_RGBA, stride, GL_TRUE, GL_FALSE, ptr);
}
@ -272,7 +275,8 @@ _mesa_ColorPointer(GLint size, GLenum type, GLsizei stride, const GLvoid *ptr)
}
update_array(ctx, &ctx->Array.ArrayObj->Color, _NEW_ARRAY_COLOR0,
elementSize, size, type, format, stride, GL_TRUE, ptr);
elementSize, size, type, format, stride, GL_TRUE, GL_FALSE,
ptr);
}
@ -304,7 +308,8 @@ _mesa_FogCoordPointerEXT(GLenum type, GLsizei stride, const GLvoid *ptr)
}
update_array(ctx, &ctx->Array.ArrayObj->FogCoord, _NEW_ARRAY_FOGCOORD,
elementSize, 1, type, GL_RGBA, stride, GL_FALSE, ptr);
elementSize, 1, type, GL_RGBA, stride, GL_FALSE, GL_FALSE,
ptr);
}
@ -342,7 +347,8 @@ _mesa_IndexPointer(GLenum type, GLsizei stride, const GLvoid *ptr)
}
update_array(ctx, &ctx->Array.ArrayObj->Index, _NEW_ARRAY_INDEX,
elementSize, 1, type, GL_RGBA, stride, GL_FALSE, ptr);
elementSize, 1, type, GL_RGBA, stride, GL_FALSE, GL_FALSE,
ptr);
}
@ -417,7 +423,8 @@ _mesa_SecondaryColorPointerEXT(GLint size, GLenum type,
}
update_array(ctx, &ctx->Array.ArrayObj->SecondaryColor, _NEW_ARRAY_COLOR1,
elementSize, size, type, format, stride, GL_TRUE, ptr);
elementSize, size, type, format, stride, GL_TRUE, GL_FALSE,
ptr);
}
@ -480,13 +487,16 @@ _mesa_TexCoordPointer(GLint size, GLenum type, GLsizei stride,
update_array(ctx, &ctx->Array.ArrayObj->TexCoord[unit],
_NEW_ARRAY_TEXCOORD(unit),
elementSize, size, type, GL_RGBA, stride, GL_FALSE, ptr);
elementSize, size, type, GL_RGBA, stride, GL_FALSE, GL_FALSE,
ptr);
}
void GLAPIENTRY
_mesa_EdgeFlagPointer(GLsizei stride, const GLvoid *ptr)
{
/* see table 2.4 edits in GL_EXT_gpu_shader4 spec: */
const GLboolean integer = GL_TRUE;
GET_CURRENT_CONTEXT(ctx);
ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx);
@ -497,7 +507,7 @@ _mesa_EdgeFlagPointer(GLsizei stride, const GLvoid *ptr)
update_array(ctx, &ctx->Array.ArrayObj->EdgeFlag, _NEW_ARRAY_EDGEFLAG,
sizeof(GLboolean), 1, GL_UNSIGNED_BYTE, GL_RGBA,
stride, GL_FALSE, ptr);
stride, GL_FALSE, integer, ptr);
}
@ -528,7 +538,8 @@ _mesa_PointSizePointer(GLenum type, GLsizei stride, const GLvoid *ptr)
}
update_array(ctx, &ctx->Array.ArrayObj->PointSize, _NEW_ARRAY_POINT_SIZE,
elementSize, 1, type, GL_RGBA, stride, GL_FALSE, ptr);
elementSize, 1, type, GL_RGBA, stride, GL_FALSE, GL_FALSE,
ptr);
}
@ -607,7 +618,8 @@ _mesa_VertexAttribPointerNV(GLuint index, GLint size, GLenum type,
update_array(ctx, &ctx->Array.ArrayObj->VertexAttrib[index],
_NEW_ARRAY_ATTRIB(index),
elementSize, size, type, format, stride, normalized, ptr);
elementSize, size, type, format, stride, normalized, GL_FALSE,
ptr);
}
#endif
@ -706,13 +718,14 @@ _mesa_VertexAttribPointerARB(GLuint index, GLint size, GLenum type,
update_array(ctx, &ctx->Array.ArrayObj->VertexAttrib[index],
_NEW_ARRAY_ATTRIB(index),
elementSize, size, type, format, stride, normalized, ptr);
elementSize, size, type, format, stride, normalized, GL_FALSE,
ptr);
}
#endif
/**
* New in GL3:
* GL_EXT_gpu_shader4 / GL 3.0.
* Set an integer-valued vertex attribute array.
* Note that these arrays DO NOT alias the conventional GL vertex arrays
* (position, normal, color, fog, texcoord, etc).
@ -721,10 +734,60 @@ void GLAPIENTRY
_mesa_VertexAttribIPointer(GLuint index, GLint size, GLenum type,
GLsizei stride, const GLvoid *ptr)
{
/* NOTE: until we have integer-valued vertex attributes, just
* route this through the regular glVertexAttribPointer() function.
*/
_mesa_VertexAttribPointerARB(index, size, type, GL_FALSE, stride, ptr);
const GLboolean normalized = GL_FALSE;
const GLboolean integer = GL_TRUE;
const GLenum format = GL_RGBA;
GLsizei elementSize;
GET_CURRENT_CONTEXT(ctx);
ASSERT_OUTSIDE_BEGIN_END(ctx);
if (index >= ctx->Const.VertexProgram.MaxAttribs) {
_mesa_error(ctx, GL_INVALID_VALUE, "glVertexAttribIPointer(index)");
return;
}
if (size < 1 || size > 4) {
if (!ctx->Extensions.EXT_vertex_array_bgra || size != GL_BGRA) {
_mesa_error(ctx, GL_INVALID_VALUE, "glVertexAttribIPointer(size)");
return;
}
}
if (stride < 0) {
_mesa_error(ctx, GL_INVALID_VALUE, "glVertexAttribIPointer(stride)");
return;
}
/* check for valid 'type' and compute StrideB right away */
/* NOTE: more types are supported here than in the NV extension */
switch (type) {
case GL_BYTE:
elementSize = size * sizeof(GLbyte);
break;
case GL_UNSIGNED_BYTE:
elementSize = size * sizeof(GLubyte);
break;
case GL_SHORT:
elementSize = size * sizeof(GLshort);
break;
case GL_UNSIGNED_SHORT:
elementSize = size * sizeof(GLushort);
break;
case GL_INT:
elementSize = size * sizeof(GLint);
break;
case GL_UNSIGNED_INT:
elementSize = size * sizeof(GLuint);
break;
default:
_mesa_error( ctx, GL_INVALID_ENUM, "glVertexAttribIPointer(type)" );
return;
}
update_array(ctx, &ctx->Array.ArrayObj->VertexAttrib[index],
_NEW_ARRAY_ATTRIB(index),
elementSize, size, type, format, stride,
normalized, integer, ptr);
}
@ -804,6 +867,11 @@ get_vertex_array_attrib(struct gl_context *ctx, GLuint index, GLenum pname,
return array->Normalized;
case GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING_ARB:
return array->BufferObj->Name;
case GL_VERTEX_ATTRIB_ARRAY_INTEGER:
if (ctx->Extensions.EXT_gpu_shader4) {
return array->Integer;
}
/* fall-through */
default:
_mesa_error(ctx, GL_INVALID_ENUM, "%s(pname=0x%x)", caller, pname);
return 0;
@ -1351,6 +1419,7 @@ _mesa_copy_client_array(struct gl_context *ctx,
dst->Ptr = src->Ptr;
dst->Enabled = src->Enabled;
dst->Normalized = src->Normalized;
dst->Integer = src->Integer;
dst->_ElementSize = src->_ElementSize;
_mesa_reference_buffer_object(ctx, &dst->BufferObj, src->BufferObj);
dst->_MaxElement = src->_MaxElement;