st/mesa: fix geometry shader memory leak
Spotted by Charmaine Lee. Cc: "10.2" <mesa-stable@lists.freedesktop.org> Reviewed-by: Marek Olšák <marek.olsak@amd.com> Reviewed-by: Charmaine Lee <charmainel@vmware.com>
This commit is contained in:
parent
176b64b811
commit
d10204930f
|
@ -307,6 +307,7 @@ void st_destroy_context( struct st_context *st )
|
|||
cso_release_all(st->cso_context);
|
||||
|
||||
st_reference_fragprog(st, &st->fp, NULL);
|
||||
st_reference_geomprog(st, &st->gp, NULL);
|
||||
st_reference_vertprog(st, &st->vp, NULL);
|
||||
|
||||
/* release framebuffer surfaces */
|
||||
|
|
Loading…
Reference in New Issue