ci: Bump virglrenderer
Use the latest commit from master branch Signed-off-by: Corentin Noël <corentin.noel@collabora.com> Reviewed-by: Gert Wollny <gert.wollny@collabora.com> Reviewed-by: Rohan Garg <rohan.garg@collabora.com> Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/11572>
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@ -424,7 +424,7 @@ x86_test-gl:
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variables:
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FDO_DISTRIBUTION_EXEC: 'env KERNEL_URL=${KERNEL_URL} FDO_CI_CONCURRENT=${FDO_CI_CONCURRENT} bash .gitlab-ci/container/${CI_JOB_NAME}.sh'
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KERNEL_URL: &kernel-rootfs-url "https://gitlab.freedesktop.org/gfx-ci/linux/-/archive/v5.13-rc5-for-mesa-ci-27df41f1e0cf/linux-v5.13-rc5-for-mesa-ci-27df41f1e0cf.tar.bz2"
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MESA_IMAGE_TAG: &x86_test-gl "2021-07-02-bump-libdrm"
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MESA_IMAGE_TAG: &x86_test-gl "2021-07-06-latest-virglrenderer"
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# Debian 11 based x86 test image for VK
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x86_test-vk:
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@ -10,7 +10,7 @@ ninja -C build install
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popd
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rm -rf /epoxy
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VIRGLRENDERER_VERSION=7db2faa354a895b75cee9e9c872c87500e1be7cb
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VIRGLRENDERER_VERSION=08e11a495429c222f150b6d6f8c4936f2f0e0759
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git clone https://gitlab.freedesktop.org/virgl/virglrenderer.git --single-branch --no-checkout /virglrenderer
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pushd /virglrenderer
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git checkout "$VIRGLRENDERER_VERSION"
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File diff suppressed because it is too large
Load Diff
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@ -58,6 +58,111 @@ dEQP-GLES31.functional.primitive_bounding_box.wide_points.tessellation_set_per_d
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dEQP-GLES31.functional.primitive_bounding_box.wide_points.tessellation_set_per_draw.vertex_tessellation_fragment.fbo_bbox_larger,Fail
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dEQP-GLES31.functional.primitive_bounding_box.wide_points.tessellation_set_per_primitive.vertex_tessellation_fragment.default_framebuffer,Fail
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dEQP-GLES31.functional.primitive_bounding_box.wide_points.tessellation_set_per_primitive.vertex_tessellation_fragment.fbo,Fail
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dEQP-GLES31.functional.shaders.builtin_constants.core.max_atomic_counter_bindings,Fail
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dEQP-GLES31.functional.shaders.builtin_constants.core.max_atomic_counter_buffer_size,Fail
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dEQP-GLES31.functional.shaders.builtin_constants.core.max_combined_atomic_counter_buffers,Fail
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dEQP-GLES31.functional.shaders.builtin_constants.core.max_combined_atomic_counters,Fail
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dEQP-GLES31.functional.shaders.builtin_constants.core.max_combined_image_uniforms,Fail
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dEQP-GLES31.functional.shaders.builtin_constants.core.max_combined_shader_output_resources,Fail
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dEQP-GLES31.functional.shaders.builtin_constants.core.max_combined_texture_image_units,Fail
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dEQP-GLES31.functional.shaders.builtin_constants.core.max_compute_atomic_counters,Fail
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dEQP-GLES31.functional.shaders.builtin_constants.core.max_compute_image_uniforms,Fail
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dEQP-GLES31.functional.shaders.builtin_constants.core.max_compute_texture_image_units,Fail
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dEQP-GLES31.functional.shaders.builtin_constants.core.max_compute_uniform_components,Fail
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dEQP-GLES31.functional.shaders.builtin_constants.core.max_compute_work_group_count,Fail
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dEQP-GLES31.functional.shaders.builtin_constants.core.max_compute_work_group_size,Fail
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dEQP-GLES31.functional.shaders.builtin_constants.core.max_draw_buffers,Fail
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dEQP-GLES31.functional.shaders.builtin_constants.core.max_fragment_atomic_counter_buffers,Fail
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dEQP-GLES31.functional.shaders.builtin_constants.core.max_fragment_image_uniforms,Fail
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dEQP-GLES31.functional.shaders.builtin_constants.core.max_fragment_input_vectors,Fail
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dEQP-GLES31.functional.shaders.builtin_constants.core.max_fragment_uniform_vectors,Fail
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dEQP-GLES31.functional.shaders.builtin_constants.core.max_image_units,Fail
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dEQP-GLES31.functional.shaders.builtin_constants.core.max_program_texel_offset,Fail
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dEQP-GLES31.functional.shaders.builtin_constants.core.max_vertex_atomic_counter_buffers,Fail
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dEQP-GLES31.functional.shaders.builtin_constants.core.max_vertex_atomic_counters,Fail
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dEQP-GLES31.functional.shaders.builtin_constants.core.max_vertex_image_uniforms,Fail
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dEQP-GLES31.functional.shaders.builtin_constants.core.max_vertex_output_vectors,Fail
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dEQP-GLES31.functional.shaders.builtin_constants.core.max_vertex_uniform_vectors,Fail
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dEQP-GLES31.functional.shaders.builtin_constants.core.min_program_texel_offset,Fail
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dEQP-GLES31.functional.shaders.builtin_constants.geometry_shader.max_geometry_atomic_counter_buffers,Fail
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dEQP-GLES31.functional.shaders.builtin_constants.geometry_shader.max_geometry_atomic_counters,Fail
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dEQP-GLES31.functional.shaders.builtin_constants.geometry_shader.max_geometry_image_uniforms,Fail
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dEQP-GLES31.functional.shaders.builtin_constants.geometry_shader.max_geometry_input_components,Fail
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dEQP-GLES31.functional.shaders.builtin_constants.geometry_shader.max_geometry_output_components,Fail
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dEQP-GLES31.functional.shaders.builtin_constants.geometry_shader.max_geometry_output_vertices,Fail
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dEQP-GLES31.functional.shaders.builtin_constants.geometry_shader.max_geometry_texture_image_units,Fail
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dEQP-GLES31.functional.shaders.builtin_constants.geometry_shader.max_geometry_total_output_components,Fail
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dEQP-GLES31.functional.shaders.builtin_constants.geometry_shader.max_geometry_uniform_components,Fail
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dEQP-GLES31.functional.shaders.builtin_constants.sample_variables.max_samples,Fail
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dEQP-GLES31.functional.shaders.builtin_constants.tessellation_shader.max_patch_vertices,Fail
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dEQP-GLES31.functional.shaders.builtin_constants.tessellation_shader.max_tess_control_atomic_counter_buffers,Fail
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dEQP-GLES31.functional.shaders.builtin_constants.tessellation_shader.max_tess_control_atomic_counters,Fail
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dEQP-GLES31.functional.shaders.builtin_constants.tessellation_shader.max_tess_control_input_components,Fail
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dEQP-GLES31.functional.shaders.builtin_constants.tessellation_shader.max_tess_control_output_components,Fail
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dEQP-GLES31.functional.shaders.builtin_constants.tessellation_shader.max_tess_control_texture_image_units,Fail
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dEQP-GLES31.functional.shaders.builtin_constants.tessellation_shader.max_tess_control_total_output_components,Fail
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dEQP-GLES31.functional.shaders.builtin_constants.tessellation_shader.max_tess_evaluation_atomic_counter_buffers,Fail
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dEQP-GLES31.functional.shaders.builtin_constants.tessellation_shader.max_tess_evaluation_atomic_counters,Fail
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dEQP-GLES31.functional.shaders.builtin_constants.tessellation_shader.max_tess_evaluation_image_uniforms,Fail
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dEQP-GLES31.functional.shaders.builtin_constants.tessellation_shader.max_tess_evaluation_input_components,Fail
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dEQP-GLES31.functional.shaders.builtin_constants.tessellation_shader.max_tess_evaluation_output_components,Fail
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dEQP-GLES31.functional.shaders.builtin_constants.tessellation_shader.max_tess_evaluation_texture_image_units,Fail
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dEQP-GLES31.functional.shaders.builtin_constants.tessellation_shader.max_tess_evaluation_uniform_components,Fail
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dEQP-GLES31.functional.shaders.builtin_constants.tessellation_shader.max_tess_gen_level,Fail
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dEQP-GLES31.functional.shaders.builtin_constants.tessellation_shader.max_tess_patch_components,Fail
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dEQP-GLES31.functional.shaders.opaque_type_indexing.atomic_counter.const_expression_tessellation_control,Fail
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dEQP-GLES31.functional.shaders.opaque_type_indexing.atomic_counter.dynamically_uniform_tessellation_control,Fail
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dEQP-GLES31.functional.shaders.opaque_type_indexing.atomic_counter.uniform_tessellation_control,Fail
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dEQP-GLES31.functional.shaders.opaque_type_indexing.sampler.const_expression.tessellation_control.isampler2darray,Fail
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dEQP-GLES31.functional.shaders.opaque_type_indexing.sampler.const_expression.tessellation_control.isampler2d,Fail
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dEQP-GLES31.functional.shaders.opaque_type_indexing.sampler.const_expression.tessellation_control.isamplercubearray,Fail
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dEQP-GLES31.functional.shaders.opaque_type_indexing.sampler.const_expression.tessellation_control.sampler2darray,Fail
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dEQP-GLES31.functional.shaders.opaque_type_indexing.sampler.const_expression.tessellation_control.sampler3d,Fail
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dEQP-GLES31.functional.shaders.opaque_type_indexing.sampler.const_expression.tessellation_control.samplercubearray,Fail
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dEQP-GLES31.functional.shaders.opaque_type_indexing.sampler.const_expression.tessellation_control.samplercube,Fail
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dEQP-GLES31.functional.shaders.opaque_type_indexing.sampler.const_expression.tessellation_control.samplercubeshadow,Fail
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dEQP-GLES31.functional.shaders.opaque_type_indexing.sampler.const_expression.tessellation_control.usampler2darray,Fail
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dEQP-GLES31.functional.shaders.opaque_type_indexing.sampler.const_expression.tessellation_control.usampler2d,Fail
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dEQP-GLES31.functional.shaders.opaque_type_indexing.sampler.const_expression.tessellation_control.usampler3d,Fail
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dEQP-GLES31.functional.shaders.opaque_type_indexing.sampler.const_expression.tessellation_control.usamplercube,Fail
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dEQP-GLES31.functional.shaders.opaque_type_indexing.sampler.const_literal.tessellation_control.isampler2darray,Fail
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dEQP-GLES31.functional.shaders.opaque_type_indexing.sampler.const_literal.tessellation_control.isampler2d,Fail
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dEQP-GLES31.functional.shaders.opaque_type_indexing.sampler.const_literal.tessellation_control.isamplercubearray,Fail
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dEQP-GLES31.functional.shaders.opaque_type_indexing.sampler.const_literal.tessellation_control.sampler3d,Fail
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dEQP-GLES31.functional.shaders.opaque_type_indexing.sampler.const_literal.tessellation_control.samplercubearray,Fail
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dEQP-GLES31.functional.shaders.opaque_type_indexing.sampler.const_literal.tessellation_control.samplercube,Fail
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dEQP-GLES31.functional.shaders.opaque_type_indexing.sampler.const_literal.tessellation_control.samplercubeshadow,Fail
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dEQP-GLES31.functional.shaders.opaque_type_indexing.sampler.const_literal.tessellation_control.usampler2darray,Fail
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dEQP-GLES31.functional.shaders.opaque_type_indexing.sampler.const_literal.tessellation_control.usampler2d,Fail
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dEQP-GLES31.functional.shaders.opaque_type_indexing.sampler.dynamically_uniform.tessellation_control.isampler2darray,Fail
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dEQP-GLES31.functional.shaders.opaque_type_indexing.sampler.dynamically_uniform.tessellation_control.isampler2d,Fail
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dEQP-GLES31.functional.shaders.opaque_type_indexing.sampler.dynamically_uniform.tessellation_control.isamplercubearray,Fail
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dEQP-GLES31.functional.shaders.opaque_type_indexing.sampler.dynamically_uniform.tessellation_control.isamplercube,Fail
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dEQP-GLES31.functional.shaders.opaque_type_indexing.sampler.dynamically_uniform.tessellation_control.sampler2d,Fail
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dEQP-GLES31.functional.shaders.opaque_type_indexing.sampler.dynamically_uniform.tessellation_control.sampler3d,Fail
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dEQP-GLES31.functional.shaders.opaque_type_indexing.sampler.dynamically_uniform.tessellation_control.samplercubearray,Fail
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dEQP-GLES31.functional.shaders.opaque_type_indexing.sampler.dynamically_uniform.tessellation_control.samplercube,Fail
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dEQP-GLES31.functional.shaders.opaque_type_indexing.sampler.dynamically_uniform.tessellation_control.samplercubeshadow,Fail
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dEQP-GLES31.functional.shaders.opaque_type_indexing.sampler.dynamically_uniform.tessellation_control.usampler2darray,Fail
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dEQP-GLES31.functional.shaders.opaque_type_indexing.sampler.dynamically_uniform.tessellation_control.usampler2d,Fail
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dEQP-GLES31.functional.shaders.opaque_type_indexing.sampler.dynamically_uniform.tessellation_control.usampler3d,Fail
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dEQP-GLES31.functional.shaders.opaque_type_indexing.sampler.dynamically_uniform.tessellation_control.usamplercubearray,Fail
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dEQP-GLES31.functional.shaders.opaque_type_indexing.sampler.uniform.tessellation_control.isampler2darray,Fail
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dEQP-GLES31.functional.shaders.opaque_type_indexing.sampler.uniform.tessellation_control.isampler2d,Fail
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dEQP-GLES31.functional.shaders.opaque_type_indexing.sampler.uniform.tessellation_control.isamplercubearray,Fail
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dEQP-GLES31.functional.shaders.opaque_type_indexing.sampler.uniform.tessellation_control.sampler2d,Fail
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dEQP-GLES31.functional.shaders.opaque_type_indexing.sampler.uniform.tessellation_control.sampler2dshadow,Fail
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dEQP-GLES31.functional.shaders.opaque_type_indexing.sampler.uniform.tessellation_control.sampler3d,Fail
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dEQP-GLES31.functional.shaders.opaque_type_indexing.sampler.uniform.tessellation_control.samplercubearray,Fail
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dEQP-GLES31.functional.shaders.opaque_type_indexing.sampler.uniform.tessellation_control.samplercube,Fail
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dEQP-GLES31.functional.shaders.opaque_type_indexing.sampler.uniform.tessellation_control.samplercubeshadow,Fail
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dEQP-GLES31.functional.shaders.opaque_type_indexing.sampler.uniform.tessellation_control.usampler2darray,Fail
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dEQP-GLES31.functional.shaders.opaque_type_indexing.sampler.uniform.tessellation_control.usampler2d,Fail
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dEQP-GLES31.functional.shaders.opaque_type_indexing.sampler.uniform.tessellation_control.usamplercubearray,Fail
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dEQP-GLES31.functional.shaders.opaque_type_indexing.ssbo.const_expression_tessellation_control,Fail
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dEQP-GLES31.functional.shaders.opaque_type_indexing.ssbo.const_literal_tessellation_control,Fail
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dEQP-GLES31.functional.shaders.opaque_type_indexing.ubo.const_expression_tessellation_control,Fail
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dEQP-GLES31.functional.shaders.opaque_type_indexing.ubo.dynamically_uniform_tessellation_control,Fail
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dEQP-GLES31.functional.shaders.sample_variables.sample_mask_in.bit_count_per_pixel.multisample_rbo_1,Fail
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dEQP-GLES31.functional.shaders.sample_variables.sample_mask_in.bit_count_per_pixel.multisample_rbo_2,Fail
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dEQP-GLES31.functional.shaders.sample_variables.sample_mask_in.bit_count_per_pixel.multisample_texture_1,Fail
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@ -88,7 +193,6 @@ KHR-GL32.transform_feedback.capture_vertex_interleaved_test,Fail
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KHR-GL32.transform_feedback.capture_vertex_separate_test,Fail
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KHR-GL32.transform_feedback.discard_vertex_test,Fail
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KHR-GL32.transform_feedback.draw_xfb_instanced_test,Crash
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KHR-GL32.transform_feedback.draw_xfb_stream_test,Fail
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KHR-GL32.transform_feedback.draw_xfb_stream_instanced_test,Crash
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KHR-GL32.transform_feedback_overflow_query_ARB.advanced-single-stream-interleaved-attribs,Fail
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KHR-GL32.transform_feedback_overflow_query_ARB.advanced-single-stream-separate-attribs,Fail
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