lavapipe: stop reading renderpass during pipeline creation
this is unnecessary and is going to be annoying in the future Reviewed-by: Dave Airlie <airlied@redhat.com> Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/13349>
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@ -842,12 +842,12 @@ lvp_graphics_pipeline_init(struct lvp_pipeline *pipeline,
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bool rasterization_disabled = !dynamic_state_contains(pipeline->graphics_create_info.pDynamicState, VK_DYNAMIC_STATE_RASTERIZER_DISCARD_ENABLE_EXT) &&
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pipeline->graphics_create_info.pRasterizationState->rasterizerDiscardEnable;
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LVP_FROM_HANDLE(lvp_render_pass, pass, pipeline->graphics_create_info.renderPass);
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if (!dynamic_state_contains(pipeline->graphics_create_info.pDynamicState, VK_DYNAMIC_STATE_COLOR_WRITE_ENABLE_EXT) &&
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!rasterization_disabled && pass->has_color_attachment) {
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!rasterization_disabled) {
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const VkPipelineColorWriteCreateInfoEXT *cw_state =
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vk_find_struct_const(pCreateInfo->pColorBlendState, PIPELINE_COLOR_WRITE_CREATE_INFO_EXT);
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if (cw_state) {
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assert(cw_state->attachmentCount <= pipeline->graphics_create_info.pColorBlendState->attachmentCount);
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for (unsigned i = 0; i < cw_state->attachmentCount; i++)
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if (!cw_state->pColorWriteEnables[i]) {
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VkPipelineColorBlendAttachmentState *att = (void*)&pipeline->graphics_create_info.pColorBlendState->pAttachments[i];
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