st/mesa: fix geometry shader memory leak

Spotted by Charmaine Lee.
Cc: "10.2" <mesa-stable@lists.freedesktop.org>

Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Reviewed-by: Charmaine Lee <charmainel@vmware.com>
This commit is contained in:
Brian Paul 2014-07-08 16:24:53 -06:00
parent 176b64b811
commit d10204930f
1 changed files with 1 additions and 0 deletions

View File

@ -307,6 +307,7 @@ void st_destroy_context( struct st_context *st )
cso_release_all(st->cso_context);
st_reference_fragprog(st, &st->fp, NULL);
st_reference_geomprog(st, &st->gp, NULL);
st_reference_vertprog(st, &st->vp, NULL);
/* release framebuffer surfaces */