lima/gpir: fix float uniform alignment issue

If PIPE_CAP_PACKED_UNIFORMS is not set uniforms are vec4 aligned,
so lima_nir_lower_uniform_to_scalar should use first channel of vec4
for float uniforms.

Reviewed-by: Qiang Yu <yuq825@gmail.com>
Signed-off-by: Vasily Khoruzhick <anarsoul@gmail.com>
This commit is contained in:
Vasily Khoruzhick 2019-04-30 19:53:01 -07:00
parent d84b85bc28
commit d085920b64
1 changed files with 1 additions and 2 deletions

View File

@ -71,8 +71,7 @@ lima_nir_lower_uniform_to_scalar(nir_shader *shader)
nir_intrinsic_instr *intr = nir_instr_as_intrinsic(instr);
if (intr->intrinsic != nir_intrinsic_load_uniform ||
intr->num_components == 1)
if (intr->intrinsic != nir_intrinsic_load_uniform)
continue;
lower_load_uniform_to_scalar(&b, intr);