svga: track which textures are rendered to
Reviewed-by: Thomas Hellstrom <thellstrom@vmware.com> Cc: "10.1" <mesa-stable@lists.freedesktop.org>
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@ -25,11 +25,13 @@
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#include "svga_cmd.h"
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#include "util/u_framebuffer.h"
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#include "util/u_inlines.h"
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#include "svga_context.h"
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#include "svga_screen.h"
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#include "svga_surface.h"
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#include "svga_resource_texture.h"
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static void svga_set_scissor_states( struct pipe_context *pipe,
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@ -86,19 +88,25 @@ static void svga_set_framebuffer_state(struct pipe_context *pipe,
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dst->nr_cbufs = fb->nr_cbufs;
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/* check if we need to propagate any of the target surfaces */
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for (i = 0; i < PIPE_MAX_COLOR_BUFS; i++) {
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if (dst->cbufs[i] && dst->cbufs[i] != fb->cbufs[i])
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if (svga_surface_needs_propagation(dst->cbufs[i]))
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for (i = 0; i < dst->nr_cbufs; i++) {
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struct pipe_surface *s = i < fb->nr_cbufs ? fb->cbufs[i] : NULL;
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if (dst->cbufs[i] && dst->cbufs[i] != s) {
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if (svga_surface_needs_propagation(dst->cbufs[i])) {
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propagate = TRUE;
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break;
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}
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}
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}
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if (propagate) {
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/* make sure that drawing calls comes before propagation calls */
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svga_hwtnl_flush_retry( svga );
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for (i = 0; i < PIPE_MAX_COLOR_BUFS; i++)
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if (dst->cbufs[i] && dst->cbufs[i] != fb->cbufs[i])
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for (i = 0; i < dst->nr_cbufs; i++) {
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struct pipe_surface *s = i < fb->nr_cbufs ? fb->cbufs[i] : NULL;
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if (dst->cbufs[i] && dst->cbufs[i] != s)
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svga_propagate_surface(svga, dst->cbufs[i]);
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}
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}
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/* XXX: Actually the virtual hardware may support rendertargets with
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@ -111,12 +119,16 @@ static void svga_set_framebuffer_state(struct pipe_context *pipe,
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}
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}
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for (i = 0; i < PIPE_MAX_COLOR_BUFS; i++) {
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pipe_surface_reference(&dst->cbufs[i],
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(i < fb->nr_cbufs) ? fb->cbufs[i] : NULL);
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}
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pipe_surface_reference(&dst->zsbuf, fb->zsbuf);
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util_copy_framebuffer_state(dst, fb);
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/* Set the rendered-to flags */
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for (i = 0; i < dst->nr_cbufs; i++) {
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struct pipe_surface *s = dst->cbufs[i];
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if (s) {
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struct svga_texture *t = svga_texture(s->texture);
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svga_set_texture_rendered_to(t, s->u.tex.first_layer, s->u.tex.level);
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}
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}
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if (svga->curr.framebuffer.zsbuf)
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{
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@ -140,6 +152,13 @@ static void svga_set_framebuffer_state(struct pipe_context *pipe,
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svga->curr.depthscale = 0.0f;
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break;
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}
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/* Set rendered-to flag */
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{
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struct pipe_surface *s = dst->zsbuf;
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struct svga_texture *t = svga_texture(s->texture);
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svga_set_texture_rendered_to(t, s->u.tex.first_layer, s->u.tex.level);
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}
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}
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else {
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svga->curr.depthscale = 0.0f;
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@ -158,7 +158,7 @@ svga_texture_view_surface(struct svga_context *svga,
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for (i = 0; i < key->numMipLevels; i++) {
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for (j = 0; j < key->numFaces; j++) {
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if (tex->defined[j + face_pick][i + start_mip]) {
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if (svga_is_texture_level_defined(tex, j + face_pick, i + start_mip)) {
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unsigned depth = (zslice_pick < 0 ?
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u_minify(tex->b.b.depth0, i + start_mip) :
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1);
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@ -304,18 +304,19 @@ svga_mark_surface_dirty(struct pipe_surface *surf)
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if (s->handle == tex->handle) {
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/* hmm so 3d textures always have all their slices marked ? */
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if (surf->texture->target == PIPE_TEXTURE_CUBE)
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tex->defined[surf->u.tex.first_layer][surf->u.tex.level] = TRUE;
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svga_define_texture_level(tex, surf->u.tex.first_layer,
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surf->u.tex.level);
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else
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tex->defined[0][surf->u.tex.level] = TRUE;
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svga_define_texture_level(tex, 0, surf->u.tex.level);
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}
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else {
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/* this will happen later in svga_propagate_surface */
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}
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/* Increment the view_age and texture age for this surface's slice
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* so that any sampler views into the texture are re-validated too.
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/* Increment the view_age and texture age for this surface's mipmap
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* level so that any sampler views into the texture are re-validated too.
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*/
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svga_age_texture_view(tex, surf->u.tex.first_layer);
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svga_age_texture_view(tex, surf->u.tex.level);
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}
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}
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@ -361,7 +362,7 @@ svga_propagate_surface(struct svga_context *svga, struct pipe_surface *surf)
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s->dirty = FALSE;
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ss->texture_timestamp++;
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tex->view_age[surf->u.tex.level] = ++(tex->age);
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svga_age_texture_view(tex, surf->u.tex.level);
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if (s->handle != tex->handle) {
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SVGA_DBG(DEBUG_VIEWS,
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@ -372,7 +373,7 @@ svga_propagate_surface(struct svga_context *svga, struct pipe_surface *surf)
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tex->handle, 0, 0, zslice, surf->u.tex.level, face,
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u_minify(tex->b.b.width0, surf->u.tex.level),
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u_minify(tex->b.b.height0, surf->u.tex.level), 1);
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tex->defined[face][surf->u.tex.level] = TRUE;
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svga_define_texture_level(tex, face, surf->u.tex.level);
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}
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}
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