i915g: Force 1D textures to use wrap mode for the Y coordinate.

There are no 1D textures in HW, so we use 2D, but at the shader level
there no Y coordinate to 1D sampling, so we need that value to be ignored.
WRAP mode can get us that.

Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/11457>
This commit is contained in:
Emma Anholt 2021-06-17 21:30:06 -07:00 committed by Marge Bot
parent 9cc4ce16fd
commit d0ac174fda
2 changed files with 8 additions and 6 deletions

View File

@ -140,12 +140,6 @@ spec@!opengl 1.2@texwrap 3d proj@GL_RGBA8- NPOT- projected,Fail
spec@!opengl 1.2@texwrap 3d proj bordercolor,Fail
spec@!opengl 1.2@texwrap 3d proj bordercolor@GL_RGBA8- projected- border color only,Fail
spec@!opengl 1.4@gl-1.4-polygon-offset,Fail
# 1D textures are treated as 2D, but we don't force
# the Y clamp to repeat or edge, so you get interpolation, and we get
# different undefined values in the y coordinate in the new shader.
spec@!opengl 1.4@gl-1.4-tex1d-2dborder,Fail
spec@!opengl 1.4@tex-miplevel-selection,Fail
spec@!opengl 1.4@tex-miplevel-selection-lod,Fail
spec@!opengl 1.4@tex-miplevel-selection-lod-bias,Fail

View File

@ -89,6 +89,14 @@ update_sampler(struct i915_context *i915, uint32_t unit,
state[0] |= SS2_REVERSE_GAMMA_ENABLE;
}
/* There is no HW support for 1D textures, so we just make them 2D textures
* with h=1, but that means we need to make the Y coordinate not contribute
* to bringing any border color in. Clearing it sets it to WRAP.
*/
if (pt->target == PIPE_TEXTURE_1D) {
state[1] &= ~SS3_TCY_ADDR_MODE_MASK;
}
/* The GLES2 spec says textures are incomplete (return 0,0,0,1) if:
*
* "A cube map sampler is called, any of the corresponding texture images are