zink: improve detection for broken drawids
this is also broken for multidraws where drawid shouldn't be incremented
Fixes: 2d32d123e5
("zink: avoid unnecessarily rewriting gl_DrawID")
Reviewed-by: Dave Airlie <airlied@redhat.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/11878>
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@ -422,7 +422,8 @@ zink_draw_vbo(struct pipe_context *pctx,
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if (!dindirect || !dindirect->buffer)
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ctx->drawid_broken = BITSET_TEST(ctx->gfx_stages[PIPE_SHADER_VERTEX]->nir->info.system_values_read, SYSTEM_VALUE_DRAW_ID) &&
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(drawid_offset != 0 ||
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((!ctx->tc || !screen->info.have_EXT_multi_draw) && num_draws > 1));
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(!screen->info.have_EXT_multi_draw && num_draws > 1) ||
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(screen->info.have_EXT_multi_draw && num_draws > 1 && !dinfo->increment_draw_id));
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if (drawid_broken != ctx->drawid_broken)
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ctx->dirty_shader_stages |= BITFIELD_BIT(PIPE_SHADER_VERTEX);
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ctx->gfx_pipeline_state.vertices_per_patch = dinfo->vertices_per_patch;
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