zink: remove refs from shader images
these have implicit refs from the surface/bufferview that gets created, so adding a ref here is redundant and less performant cc: mesa-stable Reviewed-by: Dave Airlie <airlied@redhat.com> Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/16508>
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@ -1372,7 +1372,6 @@ unbind_shader_image(struct zink_context *ctx, enum pipe_shader_type stage, unsig
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zink_batch_reference_surface(&ctx->batch, image_view->surface);
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zink_surface_reference(zink_screen(ctx->base.screen), &image_view->surface, NULL);
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}
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pipe_resource_reference(&image_view->base.resource, NULL);
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image_view->base.resource = NULL;
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image_view->surface = NULL;
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}
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@ -1466,7 +1465,8 @@ zink_set_shader_images(struct pipe_context *pctx,
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}
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update_res_bind_count(ctx, res, p_stage == PIPE_SHADER_COMPUTE, false);
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}
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util_copy_image_view(&image_view->base, images + i);
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/* no refs */
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memcpy(&image_view->base, images + i, sizeof(struct pipe_image_view));
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VkAccessFlags access = 0;
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if (image_view->base.access & PIPE_IMAGE_ACCESS_WRITE) {
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zink_resource(image_view->base.resource)->write_bind_count[p_stage == PIPE_SHADER_COMPUTE]++;
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